FANDOM


 
Gametitle-FO3Gametitle-FO3 PLGametitle-FO4Gametitle-FO76
Gametitle-FO3Gametitle-FO3 PLGametitle-FO4Gametitle-FO76

Joel Burgess is a developer who worked at Bethesda Softworks on Fallout 3 and Fallout 4 as the lead level designer and on Fallout 76 as an additional designer.

CreditsEdit

Fallout 3Edit

Point LookoutEdit

  • Lead Designer

Employment historyEdit

FromToCompanyRole
20012003UCF GAMES Lab3D Artist
20032003Dezign Corp./I-Net Holdings, LLC.Designer / Art Lead
20032004Terminal RealityLevel Designer
June 2005May 2016Bethesda SoftworksLead Level Designer
June 2016November 2019Ubisoft TorontoWorld Director
November 2019PresentCapybara GamesStudio Director

CreditsEdit

Fallout seriesEdit

YearTitleCredited as/for
2008Fallout 3Lead Level Designer
2009Point LookoutLead Designer
2015Fallout 4Lead Level Designer
2018Fallout 76Additional Designer

Other workEdit

YearTitleCredited as/for
2004BloodRayne 2Level Designer
2005Æon FluxAdditional Designer
2006The Elder Scrolls IV: OblivionAdditional Dungeon Art
2011The Elder Scrolls V: SkyrimLevel Designer
2013Gone HomeAdditional Handwriting
2020Watch Dogs: LegionWorld Director

NotesEdit

He and his wife's dog, River, modelled, animated and voice acted Dogmeat in Fallout 4.

ReferencesEdit

Community content is available under CC-BY-SA unless otherwise noted.

Fandom may earn an affiliate commission on sales made from links on this page.

Stream the best stories.

Fandom may earn an affiliate commission on sales made from links on this page.

Get Disney+