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{{Infobox weapon gamebryo |
{{Infobox weapon gamebryo |
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− | | |
+ | |games =FO3OA |
− | |type =melee |
+ | |type =unique melee |
⚫ | |||
⚫ | |||
|image =Jingwei's Shock Sword.png |
|image =Jingwei's Shock Sword.png |
||
|icon =Chinese sword icon.png |
|icon =Chinese sword icon.png |
||
|skill =Melee Weapons |
|skill =Melee Weapons |
||
|damage =35 |
|damage =35 |
||
− | |crit% |
+ | |crit % mult =2 |
− | | |
+ | |crit dmg =25 |
− | | |
+ | |attack shots/sec=2.3077 |
− | |perk1 =Bloody Mess |
+ | |perk1 =Bloody Mess (perk) |
− | | |
+ | |perk1 mult =0.05 |
− | | |
+ | |perk1 eff mult =0.05 |
|perk2 =Ghoul Ecology |
|perk2 =Ghoul Ecology |
||
− | | |
+ | |perk2 add =5 |
− | | |
+ | |perk2 eff add =5 |
− | | |
+ | |effect damage =2 |
+ | |effect duration =5 |
||
− | |effectduration =5 |
||
|ap =28 |
|ap =28 |
||
|hp =850 |
|hp =850 |
||
Line 24: | Line 22: | ||
|weight =3 |
|weight =3 |
||
|value =500 |
|value =500 |
||
− | |baseid ={{DLC ID| |
+ | |baseid ={{DLC ID|00c07c}}<br />{{DLC ID|00b554}} (sim version) |
}}{{Games|FO3OA}} |
}}{{Games|FO3OA}} |
||
− | '''Jingwei's |
+ | '''Jingwei's shocksword''' is a [[Fallout 3 unique weapons|unique variant]] of the [[Chinese officer's sword]] found in the ''[[Fallout 3]]'' [[Fallout 3 add-ons|add-on]] ''[[Operation: Anchorage (add-on)|Operation: Anchorage]]''. |
==Characteristics== |
==Characteristics== |
||
− | + | Jingwei's shocksword is wielded by the military commander of the [[China|Chinese]] [[People's Liberation Army|forces]] in [[Anchorage]], [[Jingwei|General Jingwei]]. It is available only through the ''Operation: Anchorage'' add-on. The sword's appearance is a cleaner version of the [[Chinese officer's sword]], with a blue electrical current running up the side and a small switch on the handle, presumably for turning the electrical current on and off, although it has no function in-game. |
|
+ | In addition to its base damage of 35, it also deals 2 points of shock damage per second for 5 seconds, totaling 10 extra damage per hit. This effect is stacked with multiple successful strikes. The shocksword is one of the few weapons in the game that utilizes shock damage (not to be confused with the EMP damage dealt by [[Pulse grenade (Fallout 3)|pulse grenades]]), the only others being the [[Tesla cannon (Broken Steel)|Tesla cannon]] and the [[shock baton]]. |
||
⚫ | |||
+ | |||
+ | Its durability is fairly low, being roughly half that of its variants, and even slightly less than that of the common [[Knife (Fallout 3)|knife]]. It can be repaired using standard Chinese officer's swords, or another unique variant, [[Vampire's Edge]]. |
||
+ | |||
⚫ | |||
+ | |||
+ | ===Durability=== |
||
+ | Jingwei's shocksword can successfully strike about 486 times from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking. |
||
==Variants== |
==Variants== |
||
* [[Chinese officer's sword]] |
* [[Chinese officer's sword]] |
||
* [[Vampire's Edge]] - The weakest of the Chinese officer's sword variants, Vampire's Edge weighs only one pound, and is the only variant to use the regular sword's skin. |
* [[Vampire's Edge]] - The weakest of the Chinese officer's sword variants, Vampire's Edge weighs only one pound, and is the only variant to use the regular sword's skin. |
||
− | * [[Samurai's sword]] {{ |
+ | * [[Samurai's sword]] {{Icon|FO3MZ|link=Mothership Zeta (add-on)}} - An ancient weapon from [[Japan]] that deals an extra helping of damage on critical hits, and is much more durable than the standard sword. |
{{FO3CC}} |
{{FO3CC}} |
||
− | * [[Clover's |
+ | * [[Clover's Cleaver]] - A Chinese officer's sword that was [[Fallout 3 cut items|cut]] from the base game. It was intended to be used by [[Clover]] and was to be the evil [[Fallout 3 companions|follower]]'s unique weapon, much like [[Fawkes' super sledge]] and [[Butch's Toothpick]] were for the other Karma levels. |
− | * [[Katana]] {{ |
+ | * [[Katana (Mothership Zeta)|Katana]] {{Icon|FO3MZ|link=Mothership Zeta (add-on)}} - A variant of the samurai's sword that deals much less critical damage, but knocks foes down with critical hits. |
{{FO3CC|end}} |
{{FO3CC|end}} |
||
+ | ===Comparison=== |
||
− | The following table compares the Chinese officer's sword and its unique variants. |
