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m (Interactions overview)
 
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|role =Guard
 
|role =Guard
 
|location =[[Junktown]]
 
|location =[[Junktown]]
|dialogue =[[JTGENGRD.MSG]]
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|special ={{SPECIAL|6,4,6,4,4,6,3}}
  +
|tag skills =[[Unarmed]]: 64<br />[[Melee Weapons]]: 74
  +
|derived =[[Hit Points]]: 33<br />[[Experience Points]]: 60<br />[[Armor Class]]: 26<br />[[Action Points]]: 8<br />[[Carry Weight]]: 175<br />[[Melee Damage]]: 3<br />[[Sequence]]: 8<br />[[Healing Rate]]: 2
  +
|proto ={{proto|070}} (raider guard)
  +
|dialogue =[[JTGENGRD.MSG]] [[GUARDEMO.MSG]] [[GATEDEMO.MSG]] [[JNKSCOUT.MSG]]
 
}}{{Games|FO1}}
 
}}{{Games|FO1}}
  +
  +
{{Quotation|[[Vault Dweller|You]]'d better behave, since it's the law, and I enforce the law. Put your [[Fallout weapons|weapon]] away, don't draw it unless in self-defense, and you won't have a problem with us guards.}}
   
 
'''Junktown guards''' protect the town of [[Junktown]] from various dangers in [[Timeline#2161|2161]].
 
'''Junktown guards''' protect the town of [[Junktown]] from various dangers in [[Timeline#2161|2161]].
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===Interactions overview===
 
===Interactions overview===
 
{{Interactions FO1
 
{{Interactions FO1
|perm companion =no
+
|perm companion =
|temp companion =no
+
|temp companion =
|talking head =no
+
|talking head =
|wares =-
+
|wares =
|restocks =no
+
|restocks =
|items modified =-
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|items modified =
|heal =no
+
|heal =
|cure radiation =no
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|cure radiation =
|heal cripple =no
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|heal cripple =
|quests started =-
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|quests started =
|quests involved =-
+
|quests involved =
 
}}
 
}}
   
 
===Other interactions===
 
===Other interactions===
If the [[Vault Dweller]] wields any weapon, the guards will tell them to put it away. If he doesn't, the Junktown guards will become angry... and hostile.
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If the [[Vault Dweller]] brandishes any weapon, the guards will tell them to put it away. If he doesn't, the Junktown guards will become hostile.
   
 
==Inventory==
 
==Inventory==
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|apparel =[[Leather armor (Fallout)|Leather armor]]
 
|apparel =[[Leather armor (Fallout)|Leather armor]]
 
|weapon =[[Spear (Fallout)|Spear]]<br />[[10mm pistol (Fallout)|10mm pistol]]<br />[[Desert Eagle .44 (Fallout)|Desert Eagle .44]]
 
|weapon =[[Spear (Fallout)|Spear]]<br />[[10mm pistol (Fallout)|10mm pistol]]<br />[[Desert Eagle .44 (Fallout)|Desert Eagle .44]]
|otheritem =[[10mm (Fallout)|10mm AP]] x96<br />[[10mm (Fallout)|10mm JHP]] x48<br />[[.44 magnum (Fallout)|.44 magnum JHP]] x60
+
|otheritem =[[10mm (Fallout)|10mm AP]] x96<br />[[10mm (Fallout)|10mm JHP]] x48<br />[[.44 Magnum (Fallout)|.44 Magnum JHP]] x60
 
|ondeath =empty
 
|ondeath =empty
 
}}
 
}}
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{{Navbox Junktown}}
 
{{Navbox Junktown}}
   
[[Category:Fallout characters]]
 
 
[[Category:Fallout human characters]]
 
[[Category:Fallout human characters]]
 
[[Category:Junktown characters]]
 
[[Category:Junktown characters]]
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  +
[[ru:Охранник Джанктауна]]
  +
[[uk:Охоронець Джанктауну]]

Latest revision as of 18:02, September 6, 2019

 
Gametitle-FO1
Gametitle-FO1
You'd better behave, since it's the law, and I enforce the law. Put your weapon away, don't draw it unless in self-defense, and you won't have a problem with us guards.

Junktown guards protect the town of Junktown from various dangers in 2161.

Interactions with the player characterEdit

Interactions overviewEdit

Neutral
This character has no special interactions.

Other interactionsEdit

If the Vault Dweller brandishes any weapon, the guards will tell them to put it away. If he doesn't, the Junktown guards will become hostile.

InventoryEdit

NotesEdit

Apart from the unnamed guards, there are three named ones:

AppearancesEdit

Junktown guards appear only in the original Fallout.

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