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− | {{ |
+ | {{Infobox weapon gamebryo |
+ | |games =FO3OA |
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− | |Unique=yes |
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+ | |type =unique melee |
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− | | |
+ | |image =Jingwei's Shock Sword.png |
− | |Weaponname={{PAGENAME}} |
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+ | |icon =Chinese sword icon.png |
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− | | |
+ | |skill =Melee Weapons |
− | |Damage=35 +2/5sec |
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+ | |damage =35 |
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− | |DmgHit=35 |
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+ | |crit % mult =2 |
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− | |DPS=80 |
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+ | |crit dmg =25 |
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− | |CritMult=2 |
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+ | |attack shots/sec=2.3077 |
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− | |AP=28 |
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+ | |perk1 =Bloody Mess (perk) |
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− | |HP=850 |
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+ | |perk1 mult =0.05 |
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− | |Damagetype=[[Melee]] |
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+ | |perk1 eff mult =0.05 |
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− | |Weight=3 |
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+ | |perk2 =Ghoul Ecology |
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− | |Cost=500 |
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+ | |perk2 add =5 |
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− | |baseid=xx00C07C{{DLC ID}} |
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+ | |perk2 eff add =5 |
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+ | |effect damage =2 |
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+ | |effect duration =5 |
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+ | |ap =28 |
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+ | |hp =850 |
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+ | |repair =[[Chinese officer's sword]]s |
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+ | |weight =3 |
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+ | |value =500 |
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+ | |baseid ={{DLC ID|00c07c}}<br />{{DLC ID|00b554}} (sim version) |
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}}{{Games|FO3OA}} |
}}{{Games|FO3OA}} |
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− | '''Jingwei's |
+ | '''Jingwei's shocksword''' is a [[Fallout 3 unique weapons|unique variant]] of the [[Chinese officer's sword]] found in the ''[[Fallout 3]]'' [[Fallout 3 add-ons|add-on]] ''[[Operation: Anchorage (add-on)|Operation: Anchorage]]''. |
+ | |||
+ | ==Characteristics== |
||
+ | Jingwei's shocksword is wielded by the military commander of the [[China|Chinese]] [[People's Liberation Army|forces]] in [[Anchorage]], [[Jingwei|General Jingwei]]. It is available only through the ''Operation: Anchorage'' add-on. The sword's appearance is a cleaner version of the [[Chinese officer's sword]], with a blue electrical current running up the side and a small switch on the handle, presumably for turning the electrical current on and off, although it has no function in-game. |
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+ | |||
+ | In addition to its base damage of 35, it also deals 2 points of shock damage per second for 5 seconds, totaling 10 extra damage per hit. This effect is stacked with multiple successful strikes. The shocksword is one of the few weapons in the game that utilizes shock damage (not to be confused with the EMP damage dealt by [[Pulse grenade (Fallout 3)|pulse grenades]]), the only others being the [[Tesla cannon (Broken Steel)|Tesla cannon]] and the [[shock baton]]. |
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+ | |||
+ | Its durability is fairly low, being roughly half that of its variants, and even slightly less than that of the common [[Knife (Fallout 3)|knife]]. It can be repaired using standard Chinese officer's swords, or another unique variant, [[Vampire's Edge]]. |
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+ | |||
+ | The shocksword is tied with the [[Shishkebab (Fallout 3)|Shishkebab]] for the second most damaging melee weapon, right behind [[The Mauler]] (unless the [[Pyromaniac]] perk is active, in which case the Shishkebab becomes 50% more powerful). |
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+ | |||
+ | ===Durability=== |
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+ | Jingwei's shocksword can successfully strike about 486 times from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking. |
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+ | |||
+ | ==Variants== |
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+ | * [[Chinese officer's sword]] |
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+ | * [[Vampire's Edge]] - The weakest of the Chinese officer's sword variants, Vampire's Edge weighs only one pound, and is the only variant to use the regular sword's skin. |