||
+ | {{Weapon comparison table |
||
− | |||
⚫ | |||
− | {| class="va-table va-table-center" |
||
+ | |skill =melee weapons |
||
− | ! NAME |
||
⚫ | |||
− | ! DMG |
||
+ | |ap1 =28 |
||
− | ! CRIT % MULT |
||
+ | |attack shots/sec1 =2.3077 |
||
− | ! CRIT DMG |
||
+ | |crit % mult1 =2 |
||
− | ! AP |
||
+ | |crit dmg1 =15 |
||
− | ! HP |
||
+ | |damage1 =10 |
||
− | ! WG |
||
+ | |hp1 =500 |
||
− | ! VAL |
||
+ | |value1 =75 |
||
− | |||
+ | |weight1 =3 |
||
− | |- |
||
⚫ | |||
⚫ | |||
+ | |ap2 =28 |
||
− | | 10 |
||
+ | |attack shots/sec2 =2.3077 |
||
− | | 2 |
||
+ | |crit % mult2 =2 |
||
− | | 15 |
||
+ | |crit dmg2 =25 |
||
− | | 28 |
||
+ | |damage2 =35 |
||
− | | 500 |
||
+ | |effect2 =electrical |
||
− | | 3 |
||
+ | |effect damage2 =+2 |
||
− | | 75 |
||
+ | |effect duration2 =5 |
||
− | |||
+ | |dlc2 =fo3oa |
||
− | |- |
||
+ | |hp2 =850 |
||
− | | [[Vampire's Edge]] |
||
+ | |value2 =500 |
||
− | | 15 |
||
+ | |weight2 =3 |
||
− | | 3 |
||
+ | |name3 =Samurai's sword |
||
− | | 20 |
||
+ | |ap3 =19 |
||
− | | 28 |
||
+ | |attack shots/sec3 =2.3077 |
||
− | | 750 |
||
+ | |crit % mult3 =2 |
||
− | | 1 |
||
+ | |crit dmg3 =40 |
||
− | | 100 |
||
+ | |damage3 =24 |
||
− | |||
+ | |dlc3 =fo3mz |
||
− | |-style="background:#E8E8A2;" |
||
+ | |hp3 =1000 |
||
− | | Jingwei's Shocksword |
||
+ | |value3 =75 |
||
− | | 35 |
||
+ | |weight3 =3 |
||
− | | 2 |
||
+ | |name4 =Vampire's Edge |
||
− | | 25 |
||
+ | |ap4 =28 |
||
− | | 28 |
||
+ | |attack shots/sec4 =2.3077 |
||
− | | 850 |
||
+ | |crit % mult4 =3 |
||
− | | 3 |
||
+ | |crit dmg4 =20 |
||
− | | 500 |
||
+ | |damage4 =15 |
||
− | |||
+ | |hp4 =750 |
||
− | |- |
||
+ | |value4 =100 |
||
− | | [[Samurai's sword]] |
||
+ | |weight4 =1 |
||
− | | 24 |
||
⚫ | |||
− | | 2 |
||
− | | 40 |
||
− | | 19 |
||
− | | 1000 |
||
− | | 3 |
||
− | | 75 |
||
⚫ | |||
==Location== |
==Location== |
||
− | * After completing the [[Anchorage Reclamation simulation]] in ''Operation: Anchorage'', a sealed armory is unlocked in the [[Outcast |
+ | * After completing the [[Anchorage Reclamation simulation]] in ''Operation: Anchorage'', a sealed armory is unlocked in the [[Outcast outpost]] which contains several add-on exclusive weapons and armor. Jingwei's shocksword is in the cache located at the back of the room behind the [[winterized T-51b power armor]]. |
− | * The other location for this sword is right at the end of the simulation. |
+ | * The other location for this sword is right at the end of the simulation. It can be obtained by shooting it out of General Jingwei's hand and picking it up off the ground in the final fight of the simulation (see the [[Gary 23 glitch]] to be given a clear description on how to obtain the simulation version of this sword). |
− | * Another one is found in the ''testphil'' map by, carried by another [[Jingwei]]. Typing into the console "{{Console|coc testphil}}" will teleport you inside a room containing another [[Jingwei]]. Walking around the area makes your character lose player controls. In this case, type {{console|enableplayercontrols 1}} and you will be able to move around the cell. |
||
==Notes== |
==Notes== |
||
− | * [[Critical Hit|Critical hit]] kills with this weapon cause a blue "electric vaporization" that was originally unique to critical hit kills performed by the [[Alien blaster |
+ | * [[Critical Hit|Critical hit]] kills with this weapon cause a blue "electric vaporization" that was originally unique to critical hit kills performed by the [[Alien blaster (Fallout 3)|alien blaster]] and [[Firelance]]. |
− | * Followers will not equip Jingwei's |
+ | * Followers will not equip Jingwei's shocksword, even if it has a higher damage rating than their default melee weapon. It cannot be reverse pick-pocketed onto another character, either. If a second copy is obtained from General Jingwei through the Gary glitch, then followers will equip that version of the sword from the simulation. |
− | * To make things easier, the sword can still be shot out of Jingwei's hand if the |
+ | * To make things easier, the sword can still be shot out of Jingwei's hand if the Lone Wanderer convinces him to kill himself through a Speech challenge. |
− | * If |
