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Gametitle-FO3 OA
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Jingwei's Shocksword is a unique Chinese officer's sword found in the Fallout 3 add-on Operation: Anchorage.

Characteristics

Wielded by the commander of Chinese forces in Anchorage, General Jingwei. It is available only through the Operation: Anchorage add-on. It can be repaired using standard Chinese officer's swords or Vampire's Edge. It electrocutes the enemy doing a damage of 2 per second for 5 seconds which overall results in 10 damage done. It deteriorates in condition fairly quickly. The sword is a cleaner version of the Chinese officer's sword with a blue electrical current running up the side and a small switch on the handle, possibly for turning the electrical current on and off.

The Shocksword is tied with the Shishkebab for the second most damaging melee weapon, right behind The Mauler (unless the player has acquired the Pyromaniac perk, in which case the Shishkebab becomes 50% more powerful).

Durability

Jingwei's Shocksword can successfully strike about 486 times from full condition before breaking.

Variants

  • Chinese officer's sword
  • Vampire's Edge - The weakest of the Chinese officer's sword variants, Vampire's Edge weighs only one pound, and is the only variant to use the regular sword's skin.
  • Samurai's sword Mothership Zeta (add-on) - An ancient weapon from Japan that deals an extra helping of damage on critical hits, and is much more durable than the standard sword.
  • Clover's cleaver - A Chinese officer's sword that was cut from the base game. It was intended to be used by Clover and was to be the evil follower's unique weapon, much like Fawkes' super sledge and Butch's Toothpick were for the other Karma levels.
  • Katana Mothership Zeta (add-on) - A variant of the samurai's sword that deals much less critical damage, but knocks foes down with critical hits.

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondEffect damage and durationAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratio
Chinese officer's sword 10
23.12.31x215280.7100037525
Jingwei's Shocksword Operation: Anchorage (add-on)35
82.8+2Electrical/5s2.31x225282.94863500166.7
Samurai's sword Mothership Zeta (add-on)24
55.42.31x240192.583337525
Vampire's Edge 15
34.62.31x320281.110001100100
Note: Melee damage is doubled in V.A.T.S.

Location

  • After completing the Anchorage Reclamation simulation in Operation: Anchorage, a sealed armory is unlocked in the Outcast Outpost which contains several add-on exclusive weapons and armor. Jingwei's Shocksword is among the cache at the back of the room behind the winterized T-51b power armor.
  • The other location for this sword is right at the end of the simulation. You can obtain it by shooting it out of General Jingwei's hand and picking it up off the ground in the final fight of the simulation (see the Gary 23 glitch to be given a clear description on how to obtain the simulation version of this sword).
  • Another one is found in the testphil map by, carried by another Jingwei. Typing into the console "coc testphil" will teleport you inside a room containing another Jingwei. Walking around the area makes your character lose player controls. In this case, type enableplayercontrols 1 and you will be able to move around the cell.

Notes

  • Critical hit kills with this weapon cause a blue "electric vaporization" that was originally unique to critical hit kills performed by the alien blaster and Firelance.
  • Followers will not equip Jingwei's Shocksword, even if it has a higher damage rating than their default melee weapon. It cannot be reverse pickpocketed to a non-player character either. If you obtain a second copy from General Jingwei through the glitch, then followers will equip the version of the sword from the simulation.
  • To make things easier, the sword can still be shot out of Jingwei's hand if the player convinces him to kill himself through a speech challenge.
  • If the player looks at the blade near the base of the hilt, one can very faintly make out (with proper lighting) an upside down Soviet Hammer and Sickle emblem underneath what appear to be three faded five pointed stars, all of which are lined up in the fashion of the stars found on the Chinese officer's sword.

Bugs

  • Playstation 3Playstation 3Playstation 3 While holding or swinging the sword will not ignite gas leaks, a hit on an non-player character or creature will. [verified]
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