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Joe may refer to:
- Joe (Fallout), a Water Merchants guard, mentioned in Fallout.
- Scorpion Joe Cornelius, a wasteland legend of the West Coast, mentioned in Fallout.
- Old Joe, the cut alias of Ian, if he had survived fighting the super mutants in Necropolis in Fallout 2.
- Joe Porter, a merchant in Canterbury Commons in Fallout 3.
- JoePorter.txt, dialogue for Joe Porter in Fallout 3.
- Tinker Joe, a merchant patrolling near the RobCo facility in Fallout 3.
- Joe Palmer, resident of Vault 101, mentioned in Fallout 3.
- Joe Jones, a worker at the Mama Dolce's food processing plant, mentioned in Fallout 3.
- Joe Cobb, the leader of one of the Powder Gangers' gangs in Fallout: New Vegas.
- GSJoeCobb.txt, dialogue for Joe Cobb in Fallout: New Vegas.
- Joe Savoldi, a bartender at Bunker Hill in Fallout 4.
- JoeSavoldi.txt, dialogue for Joe Savoldi in Fallout 4.
- Joe (Fallout Tactics), a bartender in the town of Springfield in Fallout Tactics.
- Joe Grimm, a super mutant recruit found in a special encounter in Fallout Tactics.
- Mary-Joe, a hooker in Dusty's Desires in Van Buren.
- Get Mary-Joe to stop turning tricks & get access to Scum Pits, a quest in Van Buren.
- Slow Joe, one of the "traitor" salvagers living at Denver in Van Buren.
- A Cuppa Joe, a pre-War coffee shop chain found throughout the Capital Wasteland, appearing in Fallout 3 and mentioned in Fallout: New Vegas.
- Joe Cool, an instrumental track used in the lobby of the Gomorrah in Fallout: New Vegas and on the mysterious broadcast with the add-on, Old World Blues.
- Slocum's Joe, a pre-War coffee shop chain found throughout the Commonwealth, appearing in Fallout 4.
- Real-life people:
- Joe Romano, a developer who worked at Bethesda Softworks as a programmer on Fallout 3.
- Joe Sanabria, a developer who worked at Obsidian Entertainment as a senior artist on Fallout: New Vegas.
- Joe Mueller, a developer who worked at Bethesda Softworks as a quality assurance tester on Fallout: New Vegas and as an additional producer on Fallout 76.
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