+ | * If the blade near the base of the hilt is looked at very closely (with proper lighting), it is possible to see a faint upside down Soviet hammer and sickle emblem underneath what appear to be three faded five pointed stars, all of which are lined up in the fashion of the stars found on the Chinese officer's sword. |
==Bugs== |
==Bugs== |
||
− | + | {{Platforms|pc,ps3,xbox360}} Holding or swinging the sword will not ignite gas leaks, but striking a character or creature while in the gas will. {{Verify|verified}} |
|
+ | |||
+ | ==Gallery== |
||
+ | <gallery widths=220> |
||
+ | FO3 sealed armory3.jpg|Location in the [[Outcast outpost]]'s sealed armory |
||
+ | </gallery> |
||
{{Navbox weapons FO3}} |
{{Navbox weapons FO3}} |
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− | |||
{{Navbox Operation: Anchorage}} |
{{Navbox Operation: Anchorage}} |
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[[Category:Fallout 3 Melee Weapons skill weapons]] |
[[Category:Fallout 3 Melee Weapons skill weapons]] |
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[[Category:China]] |
[[Category:China]] |
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+ | [[Category:Fallout 3 unique weapons]] |
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− | [[ |
+ | [[de:Schockschwert von Jingwei]] |
+ | [[es:Vara de descarga eléctrica de Jingwei]] |
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[[it:Spada folgorante di Jingwei]] |
[[it:Spada folgorante di Jingwei]] |
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+ | [[pl:Miecz elektryczny generała Jingwei]] |
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− | [[ru:Шоковый меч Цзинвэя]] |
||
+ | [[ru:Электрический меч Циньвэя]] |
||
+ | [[uk:Електричний меч Ціньвея]] |
Revision as of 15:55, 19 December 2019
Jingwei's shocksword is a unique variant of the Chinese officer's sword found in the Fallout 3 add-on Operation: Anchorage.
Characteristics
Jingwei's shocksword is wielded by the military commander of the Chinese forces in Anchorage, General Jingwei. It is available only through the Operation: Anchorage add-on. The sword's appearance is a cleaner version of the Chinese officer's sword, with a blue electrical current running up the side and a small switch on the handle, presumably for turning the electrical current on and off, although it has no function in-game.
In addition to its base damage of 35, it also deals 2 points of shock damage per second for 5 seconds, totaling 10 extra damage per hit. This effect is stacked with multiple successful strikes. The shocksword is one of the few weapons in the game that utilizes shock damage (not to be confused with the EMP damage dealt by pulse grenades), the only others being the Tesla cannon and the shock baton.
Its durability is fairly low, being roughly half that of its variants, and even slightly less than that of the common knife. It can be repaired using standard Chinese officer's swords, or another unique variant, Vampire's Edge.
The shocksword is tied with the Shishkebab for the second most damaging melee weapon, right behind The Mauler (unless the Pyromaniac perk is active, in which case the Shishkebab becomes 50% more powerful).
Durability
Jingwei's shocksword can successfully strike about 486 times from full condition before breaking.
Variants
- Chinese officer's sword
- Vampire's Edge - The weakest of the Chinese officer's sword variants, Vampire's Edge weighs only one pound, and is the only variant to use the regular sword's skin.
- Samurai's sword - An ancient weapon from Japan that deals an extra helping of damage on critical hits, and is much more durable than the standard sword.
The following is based on Fallout 3 cut content. |
- Clover's Cleaver - A Chinese officer's sword that was cut from the base game. It was intended to be used by Clover and was to be the evil follower's unique weapon, much like Fawkes' super sledge and Butch's Toothpick were for the other Karma levels.
- Katana - A variant of the samurai's sword that deals much less critical damage, but knocks foes down with critical hits.
End of information based on Fallout 3 cut content |
Comparison
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Chinese officer's sword | 10 | 23.1 | 2.31 | x2 | 15 | 28 | 0.7 | 1000 | 3 | 75 | 25 | |
Jingwei's shocksword | 35 | 82.8 | +2/5s | 2.31 | x2 | 25 | 28 | 2.9 | 486 | 3 | 500 | 166.7