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+ | * [[Samurai's sword]] {{Icon|FO3MZ|link=Mothership Zeta (add-on)}} - An ancient weapon from [[Japan]] that deals an extra helping of damage on critical hits, and is much more durable than the standard sword. |
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+ | {{FO3CC}} |
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+ | * [[Clover's Cleaver]] - A Chinese officer's sword that was [[Fallout 3 cut items|cut]] from the base game. It was intended to be used by [[Clover]] and was to be the evil [[Fallout 3 companions|follower]]'s unique weapon, much like [[Fawkes' super sledge]] and [[Butch's Toothpick]] were for the other Karma levels. |
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+ | * [[Katana (Mothership Zeta)|Katana]] {{Icon|FO3MZ|link=Mothership Zeta (add-on)}} - A variant of the samurai's sword that deals much less critical damage, but knocks foes down with critical hits. |
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+ | {{FO3CC|end}} |
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+ | |||
+ | ===Comparison=== |
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+ | {{Weapon comparison table |
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+ | |game =FO3 |
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+ | |skill =melee weapons |
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+ | |name1 =Chinese officer's sword |
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+ | |ap1 =28 |
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+ | |attack shots/sec1 =2.3077 |
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+ | |crit % mult1 =2 |
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+ | |crit dmg1 =15 |
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+ | |damage1 =10 |
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+ | |hp1 =500 |
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+ | |value1 =75 |
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+ | |weight1 =3 |
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+ | |name2 =Jingwei's shocksword |
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+ | |ap2 =28 |
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+ | |attack shots/sec2 =2.3077 |
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+ | |crit % mult2 =2 |
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+ | |crit dmg2 =25 |
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+ | |damage2 =35 |
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+ | |effect2 =electrical |
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+ | |effect damage2 =+2 |
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+ | |effect duration2 =5 |
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+ | |dlc2 =fo3oa |
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+ | |hp2 =850 |
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+ | |value2 =500 |
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+ | |weight2 =3 |
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+ | |name3 =Samurai's sword |
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+ | |ap3 =19 |
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+ | |attack shots/sec3 =2.3077 |
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+ | |crit % mult3 =2 |
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+ | |crit dmg3 =40 |
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+ | |damage3 =24 |
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+ | |dlc3 =fo3mz |
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+ | |hp3 =1000 |
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+ | |value3 =75 |
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+ | |weight3 =3 |
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+ | |name4 =Vampire's Edge |
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+ | |ap4 =28 |
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+ | |attack shots/sec4 =2.3077 |
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+ | |crit % mult4 =3 |
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+ | |crit dmg4 =20 |
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+ | |damage4 =15 |
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+ | |hp4 =750 |
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+ | |value4 =100 |
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+ | |weight4 =1 |
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+ | }} |
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==Location== |
==Location== |
||
− | After completing the [[Anchorage Reclamation simulation]] in ''Operation: Anchorage'', a sealed armory is unlocked in the [[Outcast |
+ | * After completing the [[Anchorage Reclamation simulation]] in ''Operation: Anchorage'', a sealed armory is unlocked in the [[Outcast outpost]] which contains several add-on exclusive weapons and armor. Jingwei's shocksword is in the cache located at the back of the room behind the [[winterized T-51b power armor]]. |
+ | * The other location for this sword is right at the end of the simulation. It can be obtained by shooting it out of General Jingwei's hand and picking it up off the ground in the final fight of the simulation (see the [[Gary 23 glitch]] to be given a clear description on how to obtain the simulation version of this sword). |
