Fallout Wiki
Fallout Wiki
No edit summary
(→‎Variants: the samurai sword isn't more durable, it actually breaks quicker.)
(139 intermediate revisions by 71 users not shown)
Line 1: Line 1:
{{Weapon gamebryo
+
{{Infobox weapon gamebryo
|game =FO3
+
|games =FO3OA
|type =melee
+
|type =unique melee
 
|image =Jingwei's Shock Sword.png
|unique =yes
 
|name ={{PAGENAME}}
+
|icon =Chinese sword icon.png
  +
|skill =Melee Weapons
|image =Jingwei's Shock Sword.png
 
|skill =Melee Weapons
+
|damage =35
|damage =35
+
|crit % mult =2
|crit%mult =2
+
|crit dmg =25
 
|attack shots/sec=2.3077
|critdmg =25
 
  +
|perk1 =Bloody Mess (perk)
|attackshots/sec =2.3077
 
  +
|perk1 mult =0.05
|effectdamage =2
 
  +
|perk1 eff mult =0.05
|effectduration =5
 
|ap =28
+
|perk2 =Ghoul Ecology
|hp =850
+
|perk2 add =5
  +
|perk2 eff add =5
|repair =[[Chinese Officer's Sword]]s
 
|weight =3
+
|effect damage =2
  +
|effect duration =5
|value =500
 
  +
|ap =28
|baseid ={{DLC ID|00C07C}}<br>{{DLC ID|00B554}}(sim version)
 
  +
|hp =850
 
|repair =[[Chinese officer's sword]]s
  +
|weight =3
 
|value =500
 
|baseid ={{DLC ID|00c07c}}<br />{{DLC ID|00b554}} (sim version)
 
}}{{Games|FO3OA}}
 
}}{{Games|FO3OA}}
   
  +
'''Jingwei's shocksword''' is a [[Fallout 3 unique weapons|unique variant]] of the [[Chinese officer's sword]] found in the ''[[Fallout 3]]'' [[Fallout 3 add-ons|add-on]] ''[[Operation: Anchorage (add-on)|Operation: Anchorage]]''.
'''{{PAGENAME}}''' is a unique [[Chinese Officer's Sword|Chinese Officer's sword]] wielded by the commander of Chinese forces in Anchorage, [[General Jingwei]]. It is available only through the ''[[Operation: Anchorage (add-on)|Operation: Anchorage]]'' [[Fallout 3 add-ons|add-on]]. It can be repaired using standard Chinese Officer's swords or [[Vampire's Edge]]. It electrocutes the enemy doing a damage of 2 per second for 5 seconds. It deteriorates in condition fairly quickly. The sword is a cleaner version of the [[Chinese Officer's Sword]] with a blue electrical current running up the side.
 
   
  +
==Characteristics==
The Shocksword is tied with the [[Shishkebab]] for the second most damaging melee weapon, right behind [[The Mauler|the Mauler]] (unless the player has acquired the [[Pyromaniac]] perk, in which case the Shishkebab becomes 50% more powerful).
 
  +
Jingwei's shocksword is the personal weapon of [[Jingwei|General Jingwei]], the military commander of the [[China|Chinese]] [[People's Liberation Army|forces]] in [[Anchorage]]. It is available only through the ''Operation: Anchorage'' add-on. The sword's appearance is a cleaner version of the [[Chinese officer's sword]], with a blue electrical current running up the side and a small switch on the handle, presumably for turning the electrical current on and off, although it has no function in-game.
   
  +
The shocksword is made in the style of a [[wikipedia:Jian|Jian]] straight sword but with an integrated electric discharge device. Electrodes running across the blade release a powerful electric shock on contact with the target, both organic and synthetic. This unique weapon has been crafted with a lot of care and skill, exemplified by the insulated grip: It combines the symbols of ancient China (the lion) with the insignia of [[People's Republic of China|Communist China]] (hammer and sickle embedded near the hilt end of the blade).
==Location==
 
After completing the [[Anchorage Reclamation simulation]] in ''Operation: Anchorage'', a sealed armory is unlocked in the [[Outcast Outpost]] which contains several DLC-exclusive weapons and armor. Jingwei's Shocksword is among the cache.
 
