Icon disambig
For other characters in the Fallout universe named John, see John.
For his daughter, see Rose of Sharon Cassidy.
I wouldn't mind plugging a few holes in some kidnappers. A little frontier justice never hurt anyone...well, at least not me.— John Cassidy

John Cassidy[1] is an old man with deep wrinkles along his face and scars all over his body. He is a possible Fallout 2 companion who resides in Vault City.


His long history of adventuring has left him in a less-than-perfect state, including a metal plate in his head, many old wounds, a missing eye, and memories of some particularly nasty injuries (including a knifing in 2203 and gunshot wounds from 2195, 2199, and 2201).[2]

Despite his life of violence, he is a very kind and polite person, at least to people he respects. Anyone who gets on his bad side can expect to be treated no better than dirt, usually accompanied by a number of curses from Cassidy's sizable catalog of insults. Myron is the usual victim of Cassidy's picking, as the adolescent genius, apart from creating the pharmaceutical scourge of the wastes, is perceived by the old man as a piece of human trash.

With time, Cassidy began to suffer from rhythm and conduction disorder, some kind of block. He needs a cardio booster (cardiostimulator) shot to keep his heart beating. When treated with Psycho, Buffout or Jet, Cassidy dies from a heart attack instantly, so it would appear that steroids and amphetamine derivatives are particularly harmful for him. This heart condition is also inherited by his daughter Rose of Sharon Cassidy in Fallout: New Vegas.

Cassidy needs real medical care, and Vault City is the only place to get it, some time before 2241, he came to the city. Unfortunately, as with any other "outworlder", he is not allowed to receive it. Like anyone else not allowed to enter in Vault City, he can pay for an ancient and partially damaged Auto-Doc services at the Vault City courtyard clinic, but basic treatment (healing wounds) is not enough, and more advanced procedures are prohibitively expensive. Also during this time, he acquired a bar named the Spitoon on the outskirts of the city.

When the Chosen One speaks with Cassidy, he can be recruited to accompany them because he is "sick of this place." He will, however, not join a slaver, childkiller, a low Intelligence character (IN < 4) or a Karma of below -100. He does not leave if the Chosen gains these reputations or lowers their Karma after he joins, though, until asked to leave and then come along again.

If the Chosen One can convince Cassidy to leave Vault City, then the only problem is Cassidy's drug intolerance. He expresses some doubts when treated with other drugs and consumables (stimpaks, alcohol, Nuka-Cola etc.) but they are perfectly safe.

Heart pills can be found on Westin's Ranch in NCR, but have no effect on Cassidy and are unrelated (though he claims that he 'feels' better immediately after taking one, he still regularly complains of problems).

Fallout: New Vegas confirms that he joined the Chosen One at some point on his travels, with his daughter Rose of Sharon Cassidy subsequently choosing to assist the Courier. Shortly after having his daughter he went East of California and vanished.

Interactions with the player characterEdit

Fallout 2Edit

Interactions overviewEdit

This character is a permanent companion.
This character is a merchant. Sells: drinks

Effects of player's actionsEdit

  • He declares that he is skilled with shotguns and rifles mostly (he begins equipped with a sawed-off shotgun), as well as pistols. He can also use brass knuckles and spears; he claims that he used to hunt with a spear but expresses shame about making him seem like a tribal. At this point, the Chosen One can state they are a tribal, after which Cassidy will sincerely apologize and claim that spears are fine weapons used by many of his tribal friends.

Other interactionsEdit

  • Talking to Cassidy in his bar in the Vault City courtyard will reveal his dissatisfaction with life there and how Citizen Sergeant Stark busted up his establishment.
  • If the Chosen One attains Captain of the Guard status within Vault City, they can return to Stark and demand that he pay Cassidy compensation for damages, earning $500 and 500 XP.

Fallout: New CaliforniaEdit

Canonbox defaultThe following is based on content from Fallout: New California and has not been confirmed by canon sources.

John Cassidy can be acquired at the shop by any player character that has the Idolized trait. When the player character has him as the active companion and starts a fight, he can be exhausted add the ranged trait to the player character's weapon and to gain one reroll in the fight.

When the player character performs the camp action, he will become unexhausted. However, if the player character has any drugs in their inventory at this time, he must be discarded.


Primary Statistics
Statistic Stage 1 Stage 2 Stage 3 Stage 4
Strength 06 06 06 06
Perception 07 07 08 08
Endurance 04 04 04 04
Charisma 05 05 05 05
Intelligence 04 04 04 04
Agility 06 06 07 07
Luck 09 09 09 09

Secondary Statistics
Statistic Stage 1 Stage 2 Stage 3 Stage 4
Hit Points 92 104 116 128
Armor Class 6 6 7 7
Action Points 8 9 9 10
Carry Weight 175 175 175 175
Melee Damage 1 1 1 1
Damage Resistance 0% 0% 0% 0%
Poison Resistance 20% 20% 20% 20%
Radiation Resistance 8% 8% 8% 8%
Sequence 14 14 17 18
Healing Rate 1 1 1 1
Critical Chance 21% 26% 31% 36%

Note: Unarmed will be tagged when Cassidy is equipped with power armor, as the Strength bonus it confers boosts his unarmed skill above his small guns.

Tagged Skills
Skill Stage 1 Stage 2 Stage 3 Stage 4
Small Guns 105% 125% 140% 160%
Energy Weapons 90% 100% 120% 130%
Unarmed 100% 120% 130% 140%
Melee Weapons 100% 120% 125% 130%
Throwing 70% 80% 90% 100%
Barter 80% 80% 80% 80%
Gambling 80% 80% 80% 80%
Outdoorsman 40% 45% 50% 55%



  • He dislikes ghouls (like Lenny) and chem inventors (like Myron).
  • If the Chosen One uses Jet, Psycho, or Buffout on Cassidy, he will immediately die of a heart attack.
  • He is an excellent shot and the best marksman one can have as a companion. He is effective with a Pancor Jackhammer and a Gauss rifle later on. He can also be equipped with the Solar Scorcher, which he can use with about the same accuracy as small guns.
  • He lacks the animation frames for large weaponry, preventing him from using plasma rifles, laser rifles or pulse rifles.
Icon cut contentThe following is based on Fallout 2 cut content and has not been confirmed by canon sources.
  • John Cassidy has a fully animated talking head that was cut from the final game. Certain mods can be used to restore this head, but any voice acting added is not original to the main game as only the animations were made before being cut. In the vanilla game, he does not use this talking head.
Icon cut contentEnd of information based on Fallout 2 cut content.


John Cassidy appears in Fallout 2 and the Fallout: The Board Game add-on Fallout: New California, and is mentioned in Fallout Bible and Fallout: New Vegas.

Behind the scenesEdit

  • John Cassidy was originally named MacRae. This can be observed when selling him to Metzger and judging by his older VCMACRAE.MSG. Also in dialogue with Doc Holliday when prompted to heal your party members Cassidy will be listed as MacRae.
  • Cassidy claims his father named him after his favorite comic book character, which probably is Proinsias Cassidy, an Irish vampire from the comic book series "Preacher", created by Garth Enis and Steve Dillon. Cassidy uses the same swear words and sayings throughout the game as the comicbook character.
  • Cassidy's combat floats make a reference to Final Fantasy VII, via one of his floating dialogues which he wishes he had a "Limit Break"
  • Rose of Sharon Cassidy sometimes says she could use a drink, just like John Cassidy.



Vault City Emblem
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