| This page is about the Fallout 4 companion who named himself after the Founding Father. For the American Founding Father, see John Hancock. For the reenactment Protectron that is mentioned in Fallout 3, see John Hancock (robot). |
John Hancock is a ghoul residing in the Commonwealth in 2287, where he leads the independent drifter community of Goodneighbor as its mayor. He appears in Fallout 4 as a possible companion of the Sole Survivor.
Quick Answers
What was John Hancock's relationship with his brother like before becoming a ghoul?
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How does John Hancock's affinity level affect his interactions with the Sole Survivor in Fallout 4?
How can the player character romance John Hancock in Fallout 4?
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Background[]
Past[]
Born John McDonough, Hancock is the estranged younger brother of Diamond City's mayor in 2287, McDonough. The two had a rocky relationship from the beginning; Hancock remembers the elder McDonough as the "standard big brother" - an obnoxious, entitled bully.[1]
Despite this, he held some degree of brotherly love for his sibling - but this all changed in 2282, when McDonough ran in that year's DC mayoral election from an anti-ghoul political platform, deliberately inciting hatred and fear from the city's human population towards their mutated neighbors.[2] The relationship between them broke down completely when John confronted him in his office after his inauguration speech, only for his brother to offer no sign of remorse for the anti-ghoul violence that his campaign had incited, simply gloating over his new position, making him unrecognizable to the younger McDonough.[3]
Drugs and despair[]
Abandoning Diamond City and his estranged brother, John tried to save as many ghouls as he could by relocating them to the town of Goodneighbor, at the time run by the ruthless mob boss Vic. Unfortunately, though they found shelter, many of the refugees could not adjust to living rough in the slums and fled back into the ruins of Boston and the surrounding wasteland of the Commonwealth, eventually dying to starvation or violence.[4] The weight of his supposed failure to stop his brother caused John to fall into a rut of depression and drug abuse, up to taking and getting hooked on Jet.[5] At some point, he discovered an experimental radioactive drug that he describes as producing a remarkable high, regardless of the fact that the result of it was his ghoulification, which he came to accept due to allegedly now being "immortal," or rather just aging much, much slower than humans.[6]
Even with his new outlook on life as a chem-addicted ghoul, John still had yet to hit his absolute lowest point, which came after witnessing the murder of a fellow drifter at the hands of Vic's henchmen. Despite knowing that there was nothing he could have done against the armed goons, John nonetheless considered his lack of intervention cowardly, in the same vein as doing nothing to stop his brother's purge of the DC ghouls. He talks about the aftermath of that incident as him feeling "like less than nothing." In a fit of despair, he went on a particularly intense bender of drug abuse until eventually blacking out completely.[7][8]
Revolution[]
When he later regained consciousness, John found himself lying on the floor of the Old State House next to a set of clothes that belonged to the historical John Hancock. Reflecting on his past actions, he broke the display case and took the clothes. The ghoul set out to raise a revolutionary militia to overthrow Vic and make Goodneighbor a safe haven for drifters and the outliers of society. Temporarily going sober in preparation, Hancock gathered a crew of drifters and even convinced KL-E-0 to loan them some weapons. His group stayed away from Goodneighbor to secretly train themselves in combat tactics during that time.[8]
When the time came, Hancock and his crew gathered together one night, waiting on the rooftops and inside buildings around Goodneighbor for Vic's goons to gather. Holding off until their opponents were heavily intoxicated from a night of partying, the militia burst from their hiding spots and massacred the gangsters. His muscle wiped out to a man, it was a simple matter for Hancock and his men to storm Vic's quarters in the State House, dragging him out to be hanged by the neck from the balcony.[9]
Looking down from the balcony and seeing that most of the town had gathered to witness the commotion, Hancock issued a simple proclamation: "Of the people, for the people!" With that, he was no longer John McDonough, the Diamond City refugee, but John Hancock, the undisputed mayor of Goodneighbor.[9]
Mayor of Goodneighbor[]
By 2287, Hancock continues to serve as mayor. The majority of Goodneighbor's citizens look to him for leadership, and he acts as a source of reassurance concerning the looming synth threat from the Institute. He's had prior positive interactions with Nick Valentine to the point he considers Nick a "guest of honor" in Goodneighbor.[10] He also made a deal with MacCready sometime after the gunman left the Gunners to allow him the use of the Third Rail's VIP lounge to meet clients for his mercenary jobs.[11]
Privately, however, Hancock has been holding doubts, believing that sitting in the mayor's seat has led to him becoming too pampered and comfortable. Fearing a reprisal of Diamond City and becoming a tyrant like his brother, he longs for an opportunity to put his mayoral obligation on the backburner while he "hones the razor."[12]
Personality[]
Hancock is hedonistic and ruthless, but paradoxically also moral and humble. While he has a flair for the dramatic, best shown in his persona as "John Hancock," the mayor tends to emphasize his community of Goodneighbor over himself, and largely views himself as simply one of many chem addicts that call the community home, only distinct by being the one who can take charge in rough times. He also keeps a general good sense of humor about himself and others.
Likewise, Hancock largely takes a hands-off approach to governance, only stepping in occasionally when he feels that one of its rough elements is beginning to threaten the wellbeing of the community as a whole. To that end, though, he is more than willing to end the lives of even those close to him, or hire mercenaries to take out smaller factions in the settlement, fully understanding that living in the slums being seen as "soft" will invite challenges to his leadership. At the same time, Hancock enjoys seeing himself as a man of the people and will freely share his supply of chems with other members of the community, being on a first name basis with many of them.
His strong moral center is what caused his transformation into John Hancock. His disgust at his brother's exiling of Diamond City's ghoul community led him to self-exile himself in Goodneighbor, and consciously chose to take a drug that would turn him into a ghoul as he could no longer bear the sight of his own face.[13] Likewise, it led him to champion a rebellion against Goodneighbor's previous leader Vic, and assume the persona of John Hancock. To him, John Hancock represented the original rebel, someone who challenged authority and boldly declared his own name while doing so, and it is that spirit that the newly styled John Hancock tries to emulate and foster within his community of Goodneighbor.
Interactions with the player character[]
The player meets Hancock soon after entering Goodneighbor where they are accosted by Finn. Regardless of how the players reacts, Hancock tries to intervene, and when Finn accuses Hancock of going soft and stating he may one day be replaced, Hancock swiftly stabs him in the gut until he is dead, and then apologizes to the player for the inconvenience. Hancock tries to welcome the player warmly to Goodneighbor, and impress that while it can be rough, it stands for good values.
Not long after, Hancock will be seen giving a speech on the balcony of the Old State House to the residents of Goodneighbor on the dangers posed by the Institute, and how the settlement will band together to fight them off.
Hancock usually hangs out at the Old State House, accompanied by his bodyguard Farenheit. Through Whitechapel Charlie, he will contract the player to eliminate groups of Triggermen in Goodneighbor who are threatening the balance of power in the settlement. If spoken to, he can also give the player a quest to investigate raider activity at the Pickman Gallery. Partway through the quest The Silver Shroud, Hancock will request an audience with the "Silver Shroud" who is cleaning up crime in Goodneighbor, whom he finds both entertaining and a positive influence, supporting Kent Connolly's comic-book inspired scheme.
The ghoul mayor can be recruited as a companion after completing the quest The Big Dig for Bobbi No-Nose. Though Bobbi presents her heist as targeting Mayor McDonough of Diamond City, she is in fact targeting the stash of Mayor Hancock, and Farenheit will be there guarding it, giving the player the chance to back down. If the player sides with Bobbi, causing Fahrenheit's death, Hancock will additionally seek retribution from the player in the form of collecting caps from Bobbi. When the quest and its potential follow-up has been resolved, Hancock worries that his position of power may have made him go soft, and offers to accompany the Sole Survivor in the wasteland.
As they travel, Hancock will open up about his background, coming to Goodneighbor as a typical junkie, taking a drug that transformed him into a ghoul, and leading a revolution against Goodneighbor's then leader taking power. He also reveals that he is the brother of Mayor McDonough, and how McDonough banished all of Diamond City's ghoul residents. Hancock was so disgusted at this, he went into self-imposed exile and openly questions whether he was in fact replaced by a synth (a suspicion that is later confirmed to be true).
Fallout 4[]
Interactions overview[]
| Interactions | ||
|---|---|---|
|
This character is essential. Essential characters cannot be killed. | |
|
This character is a permanent companion. They grant the Isodoped perk. | |
| This character starts quests. | ||
| This character is involved in quests. | ||
|
This character can be slept with. |
Requires romance |
Effects of player's actions[]
- Reaching maximum affinity with Hancock grants the Isodoped perk, which offers a temporary 20% increase to Critical Hit accumulation when rads are at 250 or higher.
- Hancock is a potential candidate for romance.
- Hancock has unique dialogue if Finn is killed by the player character when first entering Goodneighbor, rather than letting Hancock do it himself.[14]
- If Hancock is present when confronting McDonough during In Sheep's Clothing, and the synth mayor is killed, he will express regret that he hated his brother for the wrong reasons.[15]
- If taken to Vault 81, some of the residents there will insult Hancock, to which he often responds sarcastically. He similarly cracks back at members of the Brotherhood of Steel if brought to Boston Airport and aboard the Prydwen.
Other interactions[]
- When talked to, Hancock will occasionally give a single unit of a random kind of chem, similar to Piper giving sweets and MacCready giving ammo.
- If spoken to after gaining more than 500 affinity, Hancock refers to the Sole Survivor as his friend. It is then possible to flirt with Hancock, and by passing his Speech challenge he will mention that he has impure thoughts about them, and hints at acting on those thoughts. This is obtainable without the Silver Shroud costume while he is a companion and flirting within the second private conversation.
- When the player character travels nude across location borders, one of Hancock's comments is to call them "emperor," a reference to the Danish folktale The Emperor's New Clothes.
- When the player character travels through an open, exposed area for a long time, one of Hancock's comments is to call them "Napoleon" and remark on their "poor tactical position," a reference to the French emperor and military commander Napoleon Bonaparte.
