Peace'n Hugs (talk | contribs) (→Bugs) |
(→Variants: the samurai sword isn't more durable, it actually breaks quicker.) |
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|weight =3 |
|weight =3 |
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|value =500 |
|value =500 |
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− | |baseid ={{DLC ID|00c07c}}<br />{{DLC ID|00b554}}(sim version) |
+ | |baseid ={{DLC ID|00c07c}}<br />{{DLC ID|00b554}} (sim version) |
}}{{Games|FO3OA}} |
}}{{Games|FO3OA}} |
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==Characteristics== |
==Characteristics== |
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− | + | Jingwei's shocksword is the personal weapon of [[Jingwei|General Jingwei]], the military commander of the [[China|Chinese]] [[People's Liberation Army|forces]] in [[Anchorage]]. It is available only through the ''Operation: Anchorage'' add-on. The sword's appearance is a cleaner version of the [[Chinese officer's sword]], with a blue electrical current running up the side and a small switch on the handle, presumably for turning the electrical current on and off, although it has no function in-game. |
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+ | The shocksword is made in the style of a [[wikipedia:Jian|Jian]] straight sword but with an integrated electric discharge device. Electrodes running across the blade release a powerful electric shock on contact with the target, both organic and synthetic. This unique weapon has been crafted with a lot of care and skill, exemplified by the insulated grip: It combines the symbols of ancient China (the lion) with the insignia of [[People's Republic of China|Communist China]] (hammer and sickle embedded near the hilt end of the blade). |
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− | The shocksword is tied with the [[Shishkebab (Fallout 3)|Shishkebab]] for the second most damaging melee weapon, right behind [[The Mauler]] (unless the [[Pyromaniac]] perk is active, in which case the Shishkebab becomes 50% more powerful). |
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+ | |||
+ | In addition to its base damage of 35, it also deals 2 points of shock damage per second for 5 seconds, totaling 10 extra damage per hit. This effect is stacked with multiple successful strikes. The shocksword is one of the few weapons in the game that utilizes shock damage (not to be confused with the EMP damage dealt by [[Pulse grenade (Fallout 3)|pulse grenades]]). |
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===Durability=== |
===Durability=== |
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− | Jingwei's shocksword can successfully strike about 486 times from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking. |
+ | Jingwei's shocksword can successfully strike about 486 times from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking. Its durability is fairly low, being roughly half that of its variants. It can be repaired using standard Chinese officer's swords, or another unique variant, [[Vampire's Edge]]. |
==Variants== |
==Variants== |
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− | * [[Chinese officer's sword]] |
+ | * [[Chinese officer's sword (Fallout 3)|Chinese officer's sword]] - The common, non-unique version. |
− | * [[Vampire's Edge]] - The weakest of the Chinese officer's sword variants, Vampire's Edge weighs only one pound, and is the only variant to use the regular sword's skin. |
+ | * [[Vampire's Edge]] - The weakest of the Chinese officer's sword's unique variants, Vampire's Edge weighs only one pound, and is the only variant to use the regular sword's skin. |
− | * [[Samurai's sword]] {{ |
+ | * [[Samurai's sword]] {{Icon|FO3MZ|link=Mothership Zeta (add-on)}} - An ancient weapon from [[Japan]] that deals an extra helping of damage on critical hits. |
⚫ | * {{cut}} [[Clover's Cleaver]] - A Chinese officer's sword that was [[Fallout 3 cut content|cut]] from the base game. It was intended to be used by [[Clover]] and was to be the evil [[Fallout 3 companions|follower]]'s unique weapon, much like [[Fawkes' super sledge]] and [[Butch's Toothpick]] were for the other Karma levels. |
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− | {{FO3CC}} |
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⚫ | |||
⚫ | * [[Clover's Cleaver]] - A Chinese officer's sword that was [[Fallout 3 cut |
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⚫ | |||
− | {{FO3CC|end}} |
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===Comparison=== |
===Comparison=== |
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* Followers will not equip Jingwei's shocksword, even if it has a higher damage rating than their default melee weapon. It cannot be reverse pick-pocketed onto another character, either. If a second copy is obtained from General Jingwei through the Gary glitch, then followers will equip that version of the sword from the simulation. |
* Followers will not equip Jingwei's shocksword, even if it has a higher damage rating than their default melee weapon. It cannot be reverse pick-pocketed onto another character, either. If a second copy is obtained from General Jingwei through the Gary glitch, then followers will equip that version of the sword from the simulation. |
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* To make things easier, the sword can still be shot out of Jingwei's hand if the Lone Wanderer convinces him to kill himself through a Speech challenge. |
* To make things easier, the sword can still be shot out of Jingwei's hand if the Lone Wanderer convinces him to kill himself through a Speech challenge. |
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− | * If the blade near the base of the hilt is looked at very closely (with proper lighting), it is possible to see a faint upside down Soviet hammer and sickle emblem underneath what appear to be three faded five pointed stars, all of which are lined up in the fashion of the stars found on the Chinese officer's sword. |
+ | * If the blade near the base of the hilt is looked at very closely (with proper lighting), it is possible to see a faint upside down Soviet hammer and sickle emblem underneath what appear to be three faded five pointed stars, all of which are lined up in the fashion of the stars found on the Chinese officer's sword. (See Gallery for full image) |
==Bugs== |
==Bugs== |
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− | {{Platforms| |
+ | {{Platforms|pc,ps3,xbox360}} Holding or swinging the sword will not ignite gas leaks, but striking a character or creature while in the gas will. {{Verify|verified}} |
==Gallery== |
==Gallery== |
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− | <gallery> |
+ | <gallery widths=220> |
− | FO3 sealed armory3.jpg| |
+ | FO3 sealed armory3.jpg|Location in the [[Outcast outpost]]'s sealed armory |
+ | FO3OA Shocksword texture file.jpg|Texture file showing the 3 stars and Soviet hammer & sickle |
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</gallery> |
</gallery> |
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[[Category:Operation: Anchorage weapons]] |
[[Category:Operation: Anchorage weapons]] |
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[[Category:Fallout 3 Melee Weapons skill weapons]] |
[[Category:Fallout 3 Melee Weapons skill weapons]] |
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− | [[Category: |
+ | [[Category:Chinese materiel]] |
[[Category:Fallout 3 unique weapons]] |
[[Category:Fallout 3 unique weapons]] |
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[[de:Schockschwert von Jingwei]] |
[[de:Schockschwert von Jingwei]] |
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− | [[ |
+ | [[es:Vara de descarga eléctrica de Jingwei]] |
[[it:Spada folgorante di Jingwei]] |
[[it:Spada folgorante di Jingwei]] |
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+ | [[pl:Miecz elektryczny generała Jingwei]] |
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[[ru:Электрический меч Циньвэя]] |
[[ru:Электрический меч Циньвэя]] |
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+ | [[uk:Електричний меч Ціньвея]] |
Revision as of 21:11, 11 September 2020
Jingwei's shocksword is a unique variant of the Chinese officer's sword found in the Fallout 3 add-on Operation: Anchorage.
