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For other characters in the Fallout universe named Joe, see Joe.
I'm Joe Porter. I make sure folks around here can get a meal when they need it.

Joe Porter is a merchant in Canterbury Commons in 2277.


Joe Porter, or "Porter Joe" as the name he prefers to go by, was born in 2249 and once a loader-for-hire at a caravan. However, when he first arrived at Canterbury Commons, the idea of having a permanent base of operations and a steady community was very appealing to him. He settled down there with his dog, Ol' Mule, in about 2271 and has been working as an unloader, a basic cook, and a basic repairman since then. Since the death of his dog, he's been minding the town diner, the center of chatter in this settlement.[1]

Interactions with the player characterEdit

Interactions overviewEdit

Icon severed ear
This character drops an ear when killed (Contract Killer).
This character is a merchant. Caps: 160-390
Sells: consumables
Perk empathy synthesizer
This character is involved in quests.

The Superhuman Gambit


  • The Superhuman Gambit: Porter can reveal the AntAgonizer's real name[2], which is used to peacefully convince the AntAgonizer to give up her ways and cease attacking the town.

Other interactionsEdit


Apparel Weapon Other items On death
Wasteland settler outfit 10mm pistol - Joe Porter's storage key


Joe Porter appears only in Fallout 3.


  1. Fallout 3 Official Game Guide
  2. JoePorter.txt#21: "But they never found any trace of her body. Said her name was "Tanya Christoff." That might just be our little AntAgonizer."
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