Range of interests[]
| Range of interests | ||
|---|---|---|
| Approvals | Disapprovals | |
|
| |
Location comments[]
| Location comments | ||
|---|---|---|
| Location/Requirement | Comment | |
| Diamond City, entrance | "Diamond City, huh? You know they ain't real fond of Ghouls in this town." | |
| Goodneighbor, entrance | "Home sweet home." | |
| Combat Zone, exterior | "Raiders always go hogging all the nice places for themselves." | |
| Boston Airport, before the barricades | "The airport, huh? Really seein' the sights, aren't we." | |
| Boston Airport, before the barricades after the Brotherhood of Steel arrive | "Brotherhood of Steel thinks Ghouls are all monsters. Let's see 'em make a move. I'll show 'em who the monster is." | |
| Cabot House, exterior by the shrubbery | "Place looks like it opted out of the war entirely." | |
| Parsons State Insane Asylum, entrance foyer on the rug just past the front door; during the quest The Secret of Cabot House. | "They always said I'd end up in the looney bin." | |
| Jamaica Plain, northwest road entrance, by the diner | "Ain't this Jamaica Plain? Supposed to be some ancient treasure buried around here. Up for a dig?" | |
| Vault 81, entrance walkway | "Heh. Pretty sure the Vaults were built to keep riff-raff like us out." | |
| Yangtze | "This certainly counts among the stranger places I've ever been." | |
| Libertalia, entrance | "Libertalia. The only place in the Commonwealth that could benefit from an outbreak of Mirelurks." | |
| Trinity Tower, in the lobby | "Sure you don't just want to explore the lobby?" | |
| [[]], | "Doesn't look like they were expecting visitors, that's for damn sure." | |
| The Castle, before Taking Independence | "This place is the closest thing the Minutemen ever got to a memorial. Shame." | |
| The Castle, after Taking Independence | "Always wanted my own fortress." | |
| Covenant, gate exterior | "What kinda place you gotta take a test to enter?" | |
| Bunker Hill, main gate | "Heard Bunker Hill pays off the Raiders instead of just shootin' them. Where's the sport in that?" | |
| Crater of Atom | "Ground zero." | |
| Cave (Glowing Sea), after entering the parking garage | "Something ain't right in here. Where'd all the Ghouls go?" | |
| [[]], | "Aren't they gonna be surprised to see us." | |
| Sentinel site Prescott, bomb storage room entrance | "A stray shot in here and we'll all be going out with a bang." | |
| Sentinel site Prescott, gantry just inside the main entrance | "Christ. Those things ain't still armed, right?" | |
| Sentinel site Prescott, exterior entrance | "Well, ain't that ominous." | |
| [[]], | "Hey. Check your fire. Lot of fission engines down here." | |
| Ticonderoga, penthouse foyer | "Impressive hunk of sky the Railroad's carved out for themselves up here." | |
| Old North Church, catacombs | "Fanciest crypt in Boston." | |
| Old North Church, nave | "Old girl's seen better days." | |
| Trinity Tower, on the roof | "You could just drop a bullet from up here and kill someone." | |
| [[]], | "Sure hope the elevator works." | |
| Hubris Comics, shop floor | "Probably still good reading in here." | |
| Hubris Comics, top floor studio | "This is the most half-assed gun range I've ever seen." | |
| Yangtze, after powering on the engine | "Damn. And folks lived down here listening to that?" | |
| [[]], | "That is some serious hardware." | |
| Yangtze, on the bridge | "I'd love to not have to swim out of here, so maybe don't touch anything." | |
| Starlight Drive In, in the projection room | "Be able to see anything coming for miles from up here... you know, so long as they came from that way." | |
| Starlight Drive In, at the screen | "Think we missed the last show." | |
| Wilson Atomatoys corporate HQ, Arlen Glass' office | "Jeez. Looks like these folks got to skip the war." | |
| Wilson Atomatoys corporate HQ, foyer display | "You know, someone, somewhere would play real good money for that ugly thing." | |
| Wildwood Cemetery, | "Guess just throwing 'em in the nearest ditch wasn't good enough back then." | |
| Weston water treatment plant | "Oh, I am way too sober for this." | |
| West Everett Estates, backyard bunker | "Nice little place they got down here." | |
| West Everett Estates | "Well, there goes the neighborhood." | |
| Walden Pond, just in front of said cabin. | "Guess this Thoreau guy found claustrophobia inspiring." | |
| Milton General Hospital, basement morgue | "Phew. One of these is past its sell-by date." | |
| Milton General Hospital, waiting foyer | "This is just the waiting room? Guess there was real money in the suffering of others." | |
| Vault 95, Overseer's office | "Looks like someone interrupted their meeting." | |
| [[]], | "Place sure used a lot of juice." | |
| Museum of Witchcraft, | "...well at least we know whatever's up there's probably full." | |
| Museum of Witchcraft, | "The hell was that?" | |
| Vault 75, combat training room | "This really what they thought the world would look like? Not bad, actually." | |
| Vault 75, entrance | "Hello." | |
| Vault 114, entrance construction | "Looks like they were still working when the bombs hit." | |
| Vault 111, cryonic stasis room | "Damn. Hey, look, if you wanna get outta here..." | |
| Vault 114, exterior tunnel construction | "Well, well. Vault 114. You'd be surprised how much scum from the Commonwealth trickles in here." | |
| Trinity Church, theatrical rigging | "Huh. Not a bad setup. Guess the pastor had a sense of showmanship." | |
| Trinity Church, nursery | "Let's make this a quick one, huh?" | |
| Thicket Excavations, before Pull the Plug | "How long you think it took to fill this thing? Decades?" | |
| The Shamrock Taphouse, after releasing Drinkin' Buddy during Trouble Brewin' | "Don't worry, bud. We'll look after ya." | |
| Gwinnett Brewery, brewing floor | "You know, I like a drink as much as the next Ghoul, but looking around, I'm thinking I might just stick to chems." | |
| Gwinnett Brewery, near the barrel sign | "Now that is a lot of beer." | |
| Combat Zone, outside the doors | "Always figured the life of a cage fighter would be more glamorous than this..." | |
| Combat Zone, front row | "Ain't this a hell of a sight." | |
| Thicket Excavations, after Pull the Plug | "Ours to scour." | |
| [[]], | "Damn. This the same place?" | |
| The Castle, in the tunnels | "Couple tons of earth and brick resting on a centuries old foundation... sounds like fun." | |
| [[]], | "Careful. Might be Mirelurks around here." | |
| [[]], | "Having trouble imagining a worse way to go... wait. Got one." | |
| Boston Common, just in front of the infantry fighting vehicle | "Hey. This is the Common. You sure you don't just wanna go around?" | |
| [[]], | "Hey. Hold up. We got company." | |
| South Boston military checkpoint | "There has to be a way to turn that off." | |
| Skylanes Flight 1981 | "How the hell did something this big stay in the airborne?" | |
| [[]], | "They sure did a number on this place." | |
| [[]], | "Uh, watch your step." | |
| [[]], | "Looks like someone heard we were coming." | |
| Sandy Coves Convalescent Home, captain's room | "Dying in your bed. That's no way to go." | |
| [[]], | "These are some lame torture devices." | |
| [[[Ranger cabin]], outside | "Hey. I think I woke up here once..." | |
| Robotics disposal ground, in front of the sentry bot | "Hey. Free ordnance." | |
| [[]], | "How long you think before the sea takes all this back?" | |
| Revere Beach Station, end tunnel raider encampment | "Those Raiders blocking the exit? And here I thought this trip was gonna be dull." | |
| "Looks like these folks thought they'd outrun the bombs." | ||
| "Looks like she was running from something." | ||
| Quincy ruins, Freeway stronghold bridge to roof catwalks | "Gonna be a hell of a show when this thing finally goes." | |
| Quincy ruins | "Quincy's Gunner territory. At least, for now." | |
| Boston Police rationing site, in front of the trailer kiosk | "Think this used to be a rationing site. Folks turned on the Boston PD, accused them of hoarding food. God, I would've like to see that." | |
| [[]], | "This thing's powered down, right? Like permanently?" | |
| Poseidon Energy, generator room - the part past the raider defenses. | "Could cook a lot of chems with this much juice." | |
| [[]], | "You wanna find out what all these buttons do?" | |
| [[]], | "What the hell is this stuff?" | |
| Pickman's Gallery | "See, this is why I got no taste for art." | |
| [[]], | "Something nasty went down in here." | |
| Fiddler's Green Trailer Estates, entrance | "If I wanted to live on top of my neighbors, I'd at least do it someplace with a wall." | |
| Neponset Park, near the cabins | "Lose the bloodthirsty crabs, and this place'd be real nice." | |
| Natick power station | "Looks like this place used to turn out some serious volts." | |
| Natick Banks, at the east gate | "Well, if it wasn't waterfront before..." | |
| Nahant Oceanological Society, second floor | "The Old State House in Goodneighbor used to have something like this. Best practice dummy we ever had." | |
| Nahant Oceanological Society, research laboratory | "See, this is why you don't play ball inside." | |
| [[]], | "Savage bastards." | |
| Gorski Cabin, root cellar workshop | "That what I think it is? I guess our days of losing arguments are over." | |
| [[]], | "Christ. What kinda massacre took place in here?" | |
| [[]], | "Let's see what you were hiding." | |
| [[]], | "Decent setup up they've got here. Shame it didn't help." | |
| University Point, just inside the gate | "All this? This is how the Institute deals with folks in the Commonwealth." | |
| [[]], | "You'd think with a perch like this he would've put up more of a fight." | |
| [[]], | "Hope you brought your Rad-X." | |
| Mass Fusion disposal site, | "Is water supposed to do that?" | |
| [[]], | "Here's hoping this thing doesn't decide now's the time to melt down." | |
| Mass Fusion building, in the lobby | "Can you imagine being the guy hired to paint this place? He's probably still at it." | |
| [[]], | "Little cramped down here. Mind your fire." | |
| Mahkra Fishpacking, basement store room | "Yeah, antique fish ain't a meal I'm exactly interested in." | |
| Longneck Lukowski's Cannery, after taking the lift to the basement during Mystery Meat | "That bastard better hope we die down here." | |
| Longneck Lukowski's Cannery, on the canning floor | "Can of Longnecks would hit the spot right about now." | |
| Vault 81, observation room | "No cost too great to control the common folk." | |
| Vault 81, inside the secret Vault | "Place just keeps going, doesn't it?" | |
| Libertalia, entrance | "Libertalia, huh? You looking to put down some Raiders?" | |
| Libertalia, at the top of the main structure | "Surveyin' the kingdom." | |
| [[]], | "You spend too long in here, you're gonna come out looking like me. Though you would make a hell of a Ghoul." | |
