“You'd better behave, since it's the law, and I enforce the law. Put your weapon away, don't draw it unless in self-defense, and you won't have a problem with us guards.”— Junktown guard to the Vault Dweller
Junktown guards protect the town of Junktown from various dangers in 2161.
Interactions with the player character[]
Interactions overview[]
| Interactions | ||
|---|---|---|
|
This character has no special interactions. | |
Other interactions[]
If the Vault Dweller brandishes any weapon, the guards will tell them to put it away. If they do not, the Junktown guards will become hostile.
If the Vault Dweller approaches a guard while the sneak skill is active, the guard will question them and tell them to stop sneaking around. Repeating this enough times will cause the guard to order the Dweller to leave the town, attacking them should they refuse.
Inventory[]
| Apparel | Weapon | Other items |
|---|---|---|
| Leather armor | Spear 10mm pistol Desert Eagle .44 |
10mm AP x96 10mm JHP x48 .44 Magnum JHP x60 |
Notes[]
Apart from the unnamed guards, there are three named ones:
Appearances[]
Junktown guards appear only in Fallout.
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