For the achievement, see Jury Rigger. |
Jury Rigging is a perk in Fallout: New Vegas.
Effect[edit | edit source]
With this perk, one can repair weapons, armor and clothing based on category instead of type. For example, the rare Ranger Sequoia can be repaired with the common .357 Magnum revolver, and the unique Stealth suit Mk II can be repaired with a set of NCR armor.
There are 13 categories of weapons that the perk will enable repairing within: unarmed, one-handed melee, two-handed melee, energy pistols, energy rifles (laser), energy rifles (other), energy weapons (heavy), one-handed guns, two-handed automatic guns, bolt/lever-action guns, miniguns, grenade launchers and missile launchers. Likewise, clothing can be used to repair each other within their category (light, medium, heavy). Finally, almost all headgear can be repaired with any other headgear.
Weapons are categorized, to some extent, by the method in which they are fired. For example, the bolt-action anti-materiel rifle can not be repaired by a sniper rifle because the sniper rifle is a semi-automatic firearm, but it can be repaired by the hunting rifle as it is also a bolt-action weapon. However, some discrepancies arise with other weapons. For example, the 12.7mm SMG is categorized as a two-handed gun and therefore can not be repaired by the 9mm and 10mm SMGs, since they are one-handed guns. A mostly complete list of all weapons that fall into specific categories can be found below.
A simple way to tell what weapons can repair each other is to look at the way that the player holds the weapon, in addition to the general type of the weapon (Guns, Energy, Explosives, etc.). For example, as the player holds the plasma rifle in the same way that they hold the laser RCW, Jury Rigging lets the player repair them with each other, even though one is laser and one is plasma. However, since the laser rifle is held differently (more like a bolt/lever action gun), one cannot use it to repair the laser RCW, nor vice versa.
This perk reduces the need to effect repairs using weapon repair kits or non-player characters. It also allows the player's character to reliably repair their weapons with similar, much cheaper ones from fallen foes after or during combat without having to seek out an exact match. Characters who use low-durability weapons and picked the Built to Destroy trait, or find themselves using surplus or over/max-charged ammunition often, reap greater benefits from the perk. It can also be a big help to those who favor certain unique weapons like the YCS/186 or Oh, Baby!, whose normal repair counterparts are rare or expensive, or weapons that do not have a standard repair counterpart (like the X-2 antenna, which is a completely unique weapon). This goes for armor, as well, meaning that even Remnants power armor can be maintained on the cheap with a set of metal armor.
Note: Jury Rigging also allows the player to repair common items with rare or powerful items, potentially causing the player to lose these items accidentally, so it's advisable to pay close attention when repairing items.
Repair categories[edit | edit source]
Each weapon and armor falls under a specific category in which all weapons/armors repair each other.
- ¹ denotes the least expensive. (add-on items excluded)
- ² denotes the most expensive item that may be readily purchased or found in a class. (add-on items excluded)
- ³ denotes unique weapon with no common variant available.
- Italics denote add-on content.
- Note: In cases where multiple items could be listed, the most commonly occurring item is used.
Weapons[edit | edit source]
Weapons are listed by their base variants and in alphabetical order, except in cases when it is unique.
Unarmed[edit | edit source]
NAME | WG | VALUE | V:W | HP |
---|---|---|---|---|
Ballistic fist² | 6 | 7800 | 1300 | 80 |
Bear trap fist | 6 | 800 | 133.3 | 80 |
Boxing gloves | 6 | 100 | 16.7 | 75 |