| Kingsport Lighthouse, at the top beacon | "Putting a giant beacon in the middle of your settlement ain't the best way to keep a low profile." | |
| WRVR broadcast station, control room | "Huh. Ain't this where the "Charles River Trio" broadcasts? Not enough Jet in the world to fix what comes outta there." | |
| Jamaica Plain, treasure room | "You gotta be kidding me..." | |
| Jamaica Plain, security room | "Someone went through a lot of damn effort to protect whatever's down here." | |
| Jalbert Brothers Disposal, at the barn with the barrels | "The Children of Atom and rads. Like Bloatflies to corpses." | |
| Super-Duper Mart, front counters | "Let's hope the rest of the roof doesn't get the same idea." | |
| Irish Pride Industries shipyard, at the corpse of Rory Rigwell | "You need more selective about your friend group, pal." | |
| [[]], | "This is some sick shit." | |
| Cambridge crater, edge | "You looking to join the brotherhood of Ghouls? I ain't sure this is how it works." | |
| [[]], | "Not a big fan of the neighborhood, but it's one fine view." | |
| Suffolk County Charter School, on the second floor in the library | "How'd anybody get any sleep in here with all that damned light?" | |
| Hub City Auto Wreckers, while on the crane | "Gotta hand it to 'em. This is damn clever." | |
| Hester's Consumer Robotics, entrance: showroom floor | "People do anything for themselves back then?" | |
| [[]], | "This is where they decided hide? If the Ferals were looking for brains, it must've been a light meal." | |
| College Square, the square | "College Square, huh? You looking to become someone's dinner?" | |
| Hardware Town, in the basement near the create with the dead settlers stash close to the pile of bodies | "Gearhead heaven." | |
| [[]], | "Hey. Something's not right." | |
| Fort Hagen, command center – outside the gated main room, next to the door | "Fancy room for a bunch of soldiers." | |
| Greater Mass Blood Clinic, basement storage | "So this was either a blood bank or home to the laziest bunch of vampires..." | |
| The Slog, in front of the pool | "Well, ain't that clever." | |
| Atom Cats garage, unable to determine due to bugged content. | "Now these boys know how to have some fun." | |
| Gunners Plaza, cafeteria – before the staircase | "Dome's seen better days." | |
| Gunners Plaza, main entrance of the atrium writer's room | "So this is a "writer's pit?" How the hell could anyone fight with all these desks in here?" | |
| Walking on a mirelurk infested beach, between Reeb Marina and Gibson Point Pier. | "This is one lousy shortcut." | |
| General Atomics factory, quality assurance test chamber | "The finest robot slaves money could buy." | |
| Back Alley Bowling, at the lanes | "Bowling. Sport of kings." | |
| General Atomics galleria, at the gate | "Guess they'd build a statute to anything back then." | |
| [[]], | "Stock's in decent shape. Seems these boys knew how to pick their arms." | |
| Fort Strong, sublevel in the room before the main mini nuke storage room. | "You telling me I've been using small arms for all these years while these have been just sitting here?" | |
| West Roxbury station, platform | "Looks like those things are getting power." | |
| Forest Grove marsh | "A lifetime of wet boots? No wonder folks abandoned this place." | |
| Federal surveillance center K-21B, gantry overlook | "Roomier than it looks." | |
| Faneuil Hall, the hall | "The hell are those nets for anyway? I don't think the meat's going to escape." | |
| Concord civic access, main pipe room | "Enjoy lovely downtown Concord. Honestly, I might prefer this view." | |
| [[]], | "Wanna find out if Deathclaws are light sleepers?" | |
| Fairline Hill Estates, at the fortified house | "Well, well. What do you think they're hiding in here?" | |
| Fairline Hill Estates, at the entrance to the cul-de-sac | "Awful quiet." | |
| [[]], | "They built the Mirelurks a damn ramp. Great." | |
| Easy City Downs, in the robot maintenance shack | "So this is where all the magic happens." | |
| Easy City Downs, northern corner fence hole to the racetrack, next to the stands | "Ah, the Downs. Hope we're not going anywhere for a while." | |
| East Boston Preparatory School, third floor torture chamber | "You think these were part of the original building design?" | |
| [[]], | "I don't throw the phrase "watery grave" around a whole hell of a lot. But in this case..." | |
| [[]], | "Don't slip." | |
| Parsons State Insane Asylum, in the atrium | "Even the gardens are depressing." | |
| [[]], | "What the hell was all this for?" | |
| Parsons State Insane Asylum, in the cell block | "Well, if they weren't nuts when they got here..." | |
| Cutler Bend, near the bridge of boats | "You'd think after the fourth boat, folks might get the hint." | |
| USS Constitution, after quest the completion of the quest Last Voyage of the U.S.S. Constitution | "You gotta be kidding me." | |
| Weatherby Savings and Loan, before the completion of the quest Last Voyage of the U.S.S. Constitution | "Huh. Always just figured I hallucinated this thing." | |
| D.B. Technical High School, basement – after killing Bosco or at the throne | "That's about the weirdest thing I've seen all day." | |
| [[]], | "Not a bad way to make an entrance." | |
| Croup Manor, basement | "So I guess we missed dinner, then..." | |
| Crater House, edge of crater | "Huh. Wouldn't expect this to be popular real estate." | |
| [[]], | "You think they accept their tolls in lead?" | |
| Corvega assembly plant, entrance of the assembly line room | "Lookin' round, the word "deathtrap" comes to mind." | |
| Coast Guard Pier, either at the corner of the pier by the tower, or the center of the building. The super mutants were supposed to be wearing Coast Guard hats. | "And here I thought they couldn't look more ridiculous." | |
| Wreck of the USS Riptide | "This kind of idiocy takes real dedication." | |
| Chestnut Hillock Reservoir, | "Huh. There's a boat out there." | |
| [[]], | "Oh god. Were they using this place as their bathroom?" | |
| Shaw High School, cafeteria | "You can bet your ass no one would've skipped if they'd had these meat bags before the bombs." | |
| Charles View Amphitheater, | "What? You got the theater bug? I think caught that once." | |
| Cambridge Polymer Labs, in the first laboratory | "Whatever space-age shit they made here, it sure wasn't blast-proof." | |
| Cabot House, laboratory | "Wanderin' into places like this is how people end up lab experiments. Trust me." | |
| Cabot House, living room | "People can't actually live here, right?" | |
| Bunker Hill, base of the monument | "Don't know how that obelisk is still standing, but I don't want to be around when it finally quits." | |
| Breakheart Banks, at the building | "Can't fault 'em for wanting to carve out a life of their own. Though that life probably should've involved a bigger wall." | |
| Boston Public Library, hall where defenses are | "Rotten books and dead bodies. Pungent." | |
| Boston Public Library, main entrance | "You mind explaining to me what lions have to do with lending books?" | |
| Boston mayoral shelter, at the basketball court | "Oh yeah. This seems like a real good use of public funds." | |
| [[]], | "Sniper heaven..." | |
| [[]], | "Damn. Things got messy in here." | |
| Beantown Brewery, bottling room floor | "Never could bring myself to drink this stuff sober." | |
| Fallon's Department Store (West Roxbury township), by the fountain | "Now this is my kinda art." | |
| Fallon's Department Store (West Roxbury township), by the escalators | "This some sort of "moving target" thing?" | |
| Joe's Spuckies (Southie speakeasy), speakeasy stairway | "Huh, place is like the Third Rail... with less gunfire." | |
| The Switchboard, the foyer of the agency | "Defense Intelligence Agency, huh? Think they might've dropped the ball." | |
| BADTFL regional office, evidence lockup | "Jackpot." | |
Quest comments[]
| Main quest comments | ||
|---|---|---|
| Quest and Location* | Context | Comment(s) |
| When Freedom Calls | Killed the deathclaw in Concord; chose "Thoughts?" | "Dropping a Deathclaw's no joke. Seriously took care of business back there." |
| Unlikely Valentine | Exited Vault 114 with Nick Valentine; chose "Thoughts?" | "If anyone can point you towards your boy, it's 'ol Nick. Assuming we all get out of this pit alive, that is." |
| Reunions | Gave Dogmeat the San Francisco Sunlights to track down Kellogg; chose "Thoughts?" | "I thought I knew all the scum in the Commonwealth. Never crossed paths with any Kellogg. Should be a fun introduction." |
| Stopping at various spots during the search for Kellogg | "Woah, woah, woah. He was here. Kellogg. Check around." "Hey, you seeing this? This doesn't scream 'Kellogg was here' to you? Let's scope it out."' "Hey. Think the dog's got something. Where you hiding, Kellogg?" | |
| Discovered the wrecked Assaultron near Forest Grove marsh | "We're still on track. Hopefully he's not much further." | |
| Led to Kellogg's base at Fort Hagen by Dogmeat | "I think our canine compatriot has earned a medal. Let's you and I take it from here. Give the ole' dog a break." | |
| Killed Kellogg in the Fort Hagen Command Center; chose "Thoughts?" | "You ask me, you gave that goon exactly what he deserved. Kellogg's kidnapping days are over." | |
| The Enemy of My Enemy | Observed the Prydwen's arrival | "Holy shit." |
| Observed the Prydwen's arrival; chose "Thoughts?" | "Brotherhood knows how to make an entrance. I'll give 'em that." | |
| Dangerous Minds - Memory Den | Learned about Doctor Amari from Nick Valentine; chose "Thoughts?" | "Don't worry. You're in good hands with Amari. It's been weeks since she's cooked anyone's gourd." |
| Exited the memory lounger after viewing Kellogg's memories; chose "Thoughts?" | "Plying Kellogg's gray matter must've been a wild ride. Can't say I'm not a little jealous." | |
| The Glowing Sea | Encountered the mutated Brian Virgil in the rocky cave; chose "Thoughts?" | "Gotta be real scared of whatever's chasing ya to think turning yourself into a mutant's a good idea." |
| Hunter/Hunted | Killed the courser Z2-47 at Greenetech Genetics to obtain the courser chip; chose "Thoughts?" | "Seriously? Was that the best the Institute's got? I ain't impressed. Now what do you say we get that Courser chip decoded, huh?" |
| The Molecular Level | Built and powered on the signal interceptor; chose "Thoughts?" | "Shame this teleporter you're building only goes to the Institute. Could have some serious fun with that kinda tech." |
| Institutionalized | Fast traveled out of the Institute for the first time; chose "Thoughts?" | "I gotta be hallucinating. Cause there's no way you managed to escape the Institute." |
| The Nuclear Option | Observed the destruction of the Institute with a chosen faction; chose "Thoughts?" | "No more Institute, huh? Didn't think I'd ever see the day. You did damn good." |
| Minutemen quest comments | ||
|---|---|---|
