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Gametitle-FO1
Gametitle-FO1
You'd better behave, since it's the law, and I enforce the law. Put your weapon away, don't draw it unless in self-defense, and you won't have a problem with us guards.

Junktown guards protect the town of Junktown from various dangers in 2161.

Interactions with the player character

Interactions overview

FriendlyFoe
This character is a temporary party member.
FriendlyFoe
This character is a permanent party member.
Medicine
This character is a doctor.


Barter
This character is a merchant. Sells: -
Hand Loader
This character can modify weapons.

-

GoodNatured
This character starts quests.

-

Perk empathy synthesizer
This character is involved in quests.

-

OpticsEnhancer
This character has a talking head.

Other interactions

If the Vault Dweller brandishes any weapon, the guards will tell them to put it away. If he doesn't, the Junktown guards will become hostile.

Inventory

Notes

Apart from the unnamed guards, there are three named ones:

Appearances

Junktown guards appear only in the original Fallout.

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