Fallout Wiki
Fallout Wiki

John Lewis is a developer who worked at Obsidian Entertainment on the Fallout: New Vegas add-ons as an area designer.

Career[]

Work on the Fallout series[]

Lewis worked on all four add-ons for Fallout: New Vegas as a level design intern. On Dead Money and Honest Hearts, his responsibilities included navmeshing, loot placement, bug fixes and creating Pip-Boy world maps.[1] On Old World Blues, he worked on environment art for locations such as Higgs Village,[2] and designed the Saturnite alloy research facility.[1] On Lonesome Road, Lewis continued his design work on locations such as the Ashton missile silo and the Courier's Mile.[1] For the latter two add-ons, Lewis also created ending slide images.[1]

Other work[]

Lewis first worked at Obsidian Entertainment as an intern on Fallout: New Vegas's development; he was later re-hired by the company and has since worked as an environmental, visual effects and lighting artist on games like Pillars of Eternity and Avowed.

Employment history[]

FromToCompanyRole
20102011Obsidian EntertainmentDesign Intern
??Obsidian EntertainmentArtist

Credits[]

Fallout series[]

YearTitleCredited as/for
2010Fallout: New VegasArea Designer (add-ons)

Other work[]

YearTitleCredited as/for
2014South Park: The Stick of TruthEnvironment Artist
2015Pillars of EternityEffects Artist
2016TyrannyEffects Artist
2016Pillars of Eternity II: DeadfireVisual Effects Lead
2020GroundedCore Team
2025AvowedAdditional Lighting Art

Gallery[]

External links[]

References[]

  1. 1.0 1.1 1.2 1.3 John Lewis on LinkedIn (archived): "As a level design intern, I had a variety of responsibilities across the four DLC's. In Dead Money and Honest Hearts, my focus was on building the navmesh, placing loot, fixing object placement bugs, and creating the Pip-Boy world maps. In Old World Blues and Lonesome Road, I was additionally able to design several zones including the Saturnite Alloy Research Facility, Ashton Missile Silo, and Courier's Mile, and I was responsible for creating all of the end slide images."
  2. Interview w/Chris Avellone, Jason Fader, and other Fallout: New Vegas devs (1:46:16)