![]() | The following is based on information from Fallout Shelter or Fallout Shelter Online. |
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Just Deserts is an overseer quest and the final part of the Horsemen of the Post-Apocalypse Part 3 multistage questline in Fallout Shelter.
Walkthrough
There is no combat in this quest, only rewards; one dweller will suffice if that is all the player wishes to bring.
Dialogue
Opening dialogue | Dweller response | Character response |
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Your amazing reward awaits you in Part 4! Ha! Just kidding. You should have seen the look on your faces. |
Famine's Vestment (S/E/I/L +4) | Excellent choice! The inner lining is made from Famine's rags! |
Pestilence's Plating (E/C/I/A +4) | Excellent choice! Not much can get through a Radscorpion's exoskeleton! | |
War's Armor (S/P/E/C +4) | Excellent choice! You might want to disinfect the inside before wearing it, though. | |
Death's Jacket (P/E/A/L +4) | Excellent choice! Mole rat hide makes for great substitute leather! |
Notes
First note
Thank you for coming. Before I get to the Horsemen, let me offer praise.
The Wasteland is now a much safer place because of your extraordinary efforts.
On behalf of everyone living there peacefully, thank you for all that you've done.
Second note
Even before the Horsemen, the Wasteland was a wild, dangerous place.
How could Settlers build a life when surrounded by fear and violence?
Extreme problems require extreme solutions.
An idea came to me when I learned that Vault 144 had found its Death, a hibernating Mole rat.
Whispering in the right ears was all it took to spawn a cult around a person or creature.
For the greater good, I created Famine, Pestilence and War.