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Joel Burgess is a developer who worked at Bethesda Softworks on Fallout 3 and Fallout 4 as the lead level designer and on Fallout 76 as an additional designer.

CreditsEdit

Fallout 3Edit

Point LookoutEdit

  • Lead Designer

Employment historyEdit

FromToCompanyRole
20012003UCF GAMES Lab3D Artist
20032003Dezign Corp./I-Net Holdings, LLC.Designer / Art Lead
20032004Terminal RealityLevel Designer
June 2005May 2016Bethesda SoftworksLead Level Designer
June 2016PresentUbisoft TorontoWorld Director

CreditsEdit

Fallout seriesEdit

YearTitleCredited as/for
2008Fallout 3Lead Level Designer
2009Point LookoutLead Designer
2015Fallout 4Lead Level Designer
2018Fallout 76Additional Designer

Other workEdit

YearTitleCredited as/for
2004BloodRayne 2Level Designer
2005Æon FluxAdditional Designer
2006The Elder Scrolls IV: OblivionAdditional Dungeon Art
2011The Elder Scrolls V: SkyrimLevel Designer
2013Gone HomeAdditional Handwriting
2020Watch Dogs: LegionWorld Director

NotesEdit

He and his wife's dog, River, modelled, animated, and voice acted Dogmeat in Fallout 4.

ReferencesEdit

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