John Lewis is a developer who worked at Obsidian Entertainment on the Fallout: New Vegas add-ons as an area designer.
Career[]
Work on the Fallout series[]
Lewis worked on all four add-ons for Fallout: New Vegas as a level design intern. On Dead Money and Honest Hearts, his responsibilities included navmeshing, loot placement, bug fixes and creating Pip-Boy world maps.[1] On Old World Blues, he worked on environment art for locations such as Higgs Village,[2] and designed the Saturnite alloy research facility.[1] On Lonesome Road, Lewis continued his design work on locations such as the Ashton missile silo and the Courier's Mile.[1] For the latter two add-ons, Lewis also created ending slide images.[1]
Other work[]
Lewis first worked at Obsidian Entertainment as an intern on Fallout: New Vegas's development; he was later re-hired by the company and has since worked as an environmental, visual effects and lighting artist on games like Pillars of Eternity and Avowed.
Employment history[]
| From | To | Company | Role |
|---|---|---|---|
| 2010 | 2011 | Obsidian Entertainment | Design Intern |
| ? | ? | Obsidian Entertainment | Artist |
Credits[]
Fallout series[]
| Year | Title | Credited as/for |
|---|---|---|
| 2010 | Fallout: New Vegas | Area Designer (add-ons) |
Other work[]
| Year | Title | Credited as/for |
|---|---|---|
| 2014 | South Park: The Stick of Truth | Environment Artist |
| 2015 | Pillars of Eternity | Effects Artist |
| 2016 | Tyranny | Effects Artist |
| 2016 | Pillars of Eternity II: Deadfire | Visual Effects Lead |
| 2020 | Grounded | Core Team |
| 2025 | Avowed | Additional Lighting Art |
Gallery[]
External links[]
- Fallout Celebration Obsidian Developer Panel (November 2025)
References[]
- ↑ 1.0 1.1 1.2 1.3 John Lewis on LinkedIn (archived): "As a level design intern, I had a variety of responsibilities across the four DLC's. In Dead Money and Honest Hearts, my focus was on building the navmesh, placing loot, fixing object placement bugs, and creating the Pip-Boy world maps. In Old World Blues and Lonesome Road, I was additionally able to design several zones including the Saturnite Alloy Research Facility, Ashton Missile Silo, and Courier's Mile, and I was responsible for creating all of the end slide images."
- ↑ Interview w/Chris Avellone, Jason Fader, and other Fallout: New Vegas devs (1:46:16)
