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|affiliation =[[Junktown]]
 
|affiliation =[[Junktown]]
 
|role =Guard
 
|role =Guard
|location =[[Junktown]]
+
|location =[[Guard house]], [[Junktown entrance]]
 
|special ={{SPECIAL|6,4,6,4,4,6,3}}
 
|special ={{SPECIAL|6,4,6,4,4,6,3}}
 
|tag skills =[[Unarmed]]: 64<br />[[Melee Weapons]]: 74
 
|tag skills =[[Unarmed]]: 64<br />[[Melee Weapons]]: 74
 
|derived =[[Hit Points]]: 33<br />[[Experience Points]]: 60<br />[[Armor Class]]: 26<br />[[Action Points]]: 8<br />[[Carry Weight]]: 175<br />[[Melee Damage]]: 3<br />[[Sequence]]: 8<br />[[Healing Rate]]: 2
 
|derived =[[Hit Points]]: 33<br />[[Experience Points]]: 60<br />[[Armor Class]]: 26<br />[[Action Points]]: 8<br />[[Carry Weight]]: 175<br />[[Melee Damage]]: 3<br />[[Sequence]]: 8<br />[[Healing Rate]]: 2
 
|proto ={{proto|070}} (raider guard)
 
|proto ={{proto|070}} (raider guard)
|dialogue =[[JTGENGRD.MSG]] [[GUARDEMO.MSG]] [[GATEDEMO.MSG]] [[JNKSCOUT.MSG]]
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|dialogue =[[JTGENGRD.MSG]] [[GUARDEMO.MSG]] [[GATEDEMO.MSG]]
 
}}{{Games|FO1}}
 
}}{{Games|FO1}}
   
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===Interactions overview===
 
===Interactions overview===
 
{{Interactions FO1
 
{{Interactions FO1
|perm companion =no
+
|perm companion =
|temp companion =no
+
|temp companion =
|talking head =no
+
|talking head =
|wares =-
+
|wares =
|restocks =no
+
|restocks =
|items modified =-
+
|items modified =
|heal =no
+
|heal =
|cure radiation =no
+
|cure radiation =
|heal cripple =no
+
|heal cripple =
|quests started =-
+
|quests started =
|quests involved =-
+
|quests involved =
 
}}
 
}}
   
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* [[Lars (Fallout)|Lars]] - leader of the guards
 
* [[Lars (Fallout)|Lars]] - leader of the guards
 
* [[Kalnor]] - gate guard
 
* [[Kalnor]] - gate guard
* [[Andrew (Junktown)|Andrew]] - prison guard
+
* [[Andrew (Fallout)|Andrew]] - prison guard
   
 
==Appearances==
 
==Appearances==
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[[ru:Охранник Джанктауна]]
 
[[ru:Охранник Джанктауна]]
  +
[[uk:Охоронець Джанктауну]]

Revision as of 15:20, 19 January 2020

 
Gametitle-FO1
Gametitle-FO1
You'd better behave, since it's the law, and I enforce the law. Put your weapon away, don't draw it unless in self-defense, and you won't have a problem with us guards.

Junktown guards protect the town of Junktown from various dangers in 2161.

Interactions with the player character

Interactions overview

Interactions
38 Paradigm of Humanity
This character has no special interactions.

Other interactions

If the Vault Dweller brandishes any weapon, the guards will tell them to put it away. If he doesn't, the Junktown guards will become hostile.

Inventory

Notes

Apart from the unnamed guards, there are three named ones:

Appearances

Junktown guards appear only in the original Fallout.