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Gametitle-FNV OWB
Gametitle-FNV OWB
Yes, I have THE cyberdog gun. With the little floppy metal ears and the curious nose sensor.Dr. Borous

The K9000 cyberdog gun is a weapon in the Fallout: New Vegas add-on Old World Blues.

Characteristics

This weapon is actually an odd form of cyberdog, except instead of a robotic body in the image of a canine companion, a living dog's brain has been provided with a machine gun frame, utilizing .357 magnum ammunition. Its "canine" features include two metallic "ears" mounted on top of the weapon that move like a real dog's, and a sniffer mounted on the jar containing its preserved brain, allowing the gun to sense its surroundings. The metal ears also appear to move up and down faster if the gun is pointing in the direction of an enemy.

It will growl when the player has it equipped and comes into contact with enemies, whine (mournfully) when they un-equip it, and will bark when equipped. It also has, atypically for a machine gun, a telescopic sight (x2.43 magnification) which gives a relatively accurate aiming point and excellent precision in firing for a chain-gun type weapon. When fired the barrels reciprocate, rather than spinning like those of the minigun.

The K9000 can also detect enemies out of visual and Perception range. When the weapon and its sniffer hover in the direction of an enemy for a few seconds, it will let out a detection growl, even at extreme range or when the enemy is hidden from appearing on radar.

Durability

The K9000 cyberdog gun can fire a total of about 2495 standard rounds, the equivalent of 50 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard249550

Modifications

Variants

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAttacks in V.A.T.S.Action Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
K9000 cyberdog gun Old World Blues (add-on)26
1827x0.06133272.91.35502495277500277.8758
K9000 cyberdog gun With all weapon mods attached Old World Blues (add-on)28
274.49.8x0.06134274.11.355024952713500500758
FIDO Old World Blues (add-on)36
2527x0.06183283.91.5502495279500351.9859

Locations

Notes

  • The K9000 cyberdog gun causes certain distress in Dr. Klein, as he is afraid that the gun may attempt to "hump his chassis".
  • When fully upgraded, the K9000 cyberdog gun will have a higher DPS than its unique variant, FIDO.
  • It is one of the rarest non-unique weapons, with a maximum of two being obtainable.
  • The K9000 cyberdog may be a reference to the old Doctor Who Companion K9 (Canine), which was also a cyberdog.

Bugs

  • Playstation 3Playstation 3Playstation 3 When using a Stealth Boy with the K-9000 cyberdog gun equipped, the brain case turns yellow. [verified]
  • Playstation 3Playstation 3Playstation 3 There is a bug in the V.A.T.S. animation whereby it shows the weapon ejecting 12 spent cartridge cases instead of the correct number of 3. A close inspection of the damage dealt during one V.A.T.S. round will show that the weapon will deal the correct damage of 3 rounds, and 3 rounds will be properly deducted from your inventory. [verified]
  • PCPC There is a bug that sometimes after wearing it, the Ammo Pack will be stuck on your back. This can be fixed by restarting the Game. [verified]

Gallery

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