This is an overview article, listing content appearing in multiple Fallout media. For information specific to a given game or TV series, consult the table on the right. |
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Jury Rigging is a perk in Fallout: New Vegas and Fallout: The Roleplaying Game.
Overview[]
Fallout: New Vegas[]
Gameplay article: Fallout: New Vegas
Repair weapons, armor, and clothing based on a category instead of the same specific item.
Fallout: The Roleplaying Game[]
Gameplay article: Fallout: The Roleplaying Game
Repair any item without needing to expend any components. However, the repair is temporary, and the item will break again on the next complication suffered while using it.
Behind the scenes[]
This perk was concepted by Fallout: New Vegas game director Joshua Sawyer. It was born out of his frustration with being unable to merge similar guns, and so he suggested it to the team. It was likely implemented by either Frank Kowalkowski or Justin Reynard, though Sawyer could not remember specifically.[1]
References[]
- ↑ Fallout: New Vegas 10th Anniversary Charity Stream Part 3 (reference starts at 39:46)
Joshua Sawyer: "Yeah, the Jury Rigging perk was my idea. It was like, there was so many times where I was like, 'aw, this is is so similar or it feels close enough that I could use it to repair but it wasn't exact.' I suggested Jury Rigger , I don't remember who implemented Jury Rigger , it was probably Frank Kowalkowski? Might have been Justin Reynard."