Gametitle-FNV.pngGametitle-FNV DM.pngGametitle-FNV HH.pngGametitle-FNV OWB.pngGametitle-FNV LR.pngGametitle-FNV GRA.png
Gametitle-FNV.pngGametitle-FNV DM.pngGametitle-FNV HH.pngGametitle-FNV OWB.pngGametitle-FNV LR.pngGametitle-FNV GRA.pngGametitle-VB.pngGametitle-JES.png

Joshua Eric "Josh" Sawyer is a video game designer active in the role playing game genre. After Chris Avellone left Interplay Entertainment, Sawyer became the lead designer of Van Buren (the canceled Fallout 3 by Black Isle Studios) before he himself left in November 2003. At Obsidian Entertainment, he was the lead designer and project director of Fallout: New Vegas, a standalone game based on Fallout 3's engine and gameplay.

Biography[edit | edit source]

Sawyer grew up in Fort Atkinson, Wisconsin and earned a BA degree from Lawrence University in Appleton, Wisconsin. In addition to being a history major, Josh participated in the theater (including mounting a production of Assassins). After Lawrence, Sawyer moved to California.

Career[edit | edit source]

Black Isle Studios (1999-2003)[edit | edit source]

Starting as a web designer at Black Isle Studios, he quickly worked his way up the ladder to an associate designer position and then lead designer on Icewind Dale II.

While at Black Isle, he was known for coming up with the "Ex-Presidents" project naming system. When Interplay closed down Black Isle Studios, many team members ended up at Obsidian Entertainment, which would eventually come to include J.E. Sawyer.

He was the lead designer of Baldur's Gate III: The Black Hound (codenamed Jefferson) before it was canceled due to Interplay losing all rights to the Dungeons & Dragons license. He then moved on to Black Isle's Fallout 3 project, codenamed Van Buren, which used the same engine, as the lead technical designer. After Chris Avellone left Interplay, Sawyer became the lead designer of Van Buren. In November 2003, it was reported by Tor Thorsen of GameSpot that he had abruptly quit his role as lead designer of Van Buren to pursue other projects.

Midway Home Entertainment (2003-2005)[edit | edit source]

After the cancellation of Van Buren, Sawyer left Black Isle and joined Midway Home Entertainment to work on Gauntlet: Seven Sorrows. On July 19, 2005, GameSpot announced that he had left Midway. He was preceded in that move by game designer John Romero, who left work on the Gauntlet remake in June 2005.

Obsidian Entertainment (2005-present)[edit | edit source]

In 2005, Sawyer was employed by Obsidian Entertainment to work on Neverwinter Nights 2. Sawyer was the project director and lead designer of Aliens: Crucible, the canceled role-playing game based on the Alien film franchise. He was the project director and lead designer on Fallout: New Vegas, which was released in October 2010. He also wrote and performed several songs for Fallout: New Vegas: "Cobwebs and Rainbows," "Home on the Wastes," "New Vegas Valley," and "Streets of New Reno." Sawyer was made the project director and lead designer on Pillars of Eternity, a role-playing game inspired by classic computer role-playing games from the late 1990s.

On December 29, 2011, Sawyer released his personal mod, JSawyer, on his blogspot Diogenes Lamp. The mod fixed some major oversights made by the developers with statistics such as karma values and what weapons certain perks effect as well as making Fallout: New Vegas, in general, harder.

Subsequent projects include the landmark Pillars of Eternity and its sequel, Pillars of Eternity II: Deadfire, released to critical acclaim.

Employment history[edit | edit source]

March 1999November 2003Black Isle StudiosLead Designer
November 2003July 2005Midway Home EntertainmentLead Designer
July 2005PresentObsidian EntertainmentDesign Director

Credits[edit | edit source]

Fallout series[edit | edit source]

YearTitleCredited as/for
2003Van BurenLead Designer
2010Fallout: New VegasLead Designer
Project Director
Additional songs
2010Dead MoneyWeapon Design
2011Honest HeartsProject Director
2011Old World BluesWeapon Design
2011Lonesome RoadWeapon Design
2011Gun Runners' ArsenalProject Director

Other work[edit | edit source]

YearTitleCredited as/for
1999Planescape: TormentWeb Master
2000Icewind DaleDesigner
2002Icewind Dale IILead Designer
2004J.E. Sawyer's Fallout RPGCreator
2006Neverwinter Nights 2Design Lead
2007Neverwinter Nights 2: Mask of the BetrayerAdditional Design
2010Alpha ProtocolAdditional Design
2015Pillars of EternityLead Designer
Project Director
2015Pillars of Eternity: The White MarchLead Designer
Project Director
2018Pillars of Eternity II: DeadfireProject Director
2019The Outer WorldsDesign Director

Notes[edit | edit source]

Joshua Sawyer's online usernames include J.E. Sawyer or JESawyer, as well as rope kid, Orpheus, or baby goat.[1]

Behind the scenes[edit | edit source]

  • While at Black Isle Studios, Sawyer mentioned several times that he would like to make a Fallout: Resource Wars spin-off.[citation needed]
  • J.E. Sawyer often listened to Moya while writing for New Vegas.[2]

Gallery[edit | edit source]

Videos[edit | edit source]

External links[edit | edit source]

References[edit | edit source]

  1. Are you secretly Treyster or Gabriel on the Bethesda Fallout forums? They seem akin to your talking style/view points.
    Joshua Sawyer: "I'm not secretly anyone. Online, I usually J.E. Sawyer or JESawyer as my username, but occasionally rope kid, Orpheus, or baby goat."
    (Joshua Sawyer on Formspring)
  2. Joshua Sawyer on Something Awful Forums
Copyright.pngThe contents of this page were partially or entirely copied from Wikipedia, the free encyclopedia, and are therefore licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. The original version, its history and authors can be found at the Wikipedia page "Josh Sawyer".
Community content is available under CC-BY-SA unless otherwise noted.