| Quest and Location* | Context | Comment(s) |
| The First Step - Sanctuary Hills | Listen to Preston's request to become Minutemen General | "I was thinking of nominating myself, but you'd be second choice in a heartbeat." |
| Join the Minutemen | "Well, now, looks like the Minutemen got a fightin' chance, don't they?" | |
| Refuse to join the Minutemen | "Can't blame ya. Being boss is a lot of cleanin' up other people's messes." | |
| Taking Independence - The Castle | Agreed to retake the Castle; chose "Thoughts?" | "Castle will be back in Minuteman hands in no time." |
| Choose the "all-out attack" battle plan | "Can't argue with the classics." | |
| Refuse to choose a battle plan | "Let's not keep 'em waiting too long." | |
| Choose the "pincer move" battle plan | "Whatever you say, Napoleon." | |
| Choose the "firing line" battle plan | "Hey, now. Don't think you're having all the fun." | |
| Cleared the Castle courtyard of mirelurks; chose "Thoughts?" | "Doesn't looks like you lost any important chunks to those 'lurks. So far, I'd call this a win." | |
| Go with Preston to clear out the remaining mirelurk eggs | "Pest control." | |
| Killed the mirelurk queen; chose "Thoughts?" | "So much for Queen Mirelurk. Now her Castle belongs to the Minutemen." | |
| Old Guns - The Castle | Ask Ronnie Shaw why Preston never told about her | "I'd like to think he'd have given us a heads up we were going to need to wear our shitkickers." |
| Apologize to Ronnie after questioning her Minutemen ties | "We thought they were all Bloatfly food at this point... ...although this one probably ain't far off. | |
| Respond sarcastically to Ronnie's taunt* | "Hey now. No reason to disrespect the classics." | |
| Incite Ronnie to a fistfight | "Grandma, you just made my day." | |
| Agreed to unlock the armory with Ronnie; chose "Thoughts?" | "Not sure how much of this armory's gonna be left, but I ain't arguing with anyone promising me guns." | |
| Acquired the artillery schematics from the Castle armory; chose "Thoughts?" | "Looks like the Minutemen had some seriously good taste in armaments. And they'd all be collectin' dust if it weren't for Ronnie." | |
| Completed the test fire of the Castle's new artillery; chose "Thoughts?" | "Folks are sure as hell gonna take the Minutemen seriously now that they got the firepower to back it up." | |
| With Our Powers Combined - The Castle | Destroyed the Prydwen with the Minutemen* | "Heh. Almost." |
| Sanctuary - Sanctuary Hills | Agree to help Sturges | "Usually prefer a supervisory role, but for a cause like this, I'm game." |
| Returning the Favor - Abernathy farm | Tell Blake Abernathy you know the pain of losing a child | "No one should have to go through that." |
| Tell Blake that nobody's got it easy | "One of the high costs of being free." | |
| Tell Blake that Mary's death was her own stupid fault | "Hey. Show some damn respect." | |
| Troubled Waters - Graygarden | Tell Supervisor White the use of robots as gardeners is ingenious | "Bet it cuts down on smoke breaks, too." |
| Tell Supervisor White that robots still follow a human's orders | "You clearly haven't watched a lot of folks try and make decisions." | |
| Ask Supervisor White if there is even one person around | "Would explain the lack of outhouses." | |
| Tell Supervisor White you remember Graygarden from before the bombs | "In better shape than I'd expected a house of glass to be after getting nuked." | |
| Listen to Supervisor White remarking about the robots' unique personalities | "She does have a lot of charm for a bot." | |
| Warwick Homestead: Greenskins - Warwick homestead | Tell Roger Warwick you're amazed that the family's crops have grown so well in old sewage | "Sure hope you wash 'em thoroughly." |
| Tell Roger the smell around the farmstead reeks | "Smells like where unbathed Super Mutants go to die." | |
| Tell Roger you sometimes take the good with the bad | "Better you than us." | |
| Ask Roger what he's growing on his farmstead | "Dead mole rats?" | |
| Brotherhood quest comments | ||
|---|---|---|
| Quest and Location* | Context | Comment(s) |
| Fire Support - Cambridge Police Station | Agree to help Paladin Danse's team | "You need to tell us who you're working for." |
| Persuade Paladin Danse to give more details about his operation | "And don't try and pull that 'just trust us' bull. That's Raider talk." | |
| Refuse to help Paladin Danse's team | "Not our jobs to bury you. Seems you're doing a fine job of that yourselves." | |
| Demand payment to help Paladin Danse's team | "Skills like ours don't come cheap." | |
| Agreed to help Paladin Danse's team; chose "Thoughts?" | "Killing Ghouls alongside the Brotherhood. Hope this ain't gonna become a theme with you." | |
| Call to Arms - ArcJet Systems exterior | Join the Brotherhood of Steel | "You sure about this? Cause the amount of takin' orders in your life is about to make get a significant increase." |
| Refuse to join the Brotherhood of Steel | "Sorry, pal. Brotherhood ain't our style." | |
| Tell Danse you aren't sure about joining | "Signing up to take a bullet for the Brotherhood ain't exactly something you decide on a whim." | |
| Helped Paladin Danse obtain the deep range transmitter from ArcJet Systems; chose "Thoughts?" | "Wouldn't put 'more Brotherhood soldiers' real high on my list of needs for the Commonwealth." | |
| Semper Invicta | Joined the Brotherhood and met the other members of Recon Squad Gladius; chose "Thoughts?" | "You know, if you were looking to get bossed around more, you could've just asked. Didn't have to jump in with the Brotherhood." |
| Shadow of Steel/Reveille - Cambridge Police Station, The Prydwen | Tell Paladin Danse that the Brotherhood will have a "quick war" | "Sure know how to make an entrance, I'll give ya that." |
| Tell Paladin Danse the Prydwen's arrival means "starting a war" | "Folks don't usually appreciate having a floating fortress blocking their view." | |
| Tell Paladin Danse that Elder Maxson seems not to favor diplomacy | "Ain't no one in the Commonwealth wondering about your intentions now." | |
| Ask Elder Maxson why he cares about the Commonwealth* | "No, you'll just force everyone to dance. And you get to pick the music."[Note 1] | |
| Tell Elder Maxson you agree the Brotherhood is needed to help the Commonwealth* | "You just want to tell people how they should live their damn lives."[Note 1] | |
| Tell Elder Maxson the Commonwealth should be left to its own devices | "Every man should get to decide his own fate."[Note 1] | |
| Tell Elder Maxson you are indecisive about the Brotherhood's mission* | "Seems like a pretty clear power grab to me."[Note 1] | |
| Show No Mercy - The Prydwen, Fort Strong | Agree to eliminate the super mutants at Fort Strong | "Ugly green bastards don't stand a chance." |
| Tell Maxson that assaulting Fort Strong is a "waste of time"* | "And why let those sorts of talents go to waste?" | |
| Tell Danse you believe super mutants are "no different" from people* | "Hey. Let's not go lumping all freaks in the same basket." | |
| Tell Danse it was a pleasure to eradicate the super mutants* | "Folks just need to have the damn guts to stand up for themselves." | |
| Tell Danse you just followed orders* | "Don't worry, Danse. We're naturals when it comes to the Brotherhood way." | |
| Eliminated the super mutants at Fort Strong; chose "Thoughts?" | "Don't like the idea of the Brotherhood sittin' on a pile of nukes. Though I guess it beats the mutants." | |
| Liberty Reprimed - The Prydwen, General Atomics Galleria, Sentinel site | Learn from Duff about the missing Professor Scara* | "Yeah, that sounds about right." |
| Listen to Scara explaining her first name of "Professor"* | "Always up for a story. If you're buyin'." | |
| Tell Dr. Li to help because the Brotherhood will end the Institute's greed | "How many shots like this you really get in a lifetime?" | |
| Tell Dr. Li to help because the Brotherhood cares about the Commonwealth | "And you get to do it using a killer robot." | |
| Tell Dr. Li to help by threatening to shoot her | "Whoa now. Who appointed you executioner?" | |
| Listen to Brother Henri explaining protecting the Mark 28 bombs.* | "Yeah, this crossed over from 'funny' to 'annoying' for me a while back. Can we wrap this up?" | |
| Helped the Brotherhood start the rebuilding of Liberty Prime; chose "Thoughts?" | "A giant robot that kills anyone who disagrees with its masters. Leave it to the Brotherhood to sap all the meaning out of the word 'liberty.'" | |
| Blind Betrayal - The Prydwen, Listening Post Bravo | Tell Maxson Danse deserves a chance to explain himself | "You want Danse dead, do it your damn self." |
| Tell Maxson there must be "some other way" | "What? You can't let one otherwise completely normal guy off the hook?" | |
| Tell Maxson you don't know what to way | "I got a couple four-letter words you can feel free to use." | |
| Tell Maxson you agree to eliminate Danse for his lies | "You friggin' kidding me? You just gonna bow before this despot?" | |
| Listen to Haylen's plea for sparing Danse | "Finally, someone talking some sense on this ship." | |
| Received the mission to hunt down the missing Danse; chose "Thoughts?" | "Danse gives his whole damn life to the Brotherhood and they turn on him. So much for loyalty." | |
| Carry out Danse's execution yourself | "Must be uncomfortable with Maxson's hand that far up your backside." | |
| Tell Maxson to execute Danse himself | "And we just stood there." | |
| Convince Maxson to spare Danse's life | "Disobeying a direct order. Knew you had it in you." | |
| Observed Danse's execution; chose "Thoughts?" | "That's no damn way for anyone to go, Brotherhood or not. Danse deserved better." | |
| Ensured Danse was spared execution; chose "Thoughts?" | "You did good back there. Maxson needs to know there are some lives he doesn't get to play with." | |
| Spoils of War - The Prydwen, Mass Fusion building | Listen to Proctor Ingram deciding for herself to come on the mission* | "You sure you want to have to cover this egghead?" |
| Eliminated the synths around the rooftop executive suite | "So, we gonna stand here and chat, or are we gonna kill some Synths?" | |
| Discovered the beryllium agitator was moved | "I'd've heard about a Baritone Adjudicator for sale in the Commonwealth if someone nicked it. It's gotta be around here somewhere." | |
| Got stuck in the powered-down elevator | "Heh. Do my best work in the dark, anyway." | |
| Listen to Ingram remarking on the design of the reactor seen from the control room* | "That's a whole lot of juice." | |
| Listen to Ingram's warning about radiation before entering the decon room connected to the reactor* | "I'm staying too. Someone's got to make sure our exit stays clear." | |
| Reaching the lobby floor with sounds of battle nearby | "Took their damn time." | |