   
  +
In addition to its base damage of 35, it also deals 2 points of shock damage per second for 5 seconds, totaling 10 extra damage per hit. This effect is stacked with multiple successful strikes. The shocksword is one of the few weapons in the game that utilizes shock damage (not to be confused with the EMP damage dealt by [[Pulse grenade (Fallout 3)|pulse grenades]]).
The other location for this sword is right at the end of the simulation. You can obtain it by shooting it out of General Jingwei's hand and picking it up off the ground in the final fight of the simulation (see the [[Gary 23 glitch]] to be given a clear description on how to obtain the simulation version of this sword).
 
   
==Notes==
+
===Durability===
  +
Jingwei's shocksword can successfully strike about 486 times from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking. Its durability is fairly low, being roughly half that of its variants. It can be repaired using standard Chinese officer's swords, or another unique variant, [[Vampire's Edge]].
* [[Critical Hit]] kills with this weapon cause a blue "electric vaporization" that was originally unique to critical hit kills performed by the [[Alien_Blaster#Fallout_3|Alien Blaster]] and [[Firelance]].
 
* Followers will not equip Jingwei's Shocksword, even if it has a higher damage rating than their default melee weapon. It cannot be reverse pickpocketed to an NPC either. If you obtain a second copy from General Jingwei through the glitch, then followers '''will''' equip the version of the sword from the simulation.
 
* {{platforms|xbox360}} It has been reported that while holding or swinging the sword will not ignite gas leaks, scoring a hit on an NPC or creature will set off the leak.
 
   
== Bugs ==
+
==Variants==
  +
* [[Chinese officer's sword (Fallout 3)|Chinese officer's sword]] - The common, non-unique version.
*It is possible to have 2 {{PAGENAME}}s outside the simulation (1 being from the VSS Armory). This is possible by using the [[Gary 23 glitch]] starting at the 'Paving the Way' quest until the end. To get the first copy, shoot it out of general Jingwei's hand and pick it up, then do the ''Operation: Anchorage'' glitch to bring it back to the Outpost. It is crucial that you use that Gauss Rifle instead of any other weapon to shoot the sword. The simulation sword is indestructible and is in full condition, like the other weapons from the simulation. We recommend grabbing other weapons from it, like an indestructible [[R91 Assault Rifle|assault rifle]] or [[Missile Launcher (Fallout 3)|missile launcher]]. For details on the glitch, see [[Operation: Anchorage#Glitches|''Operation: Anchorage'' glitches]]
 
  +
* [[Vampire's Edge]] - The weakest of the Chinese officer's sword's unique variants, Vampire's Edge weighs only one pound, and is the only variant to use the regular sword's skin.
*Sometimes, when trying to shoot Jingwei's Shocksword out of his hand at the final battle scene of Operation: Anchorage, he might involuntarily fly up into the air during V.A.T.S. and then fall to his death afterwards, requiring you to reload a previous save if you wish to obtain the nearly indestructible simulation version.
 
  +
* [[Samurai's sword]] {{Icon|FO3MZ|link=Mothership Zeta (add-on)}} - An ancient weapon from [[Japan]] that deals an extra helping of damage on critical hits.
*For people who could not obtain the Gauss rifle,after the General's death, shoot the sword out with a combat shotgun. If you are getting it for use with the Gary 23 glitch, also use the requisition glitch to maximize the stuff you bring out. Link: http://fallout.wikia.com/wiki/Gary_23_glitch#All_requisition_weapons
 
  +
* {{cut}} [[Clover's Cleaver]] - A Chinese officer's sword that was [[Fallout 3 cut content|cut]] from the base game. It was intended to be used by [[Clover]] and was to be the evil [[Fallout 3 companions|follower]]'s unique weapon, much like [[Fawkes' super sledge]] and [[Butch's Toothpick]] were for the other Karma levels.
  +
* {{cut}} [[Katana (Mothership Zeta)|Katana]] {{Icon|FO3MZ|link=Mothership Zeta (add-on)}} - A variant of the samurai's sword that deals much less critical damage, but knocks foes down with critical hits.
   