Boxing tape | 0.25 | 100 | 400 | 500 |
Bladed gauntlet | 10 | 200 | 20 | 60 |
Brass knuckles | 1 | 120 | 120 | 200 |
Displacer glove | 6 | 3500 | 583.3 | 100 |
Dog tag fist¹ | 3 | 50 | 16.7 | 100 |
Embrace of the Mantis King! (GRA) | 12 | 8500 | 708 | 80 |
Fist of Rawr | 10 | 6200 | 620 | 90 |
Greased Lightning | 6 | 15000 | 2500 | 200 |
Industrial hand | 10 | 2500 | 250 | 1600 |
Mantis gauntlet | 10 | 750 | 75 | 50 |
Paladin Toaster | 6 | 6800 | 1133.3 | 80 |
Power fist | 6 | 800 | 133.3 | 80 |
Saturnite fist | 4 | 1600 | 400 | 160 |
Saturnite fist super-heated | 4 | 2400 | 600 | 120 |
Scientist glove | 2 | 500 | 250 | 50 |
She's Embrace | 10 | 420 | 42 | 900 |
Spiked knuckles | 1 | 500 | 500 | 300 |
Two-Step Goodbye | 6 | 20000 | 3333 | 80 |
Yao guai gauntlet | 10 | 150 | 15 | 600 |
Zap glove | 6 | 5200 | 866.6 | 100 |
One-handed melee[edit | edit source]
NAME | WG | VALUE | V:W | HP |
---|---|---|---|---|
Bowie knife | 1 | 999 | 999 | 495 |
Blood-Nap | 1 | 1999 | 1999 | 495 |
Cattle prod | 3 | 450 | 150 | 500 |
Cleaver | 2 | 20 | 10 | 250 |
Combat knife | 1 | 500 | 500 | 90 |
Cosmic knife | 1 | 35 | 35 | 150 |
Dress cane | 3 | 40 | 13.3 | 50 |
Gehenna | 3 | 12000 | 4000 | 400 |
Hatchet | 2 | 75 | 37.5 | 300 |
Katana | 3 | 2500 | 833 | 200 |
Knife | 1 | 20 | 20 | 150 |
Lead pipe | 3 | 75 | 25 | 50 |
Machete | 2 | 50 | 25 | 80 |
Machete gladius | 2 | 1000 | 500 | 75 |
Police baton | 2 | 70 | 35 | 150 |
Ripper | 6 | 1200 | 200 | 1200 |
Rolling pin¹ | 1 | 10 | 10 | 100 |
Shishkebab² | 3 | 2500 | 833.3 | 500 |
Straight razor | 1 | 35 | 35 | 75 |
Switchblade | 1 | 35 | 35 | 100 |
Tire iron | 3 | 40 | 13 | 200 |
War club | 3 | 75 | 25 | 200 |
Two-handed melee[edit | edit source]
NAME | WG | VALUE | V:W | HP |
---|---|---|---|---|
9 iron | 3 | 55 | 18 | 60 |
Baseball bat | 3 | 250 | 83.3 | 400 |
Blade of the East | 12 | 45 | 3.8 | 800 |
Blade of the West | 12 | 5700 | 475 | 150 |
Bumper sword | 12 | 2500 | 208 | 300 |
Chainsaw | 20 | 2800 | 140 | 1600 |
Fire axe | 8 | 2500 | 313 | 200 |
Knife spear | 3 | 55 | 18.33 | 400 |
Nail board | 4 | 250 | 62.5 | 60 |
Nuka Breaker | 8 | 7800 | 978 | 200 |
Old Glory | 8 | 2500 | 312.5 | 250 |
Pool cue¹ | 1 | 15 | 15 | 50 |
Proton axe | 8 | 3500 | 437.5 | 200 |
Rebar club | 9 | 500 | 56 | 250 |
Shovel | 3 | 55 | 18 | 300 |
Sledgehammer | 12 | 130 | 11 | 150 |
Super sledge² | 20 | 5800 | 290 | 100 |
Thermic lance | 20 | 5500 | 275 | 2000 |
X-2 antenna | 15 | 6000 | 400 | 125 |
The throwing knife spear can be used to repair the knife spear, but not other two-handed melee weapons.
The proton throwing axe can be used to repair the proton axe, but not other two-handed melee weapons.
The throwing spear can be used to repair pool cues, but not other two-handed melee weapons.
Energy pistols[edit | edit source]
NAME | WG | VALUE | V:W | HP |
---|---|---|---|---|
Compliance Regulator | 3 | 175 | 58.34 | 200 |
Euclid's C-Finder | 15 | 1 | 0.07 | 1000 |
Flare gun | 2 | 500 | 250 | 50 |
Laser pistol¹ | 3 | 175 | 58.3 | 200 |
MF Hyperbreeder Alpha | 7 | 8900 | 1271 | 800 |
Plasma Defender² | 2 | 3000 | 1500 | 100 |
Plasma pistol | 3 | 200 | 66.6 | 150 |
Pulse gun | 2 | 1800 | 900 | 100 |
Recharger pistol | 7 | 2700 | 385.7 | 300 |
Sonic emitter | 2 | 3500 | 1750 | 100 |
Energy rifles (laser)[edit | edit source]
NAME | WG | VALUE | V:W | HP |
---|---|---|---|---|
AER14 prototype | 8.5 | 2200 | 258.8 | 100 |
Laser rifle¹ | 8 | 800 | 100 | 125 |
Tri-beam laser rifle² | 9 | 4800 | 533.3 | 50 |
Energy rifles (other)[edit | edit source]
NAME | WG | VALUE | V:W | HP |
---|---|---|---|---|
Gauss rifle² | 7 | 3000 | 428.6 | 80 |
LAER | 4 | 8000 | 2000 | 75 |
Laser RCW | 4 | 2150 | 537.5 | 400 |
Multiplas rifle | 7 | 2500 | 357.14 | 50 |
Plasma rifle | 8 | 1300 | 162.5 | 75 |
Recharger rifle¹ | 15 | 250 | 16.73 | 200 |
Q-35 matter modulator | 7 | 3000 | 159.9 | 250 |
Note: The laser rifle can also be used to repair the recharger rifle.