| Retrieved the beryllium agitator with the Brotherhood; chose "Thoughts?" | "Here's the question you gotta be askin' yourself right now: do I trust a guy like Maxson with a massive killer robot? Cause I sure wouldn't." | |
| Tactical Thinking | Helped the Brotherhood wipe out the Railroad: chose "Thoughts?" | "Railroad never hurt anyone that didn't have it coming to them... though I guess we can add a couple more names to that list now." |
| Ad Victoriam | Powered up Liberty Prime to attack the Institute; chose "Thoughts?" | "I'll give 'em this much - the Brotherhood sure knows how to take someone out with style. Institute ain't got much hope against Liberty Prime." |
| The Lost Patrol | Discovered the attack site near Med-Tek Research | "Looks like we missed all the fun." |
| Found Knight Astlin's body inside the National Guard training yard | "Tried to wall herself off in here. Bad move." | |
| Found Scribe Faris's body at the Revere satellite array | "Doesn't even look like the guy put up a real fight. Shame. Could do some real damage from up here." | |
| Railroad quest comments | ||
|---|---|---|
| Quest and Location* | Context | Comment(s) |
| Road to Freedom | Started the trek along the Freedom Trail; chose "Thoughts?" | "Not sure what kinda numbers they got now... But you can bet the Railroad would be a whole lot bigger if they handed out pamphlets instead of making folks walk this damn trail. |
| Convinced Desdemona you are an ally of the Railroad; chose "Thoughts?" | "So the Railroad's real. Glad to see someone's standing up to the Institute and living to tell the tale." | |
| Tradecraft - Old North Church, The Switchboard | Ask Deacon why the need to be "cagey" | "I don't invite you into my house to berate you, now do I?" |
| Tell Deacon no one would help the Railroad if welcomed by guns drawn | "Doesn't exactly seem like you guys are in a position to turn away talent." | |
| Tell Deacon what's done is done | "We ain't the type that needs coddling." | |
| Tell Deacon you know Desdemona was just being cautious | "Whatever keeps you alive." | |
| Tell Deacon you oppose slavery, man or synth | "No one deserves to be treated as property. At least someone in the Commonwealth gets it." | |
| Tell Deacon you only think of synths as machines | "Hope you know you got it all wrong. Doesn't matter if it was a womb or an assembly line. Everyone deserves to be treated like they're human." | |
| Convince Ricky Dalton to attack the synth blockade as a distraction | "You know you killed that guy, right? You didn't pull the trigger but you sure put the barrel to his temple." | |
| Entered the Switchboard: chose "Thoughts?" | "Must've been tough for the Railroad, going from a big facility like this to a church basement." | |
| Join the Railroad; chose "Thoughts?" | "Well, look at you. Spitting in the eye of the Institute by joining the Railroad. Now that takes guts." | |
| Precipice of War - Old North Church, Cambridge Police Station | You promise Glory you will protect the Railroad | "No one will stop us, Glory." |
| Ask Glory how bad her injuries are | "Don't think you get to leave us just yet." | |
| Tell Glory you don't have time to listen to her last request | "This woman is dying here. Show some damn respect." | |
| Defended the Railroad against the Brotherhood's attack; chose "Thoughts?" | "Brotherhood thought they could just waltz right in like they owned the place? Lucky we were here, weren't they?" | |
| Tell Tinker Tom to relax, it will be alright | "I might have a couple things to take the edge off. Yours if you want 'em." | |
| Tell Tinker Tom he's just having another paranoid fantasy | "Guy's stickin' his neck out for us. Show some respect." | |
| Eliminated the Brotherhood forces at the Cambridge Police Station and acquired the vertibird; chose "Thoughts?" | "A direct flight to Brotherhood HQ, huh? Oh, this is gonna be fun." | |
| Rockets' Red Glare | Destroyed the Prydwen with the Railroad; chose "Thoughts?" | "You know how to light up one hell of a barbecue. Brotherhood won't be cleansing anyone now." |
| The Nuclear Option (Railroad) | Preparing to start the attack on the Institute; chose "Thoughts?" | "All the pain, the fear, the loss the Institute's inflicted. Time we returned the favor." |
| Boston After Dark - Railroad HQ, Bunker Hill | Ask Dr. Carrington if there's anyone he actually likes | "Because I'm getting the distinct suspicion something pissed in your cereal this morning." |
| Ask Dr. Carrington what a dead drop is | "Tossing a body from a high ledge. Keep up." | |
| Tell Stockton no one likes delays | "Folks get impatient." | |
| Ask Stockton bluntly if "cargo" means synths | "You know, maybe you weren't cut out for the spy life." | |
| Tell Stockton a trader must move merchandise efficiently | "Particularly with such delicate goods at hand." | |
| Institute quest comments | ||
|---|---|---|
| Quest and Location* | Context | Comment(s) |
| Synth Retention - Libertalia | Agreed to infiltrate Libertalia and recover the rogue synth; chose "Thoughts?" | "Leave it to the Institute to ruin puttin' down some Raiders by sending their lapdog along for the ride..." |
| Meeting X6-88 at the Nahant Wharf | "I ain't exactly keen on having an Institute lapdog stealing all our fun." | |
| Tell X6 you won't use the recall code* | "Damn right. No man should be forced to live out his days as a slave." | |
| Tell X6 you want to avoid unnecessary violence | "Uneccessary violence? Doesn't matter his history, this guy chose to fall in with Raiders. He wants a fight. Ain't that right, X?" | |
| Ask Gabriel what happens by refusing him | "Then we give him that sexy 'one-eyed' look no pirate should be without." | |
| Refuse Gabriel's offer | "About damn time. I was getting sick of looking at these assholes anyway." | |
| Threaten Gabriel with force | "That's the spirit." | |
| Convince Gabriel you accept his offer | "You kidding me? You're just going to turn tail cause someone threw a couple caps at ya?" | |
| The Battle of Bunker Hill - Bunker Hill | Listened to Shaun giving the mission at Bunker Hill; chose "Thoughts?" | "Institute just can't let go, huh? They'll rip Bunker Hill apart just to keep some folks from living free." |
| Listen to the courser X4-18 explaining the plan to recover the synths* | "Never expected an Institute Courser to be sweating about civilian causalities." | |
| End of the Line - Railroad HQ | Tell Desdemona the Railroad must be destroyed | "Woah, now. You aren't talking sense." |
| Tell Desdemona you won't destroy the Railroad | "My vote's we teach the Institute a lesson in consequences." | |
| Say "you're alive, so what do you think?" | "We ain't the ones that are gonna do you in." | |
| Mass Fusion - Mass Fusion building | Agreed to Allie Filmore's plan to obtain the beryllium agitator in spite of the Brotherhood; chose "Thoughts?" | "Tearing the Brotherhood a new one I can get behind. But we gotta do it with the Institute?" |
| Listened to Allie Filmore's observation of the Brotherhood soldiers on the rooftop* | "We gonna stand here or are we gonna kick some steel cans?" | |
| Discovered the beryllium agitator was moved | "Something that big doesn't just get moved to another office." | |
| Got stuck in the powered-down elevator* | "Do my best work in the dark, anyway." | |
| Listen to Allie remarking on the design of the reactor seen from the control room* | "Cause what could got wrong with a two-hundred-year old, neglected nuclear furnace." | |
| Reaching the lobby floor with sounds of battle nearby* | "So long as we got the ammo. We do have enough ammo, right? | |
| Pinned - Graygarden homestead | Convince the Minutemen soldiers the scientist is not in danger | "You're out of your element here, friend." |
| Persuade the Minutemen soldiers to stop and think about their situation | "You really game to watch a man die?" | |
| Threaten the Minutemen soldiers to back down or die | "So just back the hell off and everyone gets to keep their dignity... and persons intact." | |
| Tell the Minutemen soldiers the Institute wants peace too | "You're just going to have to trust us." | |
| Scold Enrico Thompson for messing up the negotiation | "We ain't here for excuses. We're here to fix your damn mess. Now spill it." | |
| Tell Enrico he's making a lot of effort for one man | "An underground hive of busy bodies?" | |
| Ask Enrico why he was chosen to negotiate | "Should've sent someone who knows how to defend himself. So, what've they got on this guy?" | |
| Tell Enrico the negotiation must continue | "It's no use arguing. Trust me. Just spill what ya got." | |
| Recruited T.S. Wallace for the Institute; chose "Thoughts?" | "Welcome to the Institute, brother. Hope your new recruit likes living underground." | |
| Powering Up | Delivered a broadcast to the Commonwealth from the Institute; chose "Thoughts?" | "Radio commercials are bad enough. Now you got the Institute makin' them, too?" |
| Airship Down | Destroyed the Prydwen with the Institute; chose "Thoughts?" | "I ain't thrilled about you backing the Institute, but you know how to light up one hell of a barbecue. Brotherhood's won't be cleansing anyone now. |
| Building a Better Crop - Warwick homestead, The Third Rail | Listen to Roger Warwick explain how Bill Sutton has worked against him | "Undone by your own foreman. You Institute boys really are the cream of the crop." |
| Tell Cedric Hopton he's pathetic for demanding a bribe | "Not to mention the smell." | |
| Agree to pay Cedric's bribe | "Feeling chatty yet?" | |
| Convince Cedric he should help for the sake of the Warwick family | "If I have to listen to you butter this guy up any more I'm going to shoot myself... then him." | |
| Side quest comments | ||
|---|---|---|
| Quest and Location* | Context | Comment(s) |
| Kid in a Fridge - Ruined house near University Point | Agreed to bring Billy home | "Don't worry, little guy. You're safe with us." |
| Refuse to help Billy | "The hell is wrong with you? This kid's already got a hard enough life ahead of him. You really think that needs to start right now?" | |
| Tell Billy his parents are probably dead | "There's some chance they could've ended up Ghouls like you and me, maybe made it to one of the Vaults. But that ain't the likely outcome." | |
| The Silver Shroud[Note 2] - Goodneighbor, Milton General Hospital | Tell Kent Connolly it's good he's trying to improve the world | "Worth trying anything once." |
| Chose "Speak like Shroud" with Wayne Delancy* | "Holy hell. You really pulled that off." | |
| Chose "Speak like Shroud" the second time with AJ* | "We're shutting your ass down." | |
| Accepted AJ's bribe | "You kidding me? If anyone deserves two in the brain..." | |
| Completed the contract to kill Shelly Tiller | "What they hell did they do to earn any early death?" | |
| Killed Kent Connolly before talking to Sinjin | "You got some real fucked up priorities if you think that's how you solve a hostage situation." | |
| Chose "Intimidate as Shroud" with Sinjin | "Oh, no, pal. We want you." | |