==Videos==
+
===Comparison===
  +
{{Weapon comparison table
[[Video:Fallout 3 Jingwei's Shocksword|thumb|left]]
 
  +
|game =FO3
{{clear}}
 
  +
|skill =melee weapons
  +
|name1 =Chinese officer&#39;s sword
  +
|ap1 =28
  +
|attack shots/sec1 =2.3077
  +
|crit % mult1 =2
  +
|crit dmg1 =15
  +
|damage1 =10
  +
|hp1 =500
  +
|value1 =75
  +
|weight1 =3
  +
|name2 =Jingwei&#39;s shocksword
  +
|ap2 =28
  +
|attack shots/sec2 =2.3077
  +
|crit % mult2 =2
  +
|crit dmg2 =25
  +
|damage2 =35
  +
|effect2 =electrical
  +
|effect damage2 =+2
  +
|effect duration2 =5
  +
|dlc2 =fo3oa
  +
|hp2 =850
  +
|value2 =500
  +
|weight2 =3
  +
|name3 =Samurai&#39;s sword
  +
|ap3 =19
  +
|attack shots/sec3 =2.3077
  +
|crit % mult3 =2
  +
|crit dmg3 =40
  +
|damage3 =24
  +
|dlc3 =fo3mz
  +
|hp3 =1000
  +
|value3 =75
  +
|weight3 =3
  +
|name4 =Vampire&#39;s Edge
  +
|ap4 =28
  +
|attack shots/sec4 =2.3077
  +
|crit % mult4 =3
  +
|crit dmg4 =20
  +
|damage4 =15
  +
|hp4 =750
  +
|value4 =100
  +
|weight4 =1
  +
}}
   
 
==Location==
{{FO3 weapons}}
 
 
* After completing the [[Anchorage Reclamation simulation]] in ''Operation: Anchorage'', a sealed armory is unlocked in the [[Outcast outpost]] which contains several add-on exclusive weapons and armor. Jingwei's shocksword is in the cache located at the back of the room behind the [[winterized T-51b power armor]].
 
* The other location for this sword is right at the end of the simulation. It can be obtained by shooting it out of General Jingwei's hand and picking it up off the ground in the final fight of the simulation (see the [[Gary 23 glitch]] to be given a clear description on how to obtain the simulation version of this sword).
   
  +
==Notes==
{{Operation: Anchorage}}
 
 
* [[Critical Hit|Critical hit]] kills with this weapon cause a blue "electric vaporization" that was originally unique to critical hit kills performed by the [[Alien blaster (Fallout 3)|alien blaster]] and [[Firelance]].
 
* Followers will not equip Jingwei's shocksword, even if it has a higher damage rating than their default melee weapon. It cannot be reverse pick-pocketed onto another character, either. If a second copy is obtained from General Jingwei through the Gary glitch, then followers will equip that version of the sword from the simulation.
  +
* To make things easier, the sword can still be shot out of Jingwei's hand if the Lone Wanderer convinces him to kill himself through a Speech challenge.
  +
* If the blade near the base of the hilt is looked at very closely (with proper lighting), it is possible to see a faint upside down Soviet hammer and sickle emblem underneath what appear to be three faded five pointed stars, all of which are lined up in the fashion of the stars found on the Chinese officer's sword. (See Gallery for full image)
   
  +
==Bugs==
[[it:Spada folgorante di Jingwei]]
 
 
{{Platforms|pc,ps3,xbox360}} Holding or swinging the sword will not ignite gas leaks, but striking a character or creature while in the gas will. {{Verify|verified}}
  +
  +
==Gallery==
  +
<gallery widths=220>
  +
FO3 sealed armory3.jpg|Location in the [[Outcast outpost]]'s sealed armory
  +
FO3OA Shocksword texture file.jpg|Texture file showing the 3 stars and Soviet hammer & sickle
  +
</gallery>
  +
 
{{Navbox weapons FO3}}
 
{{Navbox Operation: Anchorage}}
   
 
[[Category:Operation: Anchorage weapons]]
 
[[Category:Operation: Anchorage weapons]]
[[Category:Melee Weapons]]
+
[[Category:Fallout 3 Melee Weapons skill weapons]]
[[Category:China]]
+
[[Category:Chinese materiel]]
  +
[[Category:Fallout 3 unique weapons]]
   
  +
[[de:Schockschwert von Jingwei]]
  +
[[es:Vara de descarga eléctrica de Jingwei]]
 
[[it:Spada folgorante di Jingwei]]
 
[[pl:Miecz elektryczny generała Jingwei]]
 
[[pl:Miecz elektryczny generała Jingwei]]
  +
[[ru:Электрический меч Циньвэя]]
  +
[[uk:Електричний меч Ціньвея]]

Revision as of 21:11, 11 September 2020

 
Gametitle-FO3 OA
Gametitle-FO3 OA

Jingwei's shocksword is a unique variant of the Chinese officer's sword found in the Fallout 3 add-on Operation: Anchorage.

