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|affiliation =[[Junktown]] |
|affiliation =[[Junktown]] |
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|role =Guard |
|role =Guard |
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− | |location =[[Junktown]] |
+ | |location =[[Guard house]], [[Junktown entrance]] |
|special ={{SPECIAL|6,4,6,4,4,6,3}} |
|special ={{SPECIAL|6,4,6,4,4,6,3}} |
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|tag skills =[[Unarmed]]: 64<br />[[Melee Weapons]]: 74 |
|tag skills =[[Unarmed]]: 64<br />[[Melee Weapons]]: 74 |
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|derived =[[Hit Points]]: 33<br />[[Experience Points]]: 60<br />[[Armor Class]]: 26<br />[[Action Points]]: 8<br />[[Carry Weight]]: 175<br />[[Melee Damage]]: 3<br />[[Sequence]]: 8<br />[[Healing Rate]]: 2 |
|derived =[[Hit Points]]: 33<br />[[Experience Points]]: 60<br />[[Armor Class]]: 26<br />[[Action Points]]: 8<br />[[Carry Weight]]: 175<br />[[Melee Damage]]: 3<br />[[Sequence]]: 8<br />[[Healing Rate]]: 2 |
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|proto ={{proto|070}} (raider guard) |
|proto ={{proto|070}} (raider guard) |
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− | |dialogue =[[JTGENGRD.MSG]] [[GUARDEMO.MSG]] [[GATEDEMO |
+ | |dialogue =[[JTGENGRD.MSG]] [[GUARDEMO.MSG]] [[GATEDEMO.MSG]] |
}}{{Games|FO1}} |
}}{{Games|FO1}} |
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===Interactions overview=== |
===Interactions overview=== |
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{{Interactions FO1 |
{{Interactions FO1 |
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− | |perm companion = |
+ | |perm companion = |
− | |temp companion = |
+ | |temp companion = |
− | |talking head = |
+ | |talking head = |
− | |wares = |
+ | |wares = |
− | |restocks = |
+ | |restocks = |
− | |items modified = |
+ | |items modified = |
− | |heal = |
+ | |heal = |
− | |cure radiation = |
+ | |cure radiation = |
− | |heal cripple = |
+ | |heal cripple = |
− | |quests started = |
+ | |quests started = |
− | |quests involved = |
+ | |quests involved = |
}} |
}} |
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* [[Lars (Fallout)|Lars]] - leader of the guards |
* [[Lars (Fallout)|Lars]] - leader of the guards |
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* [[Kalnor]] - gate guard |
* [[Kalnor]] - gate guard |
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− | * [[Andrew ( |
+ | * [[Andrew (Fallout)|Andrew]] - prison guard |
==Appearances== |
==Appearances== |
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[[ru:Охранник Джанктауна]] |
[[ru:Охранник Джанктауна]] |
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+ | [[uk:Охоронець Джанктауну]] |
Revision as of 15:20, 19 January 2020
“You'd better behave, since it's the law, and I enforce the law. Put your weapon away, don't draw it unless in self-defense, and you won't have a problem with us guards.”
Junktown guards protect the town of Junktown from various dangers in 2161.
Interactions with the player character
Interactions overview
Interactions | ||
---|---|---|
This character has no special interactions. |
Other interactions
If the Vault Dweller brandishes any weapon, the guards will tell them to put it away. If he doesn't, the Junktown guards will become hostile.
Inventory
Apparel | Weapon | Other items |
---|---|---|
Leather armor | Spear 10mm pistol Desert Eagle .44 |
10mm AP x96 10mm JHP x48 .44 Magnum JHP x60 |
Notes
Apart from the unnamed guards, there are three named ones:
Appearances
Junktown guards appear only in the original Fallout.
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