| Chose "Threaten as Shroud" with Sinjin | "Listen close. It's the last thing you're ever gonna hear." | |
| Encourage Kent to free himself and escape | "Can't keep a Ghoul down." | |
| The Devil's Due | Returned the pristine deathclaw egg to the nest near Lynn Woods | "Now how about we get the hell out of here before that thing decides to feed us to its young?" |
| The Disappearing Act - Diamond City | Say "screw this" and threaten Doc Crocker | "So long, doc." |
| MS09 Special Delivery - Parsons State Insane Asylum Emogene Takes a Lover - Charles View Amphitheater The Secret of Cabot House - Parsons State Insane Asylum |
Tell Jack Cabot his theory about ancient civilizations is interesting | "Stranger things have turned out to be true." |
| Tell Jack you don't care about his beliefs, just payment | "And judging from the look of this place, you can foot the bill." | |
| Tell Jack you only care about the job | "Yeah, what exactly is it that needs doin'?" | |
| Ask Jack if he really believes in aliens on Earth | "Guess they kinda dropped the ball on that one." | |
| Insult Maria for waiting idly and not dealing with the raiders | "It's likely for the best. Wouldn't want her getting hurt, now would we?" | |
| Tell Maria thanks for her help finding the raiders | "Time for the professionals to take over." | |
| Tell Maria you have everything you need to know | "Time to clean 'em up." | |
| Apologize to Maria for the earlier insult | "We meant no offense. Just running our mouths' before a fight." | |
| Tell Maria you're not afraid of a few raiders | "Or mouthy guards." | |
| Taunt Maria saying Edward would not have hired you if her men were competent | "And Edward's clearly improved his eye for talent." | |
| Convince Brother Thomas you are a "friend of the family" | "Oh, yeah. We can be real convincing." | |
| Bribe Brother Thomas to release Emogene Cabot | "You sure? I really think his get-up could use a splash of red." | |
| Threaten the new leader of the Pillars claiming to have killed Thomas | "You wouldn't any to get any stains all over that fine outfit you're wearing, would ya?" | |
| Agree to hand over the single vial of mysterious serum to Emogene | "You don't think there might be some folks that could benefit more from that than Grandma here?" | |
| Last Voyage of the U.S.S. Constitution - USS Constitution | Ask the first mate if it intends to kill you | "Not if we get him first." |
| Tell the first mate you were invited onboard the ship | "Not exactly the level of hospitality we were expecting." | |
| Threaten the first mate | "Come on, let's waste this tin soldier." | |
| Attempt to pacify the first mate | "You got no clue who you're dealing. You're gonna want to back the hell off." | |
| Ask Ironsides how the ship became lodged on a building | "It does seem like gravity should have intervened by now, doesn't it?" | |
| Tell Ironsides they're in quite a predicament | "It's something." | |
| Tell Ironsides the crew should abandon the ship | "Dunno. Seems like they're doing less harm to it than most of the folks out there would." | |
| Tell Ironsides the ship faces a sad state of affairs | "Hell of a view, though." | |
| Tell Mandy you need to think on her offer | "Doesn't seem that tough. Help some folks put food on their table and share some tech or support some robot's delusion." | |
| Agree to Mandy's plan to sabotage the Constitution | "Smart. All that tech could help a lot of people." | |
| Refuse Mandy's offer and side with Ironsides | "You really wanna help that looney bot over maybe putting some food in these people's mouths?" | |
| Obtain the sabotaged turbopump bearings from Mandy | "Ouht to be a hell of a show." | |
| MS13 Diamond City Blues - Colonial Taphouse The Marowski Heist - Hotel Rexford |
Intimidate Paul to take a 70-30 split of the loot | "It was us carrying a lot of the burden here." |
| Betray Paul by taking all of the loot | "What? No honor among thieves?" | |
| Convince Marowski to pay more caps for the hit job | "If you're going to be someone else's stooge, may as well get a good price for doing it." | |
| Refuse Marowski's hit job | "We're not your damn errand boys, Marowski." | |
| Agree to Marowski's hit job | "This is gangland shit. I thought we were above this." | |
| Confidence Man - Beantown Brewery | Ask Travis if he knows anything about the Beantown Brewery raiders* | "Well, I guess a little intel's better than none." |
| Calm Travis saying it'll be fine* | "Don't worry. We got your back, killer." | |
| Tell Travis to keep a cool head and not think too much* | "Hey, you need to listen to that. Don't think. Just act." | |
| Tell Travis it's likely someone will die fighting the raiders* | "What our friend here is trying to say is that we're gonna be facing some real danger." | |
| Human Error - Covenant, The Compound | Tell Honest Dan you won't help him anymore | "We really got the luxury to turn away free firepower right now?" |
| Refuse Jacob Orden's bribe | "Something stinks in this town. And we're the ones to find it." | |
| Ask Jacob how he can justify attacking the caravan | "And that 'common good' bull don't fly with us." | |
| Convince Jacob to accept a compromise | "Trust me, you want to work with us here." | |
| Ask Dr. Chambers to spare the life of Amelia Stockton | "Or else." | |
| Agree to let Dr. Chambers continue her work and betray Honest Dan | "Didn't realize torture suddenly made it onto your list of acceptable activities." | |
| Reject Dr. Chambers' deal | "You're gonna pay for all the pain you've caused." | |
| Killed Dr. Chambers in the Compound | "Now no one else will have to suffer." | |
| Out in Left Field - Diamond City market | Tell Moe Cronin that baseball was America's pastime and (mostly) nonviolent. | "And here I thought a baseball bat was just a fun way to say hello to a guy..." |
| Tell Moe the definition of "spectator sport" | "Hell, yeah! Who's up for a pickup game this weekend?" | |
| Tell Moe the actual rules of baseball | "You'd need one hell of a high to enjoy something as boring as that sounds..." | |
| In Sheep's Clothing - Diamond City | Attack McDonough | "So the Institute replaced him with a synth after all. How many years was I angry at that bastard for the wrong reasons?" |
| Misc. & other quest comments | ||
|---|---|---|
| Quest and Location* | Context | Comment(s) |
| A Pillar of the Community - Charles View Amphitheater | Listen to Brother Thomas's speech about giving up your possessions | "Hey now, we earned these materials possessions. You ain't seriously just going to give them away?" |
| Gave up all your items to the Pillars of the Community | "This guy is taking you for a ride. And I ain't talking about the fun, too-much-Jet kind of ride." | |
| Art Appreciation[Note 3] - Pickman Gallery | Brought Hancock as a companion to find the evidence | "You know, when I hired you to scout out Pickman Gallery, I wasn't expecting you to TAKE me there. Ah well, job's done." |
| The Cleaner - The Third Rail | Persuade Whitechapel Charlie to reveal the job client's identity | "Oh yeah, that would be me. I forgot about that one." |
| Crashed UFO | Observed the UFO fly by | "The hell? You see that?" |
| Observed the crash landing | "Damn. Well, if they weren't dead before... you wanna take a look?" | |
Companion swap comments[]
| Swapping in Hancock | ||
|---|---|---|
| Previous companion | Comment | Hancock's comment |
| Cait | "I'll tell you what, Hancock. If I ever decide to go Ghoul... you're the first one I'm lookin' up." | "I'll be countin' the days." |
| Codsworth | "It's an honor, sir, to know that the beloved mayor of Goodneighbor is taking my place." |
"Pleasure, Codsworth. Keep it real." |
| Curie | "You are such a fascinating specimen, Monsieur Hancock." | "You just love me for my body, baby. Happens all the time."[Note 4] |
| Danse | "Keep away from me, you filthy Ghoul." | "Don't flatter yourself, crew cut. You ain't my type." |
| Deacon | "You're traveling with Hancock? Uh, are you sure that's safe?" | "Safe? Where the hell's the fun in that?"[Note 4] |
| Dogmeat | "(sad whimper)" | "Sorry, pooch. Stay." |
| Robert MacCready | "Hancock! How's the coolest Ghoul in the Commonwealth?" | "Hey, MacCready. Don't wait up." |
| Nick Valentine | "You two stay out of trouble." | "Come on, Nick. You know I don't make promises I won't keep." |
| Piper Wright | McDonough still mayor: "If it isn't my second least favorite Mayor in the Commonwealth." McDonough dead/exiled: "If it isn't my second least...I guess now least favorite Mayor in the Commonwealth." |
"Well, well. The reporter. Sorry, darling. I ain't got time for an exclusive today."[Note 4] |
| Preston Garvey | "Don't let him talk you into anything you'll regret later." | "What? You jealous?" |
| Strong | "Ghoul good fighter. Strong approve." | "Guess you Mutants do have some sense, don't ya?" |
| X6-88 | "I hope you understand your responsibilities, Hancock." | "Hey, it's me we're talking about. I got this, brother."[Note 4] |
| Swapping out Hancock | ||
|---|---|---|
| New companion | Hancock's comment | Comment |
| Cait | "Seems I’m gonna be missing out on all the fun." | "You have no idea, Hancock… no idea.." |
| Codsworth | "Well this certainly puts a new spin on 'cleaning up the Commonwealth,' don't it?" |
"We shall leave it spick and span!" |
| Curie | "So, you gonna be able to take care of yourself out there?" | "I have read all available materials on the subject. Will that not be sufficient?" |
| Danse | "Brotherhood, huh? Like to see what you're capable of without all that power armor." | "Trust me, freak. You wouldn't." |
| Deacon | "Taking up with this guy, huh? Your funeral." | "Funeral? I don't think I packed a disguise for that." |
| Dogmeat | "You're up, pooch." | "(yawn)" |
| Robert MacCready | "MacCready, huh? That's a hell of a gun to have at your back." | "I aim to please." |
| Nick Valentine | "You're leaving me for this circuitboard? You bring him back in one piece, Nick." | "I can't promise there won't be some scuffs and dings." |
| Piper Wright | "Taking up with lil' miss reporter, huh? I'm jealous." | "I can't tell if that's a compliment or a pick-up line or both, so I think we're just gonna go." |
| Preston Garvey | "Tell me, Garvey. What's gonna keep the Minutemen from falling apart this time? | "You're looking at 'em." |
| Strong | "This looks like the start of a seriously good time to me." | "No fun. Milk of human kindness is business." |
| X6-88 | "You really taking up with this Institute bootlicker?"[Note 5] | "It would appear [he's/she's] had [his/her] fill of topside garbage."[Note 5] |
Fallout: The Board Game[]
| The following is based on information from Fallout: The Board Game. |
Hancock can be found randomly when taking a card from the loot deck. While Hancock is the active companion, the player character can exhaust him to move one enemy to their space and fight it. If the player character fails to kill that enemy, he must be discarded.