Energy weapons (heavy)[edit | edit source]
NAME | WG | VALUE | V:W | HP |
---|---|---|---|---|
Flamer | 15 | 2350 | 156.6 | 200 |
Gatling laser | 18 | 6800 | 377.7 | 1500 |
Heavy incinerator² | 15 | 7200 | 480 | 200 |
Incinerator¹ | 12 | 1300 | 108.3 | 200 |
Plasma caster | 20 | 7000 | 350 | 80 |
Sprtel-Wood 9700 | 15 | 20000 | 1333 | 1000 |
The Smitty Special | 20 | 20000 | 1000 | 220 |
Arc welder | 15 | 3700 | 246.66 | 250 |
One-handed guns[edit | edit source]
NAME | WG | VALUE | V:W | HP |
---|---|---|---|---|
.357 Magnum revolver | 2 | 110 | 55 | 200 |
.44 Magnum revolver | 3.5 | 2500 | 714.28 | 250 |
.45 Auto pistol | 1.5 | 1750 | 1166.66 | 150 |
10mm pistol | 3 | 750 | 250 | 80 |
10mm SMG | 5 | 2370 | 474 | 500 |
12.7mm pistol² | 3.5 | 4000 | 1142.85 | 80 |
5.56mm pistol | 5 | 1200 | 240 | 175 |
9mm pistol | 1.5 | 100 | 66.6 | 150 |
9mm SMG | 4 | 850 | 213 | 550 |
Hunting revolver | 4 | 3500 | 875 | 110 |
H&H Tools nail gun | 5 | 5100 | 1020 | 550 |
Li'l Devil | 3.2 | 16000 | 5000 | 120 |
Maria | 1.5 | 1000 | 666.7 | 200 |
Police pistol | 3 | 1000 | 333.33 | 225 |
Ranger Sequoia | 4 | 1200 | 256 | 80 |
Sawed-off shotgun | 4 | 1950 | 487.5 | 80 |
Silenced .22 pistol¹ | 3 | 80 | 26.6 | 100 |
Sleepytyme | 5 | 8250 | 1650 | 500 |
That Gun | 5 | 1750 | 350 | 225 |
Vance's 9mm submachine gun | 4 | 1500 | 400 | 750 |
Weathered 10mm pistol | 3 | 1200 | 400 | 110 |
Two-handed automatic guns[edit | edit source]
NAME | WG | VALUE | V:W | HP |
---|---|---|---|---|
.45 Auto SMG | 11 | 3750 | 340 | 600 |
12.7mm SMG | 5 | 5100 | 1020 | 500 |
All-American | 6 | 5900 | 983 | 400 |
Assault carbine | 6 | 3950 | 658 | 750 |
Automatic rifle | 16 | 4500 | 281 | 200 |
Bozar | 15 | 20000 | 1333 | 800 |
Gobi Campaign scout rifle | 4.5 | 6200 | 1378 | 160 |
Light machine gun | 15 | 5200 | 347 | 800 |
Marksman carbine | 6 | 5200 | 867 | 400 |
Riot shotgun² | 5 | 5500 | 1100 | 175 |
Service rifle¹ | 8.5 | 540 | 64 | 400 |
Silenced .22 SMG | 8 | 1850 | 231 | 1000 |
Sniper rifle | 8 | 4100 | 513 | 80 |
Survivalist's rifle | 8.5 | 5400 | 635 | 500 |
Bolt/lever/pump-action guns[edit | edit source]
NAME | WG | VALUE | V:W | HP |
---|---|---|---|---|
Anti-materiel rifle² | 20 | 5600 | 280 | 95 |
Battle Rifle | 9.5 | 1500 | 157 | 300 |
BB gun¹ | 2 | 36 | 18 | 50 |
Brush gun | 5 | 4900 | 980 | 150 |
Caravan shotgun | 3 | 675 | 225 | 140 |
Cowboy repeater | 5 | 800 | 160 | 120 |
Hunting rifle | 6 | 2200 | 366.6 | 300 |
Hunting shotgun | 7.5 | 3800 | 506.7 | 200 |
Lever-action shotgun | 3 | 2000 | 666.6 | 100 |
Medicine Stick | 5.5 | 20000 | 3636 | 200 |
Paciencia | 6.2 | 12000 | 1935 | 350 |
Single shotgun | 7 | 175 | 25 | 200 |
This Machine | 9.5 | 2800 | 295 | 600 |
Trail carbine | 5.5 | 3900 | 709 | 500 |
Varmint rifle | 5.5 | 75 | 14 | 120 |
Miniguns[edit | edit source]
NAME | WG | VALUE | V:W | HP |
---|---|---|---|---|
CZ57 Avenger² | 18 | 8500 | 472.2 | 1600 |
FIDO | 27 | 9500 | 339.3 | 500 |
K9000 cyberdog gun | 27 | 7500 | 277.7 | 500 |
Minigun¹ | 25 | 5500 | 220 | 1200 |
Grenade launchers[edit | edit source]
NAME | WG | VALUE | V:W | HP |
---|---|---|---|---|
