The K9000 cyberdog gun is a weapon in the Fallout: New Vegas add-on Old World Blues.
Characteristics
This weapon is actually an odd form of cyberdog, except instead of a robotic body in the image of a canine companion, a living dog's brain has been provided with a machine gun frame, utilizing .357 magnum ammunition. Its "canine" features include two metallic "ears" mounted on top of the weapon that move like a real dog's, and a sniffer mounted on the jar containing its preserved brain, allowing the gun to sense its surroundings. The metal ears also appear to move up and down faster if the gun is pointing in the direction of an enemy.
It will growl when the player has it equipped and comes into contact with enemies, whine (mournfully) when they un-equip it, and will bark when equipped. It also has, atypically for a machine gun, a telescopic sight (x2.43 magnification) which gives a relatively accurate aiming point and excellent precision in firing for a chain-gun type weapon. When fired the barrels reciprocate, rather than spinning like those of the minigun.
The K9000 can also detect enemies out of visual and Perception range. When the weapon and its sniffer hover in the direction of an enemy for a few seconds, it will let out a detection growl, even at extreme range or when the enemy is hidden from appearing on radar.
Durability
The K9000 cyberdog gun can fire a total of about 2495 standard rounds, the equivalent of 50 reloads, from full condition before breaking.
Ammunition type | Durability | |
---|---|---|
Shots | Reloads | |
Standard | 2495 | 50 |
Modifications
- K9000 mod - Mentat chow - Increases rate of fire by 40%
- K9000 mod - Resla roil - Increases weapon DAM by 2.
Variants
Comparison
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
K9000 cyberdog gun | 26 | 182 | 7 | x0.06 | 13 | 3 | 27 | 2.9 | 1.35 | 50 | 2495 | 27 | 7500 | 277.8 | 75 | 8 |
K9000 cyberdog gun | 28 | 274.4 | 9.8 | x0.06 | 13 | 4 | 27 | 4.1 | 1.35 | 50 | 2495 | 27 | 13500 | 500 | 75 | 8 |
FIDO | 36 | 252 | 7 | x0.06 | 18 | 3 | 28 | 3.9 | 1.5 | 50 | 2495 | 27 | 9500 | 351.9 | 85 | 9 |
Locations
- Big MT. The player receives it from the think tanks after passing a Guns check of 50.
- Without the necessary Guns skill one can be found in the X-12 research center, carried by the Y-17 master trauma harness (upgraded sonic emitter required).
Notes
- The K9000 cyberdog gun causes certain distress in Dr. Klein, as he is afraid that the gun may attempt to "hump his chassis".
- When fully upgraded, the K9000 cyberdog gun will have a higher DPS than its unique variant, FIDO.
- It is one of the rarest non-unique weapons, with a maximum of two being obtainable.
- The K9000 cyberdog may be a reference to the old Doctor Who Companion K9 (Canine), which was also a cyberdog.
Bugs
- Stealth Boy with the K-9000 cyberdog gun equipped, the brain case turns yellow. [verified] When using a
- There is a bug in the V.A.T.S. animation whereby it shows the weapon ejecting 12 spent cartridge cases instead of the correct number of 3. A close inspection of the damage dealt during one V.A.T.S. round will show that the weapon will deal the correct damage of 3 rounds, and 3 rounds will be properly deducted from your inventory. [verified]
- There is a bug that sometimes after wearing it, the Ammo Pack will be stuck on your back. This can be fixed by restarting the Game. [verified]
Gallery
|