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Listen, warrior, there are two kinds of folks. You load your gun like an ordinary man, or you load it like a devil.

Jules is a wastelander and town guard for the people of North Vegas Square in the Mojave Wasteland in 2281. He appears in Fallout: New Vegas.

Background[]

Little is known of Jules' past. By 2281, Jules is a seasoned survivalist and trained gunslinger, carrying a respect for others whom he considers fellow "wasteland warriors;"[2] he briefly remarks on a period of his life that was spent roaming the wasteland and involved killing, but does not elaborate further.[1]

After eventually coming to the Mojave and settling down in North Vegas Square, Jules elected to stay and protect both the locals and traders passing through town from regular threats like hostile creatures and even worse groups like the Fiends.[3] Together with the de facto leader of the Square, Crandon, and an informal militia of able-bodied fellows, they patrol the community and push out freeloading squatters and other unwelcome characters looking to cause trouble. Through their efforts, North Vegas Square has managed to remain a small but hardy trading settlement with enough food and resources to be self-sufficient.[4][Non-game 1][Non-game 2]

Jules views his fellow North Vegas residents as "independent folk" that have managed to carve a home out of the wasteland through hard work and grit, and he takes pride in his role of safeguarding their efforts through his work defending the Square against outside threats.[5] Much like Crandon and the others, he has a dim view of the New California Republic and their campaign of expansion into the Mojave, seeing them as "a corrupt and bloated monster" pushing around the hard-working people that made their own way in the world.[6]

Interactions with the player character[]

Interactions overview[]

Interactions
Icon quest starter
This character starts quests.
FO76 ui icon quest
This character is involved in quests.
Probability colored
This character plays Caravan. They can bid 0-20 caps.

Quests[]

Effects of player's actions[]

Jules will have unique dialogue when asked about trouble with the Fiends if the player character previously entered Vault 3 and killed Motor-Runner, either independently or as part of Bounty Killer.[7]

Inventory[]

Appearances[]

Jules appears only in Fallout: New Vegas.

Behind the scenes[]

Gallery[]

References[]

  1. 1.0 1.1 Courier: "What's your story?"
    Jules: "That's a long one, stranger. Let's just say I got tired of killing in the wasteland and now I've found a better home for my old butt."
    (Jules' dialogue)
  2. Jules: "So, let's see it, stranger. Do you know yourself?"
    Courier: "I'm one with the land."
    Jules: "[SUCCEEDED] We see eye to eye, we speak warrior to warrior ... And I thought myself too old to find an equal, Ha! Listen, warrior. There're two kinds of folks. You load your gun like an ordinary man, or you load it like a devil. We ain't ordinary, are we? See, I pack good brass up with slow-burning powder, then cap it with a heavy semiwadcutter bullet. That's how you make .44 ammo that'll put the fear of the heavens on any waster that dare cross your path."
    (Jules' dialogue)
  3. Courier: "What's the deal with the Fiends?"
    Jules: "They're a bunch of lunatics, so pumped full of chems that they don't give a damn about life anymore. Vault 3's Fiend territory. Those shit-heads attack Westside all the time, even making it to the rest of Outer Vegas when they crawl under the sewers."
    (Jules' dialogue)
  4. Courier: "What do you do here?"
    Jules: "I make sure any dangers to the people of North Vegas stay outside our barriers, stranger. Day and night, I stand watch."
    (Jules' dialogue)
  5. Courier: "Tell me about North Vegas."
    Jules: "We're independent folks here. Merchants, gamblers, NCR whores, all of them trade with us and we offer protection against critters and the Fiends."
    (Jules' dialogue)
  6. Courier: "What's your opinion of the NCR, again?"
    Jules: "The NCR's just a corrupt and bloated monster, no better than any other Wasteland crawler. We make this land wealthy, and we ain't giving it up."
    (Jules' dialogue)
  7. The Courier: "Any more trouble with the Fiends?"
    Jules: "Bad weeds don't die easy. Still, things will be safer now that you've taught a lesson to those crazies."
    (Jules' dialogue)

Non-game

  1. Fallout: New Vegas Official Game Guide Collector's Edition Tour of the Mojave Wasteland p. 305: "North Vegas Square: The fragmented citizens of New Vegas have sealed themselves into different defensible quadrants, and this tactic is just as apparent at the Junk Doors leading into North Vegas Square. Enter North Vegas Square [2B] to meet its citizens, including their self-imposed leader Crandon, and the only other Primary Location, The Gray [2B.01]."
  2. Fallout: New Vegas Official Game Guide Collector's Edition Tour of the Mojave Wasteland pp. 328-329: The Gray:
    "The small fortified camp of North New Vegas, run by Crandon and the stoic Jules has but one large location, close to the manhole cover leading to the North Sewers [U2.N]; the Gray Hotel. Once you enter, prepare for a quick-thinking, or fast-drawing altercation with the chem-addled thugs here. One is guarding a runaway girl's room, who has shacked up here with her boyfriend; a Ghoul named Andy. They only appear if the Side Quest involving them is active."
  3. Fallout New Vegas Developer Interview: Jorge Salgado