When the player character performs the camp action, he will become unexhausted. However, if the player character does not have Perception at that time, he must be discarded.
| End of information based on information from Fallout: The Board Game |
Inventory[]
| Apparel | Weapon | Other items |
|---|---|---|
| Red frock coat Tricorn hat |
Sawed-off double-barrel shotgun Combat knife |
Notes[]
- According to dialogue when swapping companions, Hancock likes Cait, MacCready, Nick Valentine, Codsworth, Curie, Piper, and Strong; he is neutral with Dogmeat, Preston Garvey, Deacon, and X6-88; and he dislikes Danse.
- If taken to Nate/Nora's corpse in Vault 111, he will say "Damn. Hey, look, if you wanna get out of here..."
- Hancock has participated in the services of the Memory Den at least once, according to a client profile on Irma's terminal.[16]
- According to Deacon, Hancock turns a blind eye to the Railroad's activities in Goodneighbor. This can also be noted by the existence of a "Join the Railroad" holotape on his coffee table.
- Hancock mentions that his chem of choice is Mentats because they make him feel "intellectual."[17] He has the second-highest Intelligence S.P.E.C.I.A.L. score of the companions, at 14.
- Hancock's red frock coat incorporates an American flag as a sash over his waist.
- It is possible that settlers in the settlements have a short conversation where they call him mayor and talk about their owing him money, indicating that they once lived in Goodneighbor.
- Piper considers Hancock as her "second least favorite mayor," referring to Mayor McDonough.
- Sometimes, if the player character shoots a firearm outside of combat, Hancock will comment "Wait, you see 'em too?"
Notable quotes[]
- "Of the people, for the people."
- "Plenty of folks wanna make life hard for people just tryin' to survive. I'm not willing to stand for that kinda shit."
- "What kind of settlement requires a test for entry?" – Referring to Covenant.
- "Whoa, the Downs. Hope we're not going anywhere for a while." – Referring to Easy City Downs.
- "That kinda bull is the reason I became mayor in the first place." – Referring to The Big Dig
- "Damn. Hey, look, if you wanna get outta here..." – If taken to Nate/Nora's corpse in Vault 111.
- "If someone needs help, we help 'em. If someone needs hurting, we hurt 'em. It's not hard."
- "Like it? I think it gives me a sexy, king of the zombies kinda look. Big hit with the ladies."
- "Hey, does that play "Red Menace?" Love that damn game." – Accessing a terminal
- "Looks like you can use a little pick me up." – Said when initiating dialogue with him as a companion (and him giving the player character a random chem)
- "Whoa ho ho, I like you already! Walk into a new place, make a show of dominance. Nice." – referring to the Sole Survivor killing Finn
- "Listen close. It's the last thing you're ever gonna hear." – When Sinjin tells the player character to stop speaking as The Silver Shroud
- "Christ, it's bright in here. Clearly they didn't consider some folks might be nursing hangovers. " – Possible comment when entering Vault 81.
- If completing The Big Dig with Bobbi No-Nose:
- "How you doin' killer? Arms tired from all that digging? You know, my strongroom is surprisingly empty now..."
- "Now if it was just the money, I'd rough you up, break a few bones, and then we'd be square once you paid me back. But you killed Fahrenheit. That means blood for blood."
- When traveling naked:
- "Hey Emperor, love the outfit."
- "Let them stare."
- "Don't mind me, just enjoying the view"
- When committing cannibalism:
- "Suppose they're...beyond caring at this point"
- "You...you do what you gotta"
- "That one...all yours"
- "At least you have the politeness to wait til they're dead"
- When using chems:
- "Two a day, keep reality at bay."
- "Lean back and enjoy the ride."
- "That's a good one, take it all in."
- "Never trip alone."
- When getting addicted:
- "You feel as bad as you look?"
- "Wow, how much did you take?"
- "'ay, you should slow down, and that's ME saying that"
- When not responding while talking with him:
- "Did I say something wrong?"
- "You wanna talk? Make me a little nervous over here."
- "What gives? I thought we were talking."
- "Did your chems just kick in or something?"
- "Like talking to a brick wall."
- "Hmm, lights are on but no one's home."
- "What? Mole rat got your tongue?"
- "Uhm... You alright?"
- "You check out on me?"
- "Anybody in there?"
- "That's right. Take it all in."
- After committing to a close relationship
- "Words don't begin to do it justice. You, you're the best thing I got."
- "Guess you're the piece I'd always missing...that and that toe I still can't find..."
- "It's like I found a part of myself I never realized was missing... which happens sometimes when you're a ghoul."
- "Nothing to lose but each other."
- "Moments like this, I know all that karma stuff is bull. Because no one like me should be this lucky."
- "You sure you wanna be stuck with this ugly mug?"
- When Lover's Embrace is activated:
- "Morning, sunshine."
- "Well look at you. I must still be dreamin'..."
- "Don't mind me... just enjoying the view."
- Upon picking up junk:
- "Careful! You don't know where that's been."
- "That actually worth something?"
- "If anybody could find a use for that."
- Upon looting a corpse:
- "Time to collect."
- "To the living, go the spoils."
- When the Brotherhood of Steel arrives in the Commonwealth:
- "Holy shit." – When witnessing the Prydwen's arrival.
- "Brotherhood knows how to make an entrance. I'll give 'em that." – When commenting on the Brotherhood of Steel.
Appearances[]
John Hancock appears in Fallout 4, Fallout: The Board Game, Fallout: Wasteland Warfare, and Fallout Shelter Online.
Behind the scenes[]
- Designers who contributed to the writing of Hancock's character included William Shen, Liam Collins and Emil Pagliarulo, who also worked on writing for Goodneighbor as a whole.[Non-game 2]
- Hancock is voiced by Danny Shorago, who has made appearances at conventions and other fan events dressed as Hancock, and staging Fallout-related musical performances. Shorago also has his own musical project, The Fuxedos, and has cross-promoted his music with Hancock. In localized versions of the game, Hancock's voice is dubbed by Roberto González (Spanish), Takaya Kuroda (Japanese) and Davide Lorenzo Palla (Italian).
- In the Fallout 4 Vault Dweller's Survival Guide, Fahrenheit is referred to as Hancock's "main squeeze,"[Non-game 1] though her relationship marker in the game's files lists her as Hancock's daughter.[18] Neither relationship is referenced nor expanded upon in-game.
| The following is based on Fallout 4 cut content. |
- Cut dialogue lines from the first encounter with Finn mention Hancock as being deceased, indicating that at some point in development, Hancock would have been able to be killed.[19][20]
| End of information based on Fallout 4 cut content |
Bugs[]
- Hancock can be killed by the player character regardless when he is dismissed as a companion.[verified]
- Hancock issues a misc quest to investigate Pickman Gallery, but if he is available as a companion, on returning to report to him there will be no dialogue available to complete the misc quest. This is also the case with the interaction with Hancock in The Silver Shroud mission. To finish this quest, speak with Hancock and let him join as the companion. Then speak with him again and in dialogue, there will be an option to finish the mentioned quest. Hancock will say something like: "When I wanted you to investigate Pickman Gallery, I didn't mean you to take me there." He does it even if one didn't take him with or had another companion on that quest. After that, the quest will be finished.[verified]
- As Hancock seems to be non-essential, dismissing him while being far away from a settlement the Sole Survivor wants him to be (e.g. the Sole Survivor is at Sanctuary Hills, dismissing him back to Goodneighbor) can cause him to be killed on his journey back.[verified]
- If the player character is being chased by an enemy when they first enter Goodneighbor, and Finn is killed by the enemy, Hancock will permanently stand to the left of KL-E-O's Kill or Be Killed and cannot be engaged in dialogue.
