There is no combat in this quest, only rewards; one dweller will suffice if that is all the player wishes to bring.
|Opening dialogue||Dweller response||Character response|
|Your amazing reward awaits you in Part 4!
Ha! Just kidding. You should have seen the look on your faces.
|Famine's Vestment (S/E/I/L +4)||Excellent choice! The inner lining is made from Famine's rags!|
|Pestilence's Plating (E/C/I/A +4)||Excellent choice! Not much can get through a Radscorpion's exoskeleton!|
|War's Armor (S/P/E/C +4)||Excellent choice! You might want to disinfect the inside before wearing it, though.|
|Death's Jacket (P/E/A/L +4)||Excellent choice! Mole rat hide makes for great substitute leather!|
Thank you for coming. Before I get to the Horsemen, let me offer praise.
The Wasteland is now a much safer place because of your extraordinary efforts.
On behalf of everyone living there peacefully, thank you for all that you've done.
Even before the Horsemen, the Wasteland was a wild, dangerous place.
How could Settlers build a life when surrounded by fear and violence?
Extreme problems require extreme solutions.
An idea came to me when I learned that Vault 144 had found its Death, a hibernating Mole rat.
Whispering in the right ears was all it took to spawn a cult around a person or creature.
For the greater good, I created Famine, Pestilence and War.