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Joseph Cesario is a developer who worked at Interplay Entertainment on Fallout and Fallout: Brotherhood of Steel as an artist.

Employment historyEdit

FromToCompanyRole
19962004Interplay EntertainmentArtist
20052007Activision Publishing, Inc.Artist

CreditsEdit

Fallout seriesEdit

YearTitleCredited as/for
1997FalloutArtist
2004Fallout: Brotherhood of SteelArtist

Other workEdit

YearTitleCredited as/for
1997Star Trek: Starfleet AcademyInterface Design, Other Cinematics, 3D Artist
2002Run Like HellArtist
2004Trigger ManArtist
2005Tony Hawk's American WastelandAdditional Programming, Artist, Level Design
2005NASCAR 06: Total Team ControlAdditional Artist
2006Dungeon Siege: Throne of AgonyEnvironment Art
2007Tony Hawk's Downhill JamLead Artist
2007The Shield: The GameLevel Art
2008Order Up!Lead Artist
2017Wasteland 2: Director's Cut - Limited EditionUser Interface/2D Art


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