Characteristics

Jingwei's shocksword is the personal weapon of General Jingwei, the military commander of the Chinese forces in Anchorage. It is available only through the Operation: Anchorage add-on. The sword's appearance is a cleaner version of the Chinese officer's sword, with a blue electrical current running up the side and a small switch on the handle, presumably for turning the electrical current on and off, although it has no function in-game.

The shocksword is made in the style of a Jian straight sword but with an integrated electric discharge device. Electrodes running across the blade release a powerful electric shock on contact with the target, both organic and synthetic. This unique weapon has been crafted with a lot of care and skill, exemplified by the insulated grip: It combines the symbols of ancient China (the lion) with the insignia of Communist China (hammer and sickle embedded near the hilt end of the blade).

In addition to its base damage of 35, it also deals 2 points of shock damage per second for 5 seconds, totaling 10 extra damage per hit. This effect is stacked with multiple successful strikes. The shocksword is one of the few weapons in the game that utilizes shock damage (not to be confused with the EMP damage dealt by pulse grenades).

Durability

Jingwei's shocksword can successfully strike about 486 times from full condition before breaking. Its durability is fairly low, being roughly half that of its variants. It can be repaired using standard Chinese officer's swords, or another unique variant, Vampire's Edge.

Variants

  • Chinese officer's sword - The common, non-unique version.
  • Vampire's Edge - The weakest of the Chinese officer's sword's unique variants, Vampire's Edge weighs only one pound, and is the only variant to use the regular sword's skin.
  • Samurai's sword Mothership Zeta (add-on) - An ancient weapon from Japan that deals an extra helping of damage on critical hits.
  • Cut content Clover's Cleaver - A Chinese officer's sword that was cut from the base game. It was intended to be used by Clover and was to be the evil follower's unique weapon, much like Fawkes' super sledge and Butch's Toothpick were for the other Karma levels.
  • Cut content Katana Mothership Zeta (add-on) - A variant of the samurai's sword that deals much less critical damage, but knocks foes down with critical hits.

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondEffect damage and durationAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratio
Chinese officer's sword 10
23.12.31x215280.7100037525
Jingwei's shocksword Operation: Anchorage (add-on)35
82.8+2Electrical/5s2.31x225282.94863500166.7
Samurai's sword Mothership Zeta (add-on)24
55.42.31x240192.583337525
Vampire's Edge 15
34.62.31x320281.110001100100
Note: Melee damage is doubled in V.A.T.S.

Location

  • After completing the Anchorage Reclamation simulation in Operation: Anchorage, a sealed armory is unlocked in the Outcast outpost which contains several add-on exclusive weapons and armor. Jingwei's shocksword is in the cache located at the back of the room behind the winterized T-51b power armor.
  • The other location for this sword is right at the end of the simulation. It can be obtained by shooting it out of General Jingwei's hand and picking it up off the ground in the final fight of the simulation (see the Gary 23 glitch to be given a clear description on how to obtain the simulation version of this sword).

Notes

  • Critical hit kills with this weapon cause a blue "electric vaporization" that was originally unique to critical hit kills performed by the alien blaster and Firelance.
  • Followers will not equip Jingwei's shocksword, even if it has a higher damage rating than their default melee weapon. It cannot be reverse pick-pocketed onto another character, either. If a second copy is obtained from General Jingwei through the Gary glitch, then followers will equip that version of the sword from the simulation.
  • To make things easier, the sword can still be shot out of Jingwei's hand if the Lone Wanderer convinces him to kill himself through a Speech challenge.
  • If the blade near the base of the hilt is looked at very closely (with proper lighting), it is possible to see a faint upside down Soviet hammer and sickle emblem underneath what appear to be three faded five pointed stars, all of which are lined up in the fashion of the stars found on the Chinese officer's sword. (See Gallery for full image)

Bugs

PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Holding or swinging the sword will not ignite gas leaks, but striking a character or creature while in the gas will. [verified]

Gallery