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==Notes== |
==Notes== |
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⚫ | |||
− | * It is possible to have 2 {{PAGENAME}}s outside the simulation (1 being from the VSS Armory). This is possible by exploiting a glitch that allows the player to take out equipment from the simulation during 'Paving the Way' quest until the end. To get the first copy, shoot it out of general [[Jingwei]]'s hand and pick it up, then do the ''Operation: Anchorage'' glitch to bring it back to the Outpost. For details on the glitch, see [[Operation: Anchorage#Glitches|''Operation: Anchorage'' glitches]] |
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⚫ | * Followers will not equip Jingwei's shocksword, even if it has a higher damage rating than their default melee weapon. It cannot be reverse pick-pocketed onto another character, either. If a second copy is obtained from General Jingwei through the Gary glitch, then followers will equip that version of the sword from the simulation. |
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⚫ | |||
+ | * To make things easier, the sword can still be shot out of Jingwei's hand if the Lone Wanderer convinces him to kill himself through a Speech challenge. |
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⚫ | |||
+ | * If the blade near the base of the hilt is looked at very closely (with proper lighting), it is possible to see a faint upside down Soviet hammer and sickle emblem underneath what appear to be three faded five pointed stars, all of which are lined up in the fashion of the stars found on the Chinese officer's sword. |
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− | * The only noticable visual difference between this and the normal [[Chinese Officer's Sword]] and its unique counterpart, the [[Vampire's Edge]], is that the pattern on the blade is three stars instead of a ridged line. |
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+ | |||
− | * The sword's soft electric glow may raise an enemy's awareness of a sneaking player. The [[Shishkebab]] is known to have the same effect while flaming. |
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− | * Out of the simulation, this weapon works great with the [[Chinese Stealth Armor]] for the sneaky strikes that kill in one hit with most humans |
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− | * Killing most ghouls, and [[Super mutant]]s ([[Super Mutant Behemoth]]s need verification as well as NPCs) will cause their head to explode immediately after death (excluding [[Critical Hit]]s) |
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==Bugs== |
==Bugs== |
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+ | {{Platforms|pc,ps3,xbox360}} Holding or swinging the sword will not ignite gas leaks, but striking a character or creature while in the gas will. {{Verify|verified}} |
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− | * Its is possible to pick-pocket and reverse pick-pocket ash piles. Critical hits with this weapon (as noted above) will cause the enemy to incinerate and turn into an "Ash Pile". When you return later to the area (such as anywhere the enemies respawn) you can use these ash piles to pick-pocket and reverse pick-pocket the enemy that is "associated" with that ash pile. If you choose to reverse pick-pocket a live grenade/mine in this manner it will cause this ash pile and possibly others in the area to become non-active. |
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− | == |
+ | ==Gallery== |
+ | <gallery widths=220> |
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− | [[Video:Jingwei's Shocksword|thumb|left|Obtaining the Jingwei's Shocksword]] |
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+ | FO3 sealed armory3.jpg|Location in the [[Outcast outpost]]'s sealed armory |
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− | <div> |
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+ | </gallery> |
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− | <youtube width="500" height="300">9TGqSX-UqtU</youtube> |
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− | </div> |
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− | {{ |
+ | {{Navbox weapons FO3}} |
− | {{Operation: Anchorage}} |
+ | {{Navbox Operation: Anchorage}} |
[[Category:Operation: Anchorage weapons]] |
[[Category:Operation: Anchorage weapons]] |
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− | [[Category:Melee Weapons]] |
+ | [[Category:Fallout 3 Melee Weapons skill weapons]] |
[[Category:China]] |
[[Category:China]] |
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+ | [[Category:Fallout 3 unique weapons]] |
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+ | |||
+ | [[de:Schockschwert von Jingwei]] |
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+ | [[es:Vara de descarga eléctrica de Jingwei]] |
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+ | [[it:Spada folgorante di Jingwei]] |
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+ | [[pl:Miecz elektryczny generała Jingwei]] |
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+ | [[ru:Электрический меч Циньвэя]] |
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+ | [[uk:Електричний меч Ціньвея]] |
Revision as of 15:55, 19 December 2019
Jingwei's shocksword is a unique variant of the Chinese officer's sword found in the Fallout 3 add-on Operation: Anchorage.
