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For other characters in the Fallout universe named Joe, see Joe.
 
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Nothing left to do but kick back and booze it up.

Joe Cobb is the leader of a small Powder Gangers group in 2281.

BackgroundEdit

A career criminal, Cobb has been running with some of the toughest gangs the wasteland has seen.[2] However, nothing lasts forever and ultimately he was incarcerated for robbery, arson, and murder.[3] Placed in the NCRCF on a work-release program, he took his freedom when Samuel Cooke triggered the prison break. Salvaging armor from dead guards, he and his men started to haunt the stretch of Long 15 between Sloan and Primm. His recent string of successes was marred when a Crimson Caravan trader going by the name of Ringo decided that combat was the better part of valor and started shooting during a shake down.

Cobb and his fellow gangers took down the caravan,[4] but Ringo managed to escape and hole up in Goodsprings.[5] The denizens of the town took him in and gave him shelter,[4] infuriating Cobb.[5] As of October 19th, 2281, he is busy tearing the place up, trying to intimidate the townsfolk into giving him up.[6]

Interactions with the player characterEdit

Interactions overviewEdit

GoodNatured
This character starts quests.
Perk empathy synthesizer
This character is involved in quests.

QuestsEdit

  • Run Goodsprings Run: Joe Cobb is leading a group of convicts to raze Goodsprings to the ground. He employs the Courier to help.
  • Ghost Town Gunfight: The Courier must kill Joe Cobb during the Powder Ganger assault on Goodsprings to complete the quest.

InventoryEdit

Apparel Weapon Other items On death
Powder Gang guard armor .357 Magnum revolver Stealth Boy

NotesEdit

  • If the Courier has already agreed to help Ringo battle Joe Cobb and his powder gangers, Cobb will refuse the request to help him take over the town, stating, "No. I got a funny feeling about you, and there's no way I'm trusting you to watch my back."
    • Even if the Courier kills Ringo and fails Ghost Town Gunfight after accepting it, Cobb will still deny the Courier's help to take Goodsprings.
  • If Run Goodsprings Run is completed, Joe Cobb will warn the Courier that some powder gangers will be hostile no matter what. He will also recommend that when the player character goes down to the NCR Correctional Facility, they should mention his name. When the Courier arrives at the NCRCF however, none of the non-player characters have a dialogue option to do so.
  • During the quest Run Goodsprings Run, when talking to a random powder ganger, one might say "I got dibs on the old doc's house." When the quest is completed, Joe Cobb is instead living in Doc Mitchell's house if he survives the fight with the town militia.
  • If one kills Cobb before the battle in Ghost Town Gunfight, several characters will remark on his death. Trudy will worry that Cobb's cronies will be out for revenge, Sunny Smiles will hope that he was killed for a good reason and not for pleasure, and Ringo will state that his death does not mean the powder gangers will go away.
  • If Joe Cobb is killed, his body will never disappear.

Notable quotesEdit

AppearancesEdit

Joe Cobb appears only in Fallout: New Vegas.

Behind the scenesEdit

Placeholder lines for some of Joe Cobb's dialogue exist in the game's files, grouped together with other lines that are voiced Gregory Alan Williams. This may suggest that he was originally intended to voice Cobb. However, the placeholder lines are voiced by someone unknown.

GalleryEdit

ReferencesEdit

  1. Confirmed with GECK
  2. The Courier: "What do you know about the Legion?"
    Joe Cobb: "I've run with some tough gangs, but I gotta admit they all got nothing on the Legion. I hear they stick you up on poles and it takes awhile to die. I ain't saying I'm afraid of them or nothing, but I'll be staying out of their way."
    (Joe Cobb's dialogue)
  3. The Courier: "What were you in prison for?"
    Joe Cobb: "None of your damn business. You ought to know better than to ask a man that kind of question."
    The Courier: "I just need to know if I should watch my step around you."
    Joe Cobb: "[SUCCEEDED] Robbed some people, burned some things, killed a few guys."
    (Joe Cobb's dialogue)
  4. 4.0 4.1 The Courier: "I overheard your argument. What was that all about?"
    Trudy: "It looks like our little town got itself dragged into the middle of something we don't want anything to do with. About a week ago, this trader, Ringo, comes into town. Survivor of an attack, he says. Bad men after him, needs a place to hide. We figured he was just in shock, so we gave him a place to lie low. We didn't actually expect anyone to come after him."
    (Trudy's dialogue)
  5. 5.0 5.1 The Courier: "What was that you said about Ringo?"
    Joe Cobb: "He's some trader who decided he'd rather shoot than pay the toll for being in our territory. He's hiding somewhere in town. Would serve these idiots right if me and my guys shot the place up after we got payback on Ringo."
    (Joe Cobb's dialogue)
  6. Joe Cobb: "I'm done being nice. If you don't hand Ringo over soon, I'm going to get my friends and we're burning this town to the ground, got it?"
    Trudy: "We'll keep that in mind. Now, if you're not going to buy something, get out."
    (Joe Cobb's and Trudy's dialogue)
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