Characteristics
Jingwei's shocksword is the personal weapon of General Jingwei, the military commander of the Chinese forces in Anchorage. It is available only through the Operation: Anchorage add-on. The sword's appearance is a cleaner version of the Chinese officer's sword, with a blue electrical current running up the side and a small switch on the handle, presumably for turning the electrical current on and off, although it has no function in-game.
The shocksword is made in the style of a Jian straight sword but with an integrated electric discharge device. Electrodes running across the blade release a powerful electric shock on contact with the target, both organic and synthetic. This unique weapon has been crafted with a lot of care and skill, exemplified by the insulated grip: It combines the symbols of ancient China (the lion) with the insignia of Communist China (hammer and sickle embedded near the hilt end of the blade).
In addition to its base damage of 35, it also deals 2 points of shock damage per second for 5 seconds, totaling 10 extra damage per hit. This effect is stacked with multiple successful strikes. The shocksword is one of the few weapons in the game that utilizes shock damage (not to be confused with the EMP damage dealt by pulse grenades).
Durability
Jingwei's shocksword can successfully strike about 486 times from full condition before breaking. Its durability is fairly low, being roughly half that of its variants. It can be repaired using standard Chinese officer's swords, or another unique variant, Vampire's Edge.
Variants
- Chinese officer's sword - The common, non-unique version.
- Vampire's Edge - The weakest of the Chinese officer's sword's unique variants, Vampire's Edge weighs only one pound, and is the only variant to use the regular sword's skin.
- Samurai's sword - An ancient weapon from Japan that deals an extra helping of damage on critical hits.
- Clover's Cleaver - A Chinese officer's sword that was cut from the base game. It was intended to be used by Clover and was to be the evil follower's unique weapon, much like Fawkes' super sledge and Butch's Toothpick were for the other Karma levels.
- Katana - A variant of the samurai's sword that deals much less critical damage, but knocks foes down with critical hits.
Comparison
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Chinese officer's sword | 10 | 23.1 | 2.31 | x2 | 15 | 28 | 0.7 | 1000 | 3 | 75 | 25 | |
Jingwei's shocksword | 35 | 82.8 | +2/5s | 2.31 | x2 | 25 | 28 | 2.9 | 486 | 3 | 500 | 166.7 |
Samurai's sword | 24 | 55.4 | 2.31 | x2 | 40 | 19 | 2.5 | 833 | 3 | 75 | 25 | |
Vampire's Edge | 15 | 34.6 | 2.31 | x3 | 20 | 28 | 1.1 | 1000 | 1 | 100 | 100 |
- Note: Melee damage is doubled in V.A.T.S.
Location
- After completing the Anchorage Reclamation simulation in Operation: Anchorage, a sealed armory is unlocked in the Outcast outpost which contains several add-on exclusive weapons and armor. Jingwei's shocksword is in the cache located at the back of the room behind the winterized T-51b power armor.
- The other location for this sword is right at the end of the simulation. It can be obtained by shooting it out of General Jingwei's hand and picking it up off the ground in the final fight of the simulation (see the Gary 23 glitch to be given a clear description on how to obtain the simulation version of this sword).
Notes
- Critical hit kills with this weapon cause a blue "electric vaporization" that was originally unique to critical hit kills performed by the alien blaster and Firelance.
- Followers will not equip Jingwei's shocksword, even if it has a higher damage rating than their default melee weapon. It cannot be reverse pick-pocketed onto another character, either. If a second copy is obtained from General Jingwei through the Gary glitch, then followers will equip that version of the sword from the simulation.
- To make things easier, the sword can still be shot out of Jingwei's hand if the Lone Wanderer convinces him to kill himself through a Speech challenge.
- If the blade near the base of the hilt is looked at very closely (with proper lighting), it is possible to see a faint upside down Soviet hammer and sickle emblem underneath what appear to be three faded five pointed stars, all of which are lined up in the fashion of the stars found on the Chinese officer's sword. (See Gallery for full image)
Bugs
Holding or swinging the sword will not ignite gas leaks, but striking a character or creature while in the gas will. [verified]
Gallery
|