Characteristics
Jingwei's shocksword is wielded by the military commander of the Chinese forces in Anchorage, General Jingwei. It is available only through the Operation: Anchorage add-on. The sword's appearance is a cleaner version of the Chinese officer's sword, with a blue electrical current running up the side and a small switch on the handle, presumably for turning the electrical current on and off, although it has no function in-game.
In addition to its base damage of 35, it also deals 2 points of shock damage per second for 5 seconds, totaling 10 extra damage per hit. This effect is stacked with multiple successful strikes. The shocksword is one of the few weapons in the game that utilizes shock damage (not to be confused with the EMP damage dealt by pulse grenades), the only others being the Tesla cannon and the shock baton.
Its durability is fairly low, being roughly half that of its variants, and even slightly less than that of the common knife. It can be repaired using standard Chinese officer's swords, or another unique variant, Vampire's Edge.
The shocksword is tied with the Shishkebab for the second most damaging melee weapon, right behind The Mauler (unless the Pyromaniac perk is active, in which case the Shishkebab becomes 50% more powerful).
Durability
Jingwei's shocksword can successfully strike about 486 times from full condition before breaking.
Variants
- Chinese officer's sword
- Vampire's Edge - The weakest of the Chinese officer's sword variants, Vampire's Edge weighs only one pound, and is the only variant to use the regular sword's skin.
- Samurai's sword - An ancient weapon from Japan that deals an extra helping of damage on critical hits, and is much more durable than the standard sword.
The following is based on Fallout 3 cut content. |
- Clover's Cleaver - A Chinese officer's sword that was cut from the base game. It was intended to be used by Clover and was to be the evil follower's unique weapon, much like Fawkes' super sledge and Butch's Toothpick were for the other Karma levels.
- Katana - A variant of the samurai's sword that deals much less critical damage, but knocks foes down with critical hits.
End of information based on Fallout 3 cut content |
Comparison
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Chinese officer's sword | 10 | 23.1 | 2.31 | x2 | 15 | 28 | 0.7 | 1000 | 3 | 75 | 25 | |
Jingwei's shocksword | 35 | 82.8 | +2/5s | 2.31 | x2 | 25 | 28 | 2.9 | 486 | 3 | 500 | 166.7 |
Samurai's sword | 24 | 55.4 | 2.31 | x2 | 40 | 19 | 2.5 | 833 | 3 | 75 | 25 | |
Vampire's Edge | 15 | 34.6 | 2.31 | x3 | 20 | 28 | 1.1 | 1000 | 1 | 100 | 100 |
- Note: Melee damage is doubled in V.A.T.S.
Location
- After completing the Anchorage Reclamation simulation in Operation: Anchorage, a sealed armory is unlocked in the Outcast outpost which contains several add-on exclusive weapons and armor. Jingwei's shocksword is in the cache located at the back of the room behind the winterized T-51b power armor.
- The other location for this sword is right at the end of the simulation. It can be obtained by shooting it out of General Jingwei's hand and picking it up off the ground in the final fight of the simulation (see the Gary 23 glitch to be given a clear description on how to obtain the simulation version of this sword).
Notes
- Critical hit kills with this weapon cause a blue "electric vaporization" that was originally unique to critical hit kills performed by the alien blaster and Firelance.
- Followers will not equip Jingwei's shocksword, even if it has a higher damage rating than their default melee weapon. It cannot be reverse pick-pocketed onto another character, either. If a second copy is obtained from General Jingwei through the Gary glitch, then followers will equip that version of the sword from the simulation.
- To make things easier, the sword can still be shot out of Jingwei's hand if the Lone Wanderer convinces him to kill himself through a Speech challenge.
- If the blade near the base of the hilt is looked at very closely (with proper lighting), it is possible to see a faint upside down Soviet hammer and sickle emblem underneath what appear to be three faded five pointed stars, all of which are lined up in the fashion of the stars found on the Chinese officer's sword.
Bugs
Holding or swinging the sword will not ignite gas leaks, but striking a character or creature while in the gas will. [verified]
Gallery
|