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(Other interactions)
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===Other interactions===
 
===Other interactions===
If the [[Vault Dweller]] wields any weapon, the guards will tell them to put it away.
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If the [[Vault Dweller]] wields any weapon, the guards will tell them to put it away. If he doesn't, the Junktown guards will become angry... and hostile.
   
 
==Inventory==
 
==Inventory==

Revision as of 23:10, December 12, 2012

 
Gametitle-FO1
Gametitle-FO1

Junktown guards protect the town of Junktown from various dangers in 2161.

Interactions with the player character

Interactions overview

FriendlyFoe
This character is a temporary companion.
FriendlyFoe
This character is a permanent companion.
Medicine
This character is a doctor.


Barter
This character is a merchant. Sells: -
Hand Loader
This character can modify weapons.

-

GoodNatured
This character starts quests.

-

Perk empathy synthesizer
This character is involved in quests.

-

OpticsEnhancer
This character has a talking head.

Other interactions

If the Vault Dweller wields any weapon, the guards will tell them to put it away. If he doesn't, the Junktown guards will become angry... and hostile.

Inventory

Notes

Apart from the unnamed guards, there are three named ones:

Appearances

Junktown guards appear in the original Fallout.

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