Grenade launcher² | 12 | 4200 | 350 | 100 |
25mm grenade APW | 8 | 4200 | 550 | 150 |
Great Bear grenade rifle | 5 | 950 | 190 | 250 |
Red Victory grenade rifle | 4 | 950 | 237.5 | 125 |
Mercenary's grenade rifle | 5.5 | 400 | 54.5 | 100 |
Grenade rifle¹ | 6 | 300 | 50 | 100 |
Thump-Thump¹ | 5.5 | 800 | 50 | 125 |
Missile launchers[edit | edit source]
NAME | WG | VALUE | V:W | HP |
---|---|---|---|---|
Annabelle | 15 | 5200 | 346.7 | 100 |
Esther | 40 | 18000 | 450 | 125 |
Fat Man² | 30 | 6000 | 200 | 100 |
Missile launcher¹ | 20 | 3900 | 195 | 50 |
Red Glare | 20 | 15000 | 750 | 450 |
Unaffected weapons[edit | edit source]
Each of these weapons is in its own category and can only be repaired by a copy of itself, its unique variants or a weapon repair kit.
These weapons are: grenade machinegun, holorifle, shoulder mounted machine gun, Tesla cannon, and the binoculars.
Armor[edit | edit source]
Heavy armor[edit | edit source]
All heavy armors. Metal armor¹, T-51b power armor², Remnants power armor and NCR salvaged power armor.
Medium armor[edit | edit source]
All medium armors. Recon armor, combat armor, combat armor, reinforced², combat armor, reinforced mark 2², Desert Ranger combat armor, NCR Ranger combat armor, NCR bandoleer/face wrap/mantle/Military Police/trooper armor¹, riot gear, Legion vexillarius armor, Gannon family Tesla armor.
Light armor[edit | edit source]
All light armors. Wasteland outfit¹, space suit, etc. pre-War clothing, leather armor, reinforced², Vault 34 security armor, Sierra Madre armor, light armor can also be repaired with clothes (like pre-War businesswear or wasteland doctor fatigues) and vice versa.
Headgear[edit | edit source]
Light headgear[edit | edit source]
All head items in the base game, Dead Money, Honest Hearts and Old World Blues can repair one another due to all items being classified as "light."
Glasses¹, pre-War hats, Pre-War baseball cap, and etc.
Heavy headgear[edit | edit source]
The riot gear helmet and its variants are the only headgear classified as "Heavy." Since they can already repair one another freely, Jury Rigging only has the effect to allow them to be repaired by heavy armor. The other helmets and masks from Lonesome Road are classified as "light" and can be Jury Rigged with any other headgear.
Notes[edit | edit source]
- All marked men armor regardless of having light or medium weight can be repaired with leather armor or raider armor, which is considered lightweight.
- There are certain quirks in item category that the Courier can use certain specific subtype of items to fix the other, but not vice versa. An example being a combat knife used to fix a bowie knife, or a merc grunt outfit used to fix naughty nightwear.
- The jury rigging perk provides an extremely lucrative strategy for making caps. Picking up high-end weapons from enemies or buying them in poor condition from vendors and them repairing them with a cheap weapon of the same category can yield profits of several thousand caps at a time (ie. repairing a Trail Carbine, 3900 caps in full CND, with a Varmint Rifle, 75 caps in full CND)