Gallery[]
Fallout 4[]
Fallout: Wasteland Warfare[]
Fallout Shelter Online[]
Magic: The Gathering[]
Winter of Atom[]
References[]
- ↑ The Sole Survivor: "You and McDonough knew each other as kids?"
John Hancock: "Oh yeah. Guy's my brother. Grew up together in a little shack on the waterfront. Guy was the standard big brother - entitled, punchy, liked to shove rotten tatoes down my shirt and slap my back. But I never thought he'd be capable of something like what they did to those Ghouls."
(John Hancock's dialogue) - ↑ The Sole Survivor: "Thanks. You're not so bad yourself."
John Hancock: "I never get many complaints. It's just real rare these days, find someone who's not just willing to take things the way they're handed to them. Too many good folks not willing to get their hands dirty and too many assholes taking advantage of it. Look at what happened to Diamond City. Before McDonough took over, it was a half-decent place to live. A little stricter than I usually go for, but not terrible. I thought he and I had a pretty happy childhood. But then he decides he's gonna try and get elected with his anti-Ghoul crusade - "Mankind for McDonough." Before ya know it, you got families with kids lining up to drag folks they called 'neighbor' out of their homes and throw 'em to the ruins."
(John Hancock's dialogue) - ↑ The Sole Survivor: "How could they do something like that?"
John Hancock: "There'd always been a pretty big gulf between the folks living in the stands and folks down on the field. McDonough ran on it because he thought enough of those Upper Stands assholes would vote for him. Guess he was right."
The Sole Survivor: "It could have gone worse. At least they left with their lives."
John Hancock: "And how long do you think those folks lasted in the ruins? The city condemned those Ghouls to die. Cowards just got someone else to pull the trigger. I remember storming into his office above the stands after the inauguration speech. He was just standing there, staring out the window, watching as the city turned on the Ghouls. He didn't even look at me, just said: "I did it, John. It's finally mine." Should have killed him right there, but I don't think it would have changed anything. Instead I pleaded with him, begged him to call it off. He said he couldn't. He had nothing against the Ghouls. He was just carrying out the will of the people. And he couldn't betray the voters. And then he smiled. That hideous, fucking mile-long smile. He never smiled like that when we were kids. I didn't even recognize him."
(John Hancock's dialogue) - ↑ The Sole Survivor: "McDonough was right. He only gave the people what they wanted."
John Hancock: "Ghouls had been living just fine in Diamond City until he showed up. You really think he's not to blame? I still wasn't a Ghoul at this point, so I didn't have to leave, but I couldn't bring myself to stay in that cesspool after that. I'd been sneakin' off to Goodneighbor for years to get decent chems, so I knew the safe routes. I managed to track down a couple of the families, lead 'em there, but most couldn't get used to the Goodneighbor lifestyle. I brought them food for a couple of weeks, but after a while, they just disappeared. Folks in Diamond City signed their death warrants and all the good people were willing to just sit by and watch. I felt like I was the only one who saw how screwed up things truly were, who couldn't just pretend things were fine. Still feel that way... or I did. Until I met you. I know I run my mouth, but having someone who sees the world for what it is and is willing to do something about it. It's meant a lot to me. I feel damn lucky to have you as a friend."
(John Hancock's dialogue) - ↑ Fallout Shelter Online Hero Biography
- ↑ The Sole Survivor: "What's your story, Hancock?"
John Hancock: "My favorite subject. I came into this town about... a decade ago? Had a smooth set of skin back then. While I was busy making myself a pillar of this community, I would go on these... like ... wild tears... I was young... Any chems I could find, the more exotic, the better. Finally found this experimental radiation drug. Only one of its kind left, and only one hit. Oh man, the high was so worth it. Yeah, I'm living with the side effects, but hey, what's not to love about immortality?"
The Sole Survivor: "You're immortal?"
John Hancock: "Well... not exactly. Ghouls just age really, really slow. Something about the rads, maybe? Who knows..."
(John Hancock's dialogue) - ↑ The Sole Survivor: "You seem awfully torn up over Bobbi. Was there something between you?"
John Hancock: "Nah, nothing like that. I just hate seeing guys like me use their sway to do that kinda harm. Hell, that sorta bull's the whole reason I became mayor in the first place. Some ass named Vic ran the town for I don't know how long before that. Guy was scum. Used us drifters like his own personal piggy bank. He had this goon squad he'd use to keep people in line. Every so often he'd let them off the leash, go blow off some steam on the populace at large. Folks with homes could lock their doors, but us drifters, we got it bad. There was one night, some drifter said something to them. They cracked him open like a can of Cram on the pavement. And we all just stood there. Did nothing."
(John Hancock's dialogue) - ↑ 8.0 8.1 The Sole Survivor: "Was there no one who could have helped?"
John Hancock: "Who knows. Maybe. Honestly we were all so terrified, we couldn't bring ourselves to move until it was over, let alone get help. I felt like less than nothing. Afterwards, I got so high, I blacked out completely. When I finally came to, I was on the floor of the Old State House. Right in front of the clothes of John Hancock. John Hancock, first American hoodlum and defender of the People. I might've still been high, but those clothes spoke to me, told me what I needed to do. I smashed the case, put them on, and started a new life. As Hancock. After that, I went clean for a bit, got organized, convinced Kleo to loan me some hardware. Got a crew of drifters together and headed out into the ruins, started training. Next time Vic's boys went on their tear, we'd be ready for 'em."
(John Hancock's dialogue) - ↑ 9.0 9.1 The Sole Survivor: "A guy like that only understands one thing - swift and brutal force. You made the right call."
John Hancock: "See, I knew you had your head on straight. So the night of, we all got loaded, let Vic's boys get good and hammered, and burst from the windows and rooftops where we'd been hiding. They never even saw it coming. We didn't have to fire a shot. We didn't have to. But we sure fucking did. It was a massacre. Once we'd mopped up, we strolled right into Vic's quarters in the State House, wrapped a rope around his neck, and threw him off the balcony. And there I am, gun in hand, draped in Hancock's duds, looking at all the people of Goodneighbor assembled below. I had to say something. That first time I said 'em, they didn't even feel like my words: 'Of the people, for the people!' Was my inaugural address. Became Mayor Hancock of Goodneighbor that day. And from then on, I vowed I'd never stand by and watch. Ever again."
(John Hancock's dialogue) - ↑ John Hancock: "Whoa, whoa. Time out. Nick Valentine makes a rare visit to town, and you're hassling his friend here with that extortion crap? Good to see you again, Nick."
Nick Valentine: "Hancock."
(Hancock's NPC dialogue and Nick Valentine's companion dialogue) - ↑ The Sole Survivor: "Setting up shop? What do you mean?"
Robert MacCready: "I needed somewhere to hang out so that people could find me when they required my services. The folks in Goodneighbor tended not to ask too many questions which suited my needs. So, I made a deal with Hancock and started waiting for the caps to roll in."
(MacCready's companion dialogue) - ↑ The Sole Survivor: "Why would you want to leave Goodneighbor?"
John Hancock: "For one, you pulled a job on me. That means I'm getting too comfortable. Need to get out there and hone the razor. For two, Goodneighbor is about doing your own thing. If I don't leave every once and a while, the power's gonna change me. Can't have that."
(John Hancock's dialogue) - ↑ The Sole Survivor: "Running from yourself? What do you mean?"
Hancock: "Well, I mean, I didn't always look this good. The drug that did this to me, that made me a Ghoul, I knew what it was going to do. I just couldn't stand looking at the bastard I saw in the mirror anymore. The coward who'd let all those Ghouls from Diamond City die. Who was too scared to protect his fellow drifters from Vic and his boys. If I took it, I'd never have to look at him again. I could put that all behind me. I'd be free. Didn't seem like a choice at all. Turns out it was just me running from somethin' else in my life."
(John Hancock's dialogue) - ↑ John Hancock: "Whoa ho ho, I like you, already! Walk into a new place, make a show of dominance. Nice."
(John Hancock's dialogue) - ↑ John Hancock: "So the Institute replaced him with a synth after all. How many years was I angry at that bastard for the wrong reasons?"
(John Hancock's dialogue) - ↑ Memory Den terminal entries; Irma's terminal, Client: Hancock
- ↑ John Hancock: "So, you got a ride of choice? I'm usually a Mentats Ghoul myself. Makes me feel intellectual."
(John Hancock's dialogue) - ↑ Relationship marker
- ↑ Finn: "I ain't got time to hassle ya. With Hancock gone, it's time to lay-low."
(Finn's dialogue) - ↑ Finn: "Mayor's dead. Good riddance. He was getting soft."
(Finn's dialogue)
Non-game
- ↑ 1.0 1.1 Fallout 4 Vault Dweller's Survival Guide Complete Reference Edition pp.185―186: "Quest: The Big Dig
Look for the metal "exit" door into the strong room and climb out into NH&M Freight Depot. Be ready for a confrontation with Fahrenheit, Mayor Hancock's main squeeze. It seems the situation regarding whose valuables you were stealing wasn't fully explained to you." - ↑ Design Leadership with William Shen - Indie Game Lunch Hour (10:55)
Notes
- ↑ 1.0 1.1 1.2 1.3 A bug causes Hancock not to respond after Elder Maxson's dialogue during normal gameplay.
- ↑ Hancock's dialogue during the quest objectives to speak with him before and after dealing with Sinjin and his gang changes if he is an active companion by completing The Big Dig before starting The Silver Shroud as well as if his affinity was dropped to "Hated" and he permanently left as a companion, with minor dialogue differences that still lead to the quest advancing.
- ↑ It is only possible to trigger Hancock's unique dialogue in the following context by first going to him and starting the quest, then start and complete The Big Dig to make him available as a companion so he will come with the player character to the Pickman Gallery.
- ↑ 4.0 4.1 4.2 4.3 A bug causes Hancock not to respond to Curie's, Deacon's, Piper Wright's, or X6-88's comment(s) when swapping in during normal gameplay.
- ↑ 5.0 5.1 A bug causes Hancock and X6-88 not to respond when the latter is swapping in during normal gameplay.
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