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Revision as of 07:59, 21 July 2020
John Cassidy[1] is a veteran wastelander, bartender and a potential companion who resides in Vault City in Fallout 2.
Background
An old man with deep wrinkles, John Cassidy is a veteran of the worst places of the wastelands and has the scars to show for it. These memories of an adventurer's life include scars from a 2203 knifing and old wounds from shootings in 2195, 2199 and 2201. He also has a metal plate in his skull and a fake eye.[2] John Cassidy is a pleasant but prejudiced man to talk to, provided the person doing the talking doesn't get on his bad side or happen to be the wrong race as he despises ghouls for existing and generally dislikes people he perceives as despicable.[3] He can be direct at times and he has further issues with tribal prejudice, but overall he is a great companion.
Cassidy settled down in Vault City after a life of adventure when his heart started to fail him. He requires regular cardiac booster shots to keep his heart working properly, essentially leaving him stuck in Vault City.[4] He runs a bar, the Spitoon, in the Courtyard, paying a hefty fee for a license to sell real alcohol on the premises. He manages to get by well enough, able to pay his rent, license fee, and afford booster shots from Doc Andrew. His business took a hit recently, as Sergeant Stark led a raid on his bar, confiscating his alcohol and detaining several customers. Already disgusted with the city, it is practically the final straw for him.
Later life
Cassidy joined the Chosen One in his journey, leaving Vault City behind. The two eventually parted ways, with Cassidy settling down again with a tribal, despite his reservations about tribals. At his ripe old age, John became a father of a daughter who took after her father.[5] A few years later, he left the two and journeyed east of California, never heard from again. He went on to search for Texas, breaking south through NCR and past Dayglow.[6][7]
Interactions with the player character
Fallout 2
Interactions overview
Interactions | ||
---|---|---|
This character is a permanent companion. | ||
This character is a merchant. | Sells: drinks |
Effects of player's actions
- If the Chosen One uses Jet, Psycho or Buffout on Cassidy, he will immediately die of a heart attack.
- He declares that he is skilled with shotguns and rifles mostly (he begins equipped with a sawed-off shotgun), as well as pistols. He can also use brass knuckles and spears; he claims that he used to hunt with a spear but expresses shame about making him seem like a tribal. At this point, the Chosen One can state they are tribal, after which Cassidy will sincerely apologize and claim that spears are fine weapons used by many of his tribal friends.
- Cassidy can be given Heart pills and he exclaims he "feels" better, but the pills have no real effect and goes back to complaining about his heart again.
Other interactions
- Talking to Cassidy in his bar in the Vault City courtyard will reveal his dissatisfaction with life there and how Citizen Sergeant Stark busted up his establishment.
- The player can confront Sergeant Stark once they become the Captain of the Guard in Vault City and pull rank, so that he pays Cassidy reparations and wipes his record in Vault City. The player receives $500 and 500 XP in return.
- Cassidy has a fair few interactions with other members of the player's party.
Companion
- As Cassidy explains, he is handy in unarmed combat and can use spears. However, he truly shines with pistols and rifles. His beginning sawed-off shotgun is a decent weapon, but he should upgrade to a hunting rifle or full size shotgun as soon as possible. His skills truly shine with a high end weapon such as Pancor Jackhammer or M72 Gauss rifle.
- Cassidy lacks the animation frames for unarmed weapons, spears, throwing weapons, pistols, and rifles. He cannot use weapons that use other animations, such as plasma rifles, laser rifles or pulse rifles.
- Giving Cassidy power armor of any kind will boost his Unarmed skill above Small Guns.
- The player cannot recruit Cassidy if their character has less than 4 Intelligence, karma below -101, or the Slaver or Childkiller reputations.
Fallout: New California
The following is based on information from Fallout: New California. |
John Cassidy can be acquired at the shop by any player character that has the Idolized trait. When the player character has him as the active companion and starts a fight, he can be exhausted, adding the ranged trait to the player character's weapon, and gain one reroll in the fight.
When the player character performs the camp action, he will become unexhausted. However, if the player character has any drugs in their inventory at this time, he must be discarded.
Statistics
Statistic | Stage 1 | Stage 2 | Stage 3 | Stage 4 |
---|---|---|---|---|
Strength | 06 | 06 | 06 | 06 |
Perception | 07 | 07 | 08 | 08 |
Endurance | 04 | 04 | 04 | 04 |
Charisma | 05 | 05 | 05 | 05 |
Intelligence | 04 | 04 | 04 | 04 |
Agility | 06 | 06 | 07 | 07 |
Luck | 09 | 09 | 09 | 09 |
Statistic | Stage 1 | Stage 2 | Stage 3 | Stage 4 |
---|---|---|---|---|
Hit Points | 92 | 104 | 116 | 128 |
Armor Class | 6 | 6 | 7 | 7 |
Action Points | 8 | 9 | 9 | 10 |
Carry Weight | 175 | 175 | 175 | 175 |
Melee Damage | 1 | 1 | 1 | 1 |
Damage Resistance | 0% | 0% | 0% | 0% |
Poison Resistance | 20% | 20% | 20% | 20% |
Radiation Resistance | 8% | 8% | 8% | 8% |
Sequence | 14 | 14 | 17 | 18 |
Healing Rate | 1 | 1 | 1 | 1 |
Critical Chance | 21% | 26% | 31% | 36% |
- Note: Unarmed will be tagged when Cassidy is equipped with power armor, as the Strength bonus it confers boosts his Unarmed skill above that of Small Guns.
Skill | Stage 1 | Stage 2 | Stage 3 | Stage 4 |
---|---|---|---|---|
Small Guns | 105% | 125% | 140% | 160% |
Energy Weapons | 90% | 100% | 120% | 130% |
Unarmed | 100% | 120% | 130% | 140% |
Melee Weapons | 100% | 120% | 125% | 130% |
Throwing | 70% | 80% | 90% | 100% |
Barter | 80% | 80% | 80% | 80% |
Gambling | 80% | 80% | 80% | 80% |
Outdoorsman | 40% | 45% | 50% | 55% |
Inventory
Apparel | Weapon | Other items |
---|---|---|
Leather armor | Sawed-off shotgun | NCR dollars x72 12 gauge shotgun shells x2 Rot gut |
Appearances
John Cassidy appears in Fallout 2 and the Fallout: The Board Game add-on Fallout: New California and is mentioned in Fallout Bible and Fallout: New Vegas.
Behind the scenes
In regards to the character, Chris Avellone stated, "[Cassidy] was mostly there because we wanted to do another companion in this location, and I was like, well I don't want to really do another talking head, I already did a lot with Myron, how about I do a much more simpler, just fun combat character, Cassidy, the gun-toting bartender, sure."[8]
- Heart pills can be found in Doc Jubilee's house, though they have no effect on Cassidy.
- Cassidy was named after a pre-War comic book character by his father.[9] This may refer to Cassidy, an Irish vampire character with a fondness for whiskey and booze from "Preacher." Cassidy says that he was a "mean sonuvabitch."
- Cassidy's name was originally MacRae and it occasionally appears in the game, such as if the player character sells him into slavery.
- Cassidy references Final Fantasy VII when he says "Wish I had a Limit Break!"
- Cassidy references Planescape Torment when he rebuffs an evil player character, mentioning that they are "...one foot in the grave and the other in hell."
The following is based on Fallout 2 cut content. |
- John Cassidy has a fully animated talking head that was cut from the final game. Certain mods can be used to restore this head, but any voice acting added is not original to the main game as only the animations were made before being cut. In the vanilla game, he does not use this talking head.
End of information based on Fallout 2 cut content |
Gallery
References
- ↑ PRO CRIT.MSG (Fallout 2): "{8900}{}{John Cassidy}"
- ↑ COMBATAI.MSG (Fallout 2):
# target hit in head
"{40807}{}{Thank god for that metal plate in my head, or I'd be dead...}"
# target hit in left arm
"{40810}{}{Dammit! I got knifed in that arm back in '03!}"
# target hit in right arm
"{40820}{}{Dammit! I got shot in that arm back in '01!}"
# target hit in right leg
"{40860}{}{Dammit! I got shot in that leg back in '99.}"
# target hit in left leg
"{40870}{}{Dammit! I got shot in that leg back in '95.}"
# target hit in eyes
"{40886}{}{Thank god that eye was fake...}" - ↑ Interactions with Lenny and Myron.
- ↑ The Chosen One: "{144}{}{Why are you here if you hate it so much?}"
John Cassidy: "{147}{}{I have a bad heart. Need cardio booster shots to keep it beating. This city's the only place to get real medical care, so I thought I'd settle here, try and make a living.}"
(VCCasidy.msg) - ↑ Joshua Sawyer on Formspring
- ↑ Fallout Bible 5: "9b. Hey thanks for answering. You probobly can't find the other questions because I was at my bro's when i sent em. I asked about what happened to some of the fallout 2 npcs after the game. We know myron gets stabbed by a jet addict ironically in the den. And Marcus goes off to go do some heroics of his own. But what about cassidy, sulik and the EC squadren to name a few."
"Cassidy and Sulik: Can't say, no documentation exists. To be honest, I'll probably leave their fates open, since I don't want to pigeonhole two of the most favorite NPC allies from Fallout 2. I kind of hope that Cassidy eventually got his heart meds, though. At last word, Sulik returned to the primitive tribe for a few moons (months) after breaking paths with the Chosen One, then headed east in search of his sister. Cassidy went on to search for Texas, breaking south through NCR and past Dayglow."
"The punks on the tanker also survived, and they had a great view of the Poseidon oil rig exploding. They eventually into an uneasy trading relationship with the Shi after the destruction of the Hubologists, and the two groups went on to make San Francisco a major fishing and trading center." - ↑ The Courier: "Tell me about your Dad."
Rose of Sharon Cassidy: "Not much to tell. He ended up walking East one day when I was young and never came back. Not a family deserter like some, though. Mom died waiting for him, and she had me to raise. She was sick but she held off dying until I was old enough to be getting into trouble with boys. As for Dad, I figure he just got himself lost or dead. Happens... and I'm not all boo-hoo about it, so save your glass for someone who's crying."
The Courier: "Any idea why he went East?"
Rose of Sharon Cassidy: "Not a clue. When he left, I was too in my crib to understand why, and around the time Mom passed, I was too into my teens to listen. Got his name, got this pendant, and that's about it. Gift from my Dad, along with my name. Rose of Sharon Cassidy. Mom said he got the name out of some Old World book about dirt pilgrims. Name sure sounds sweet, though. Anyway, pendant's a little rose. Originally thought it was one of Mom's tribal necklaces, but no, came from Dad."
(Rose of Sharon Cassidy's dialogue) - ↑ GameRanx Interview
- ↑ John Cassidy: "{356}{}{Dad named me after some comic book character from before the war. Said he was a mean sonuvabitch, too.}"
(VCCasidy.msg)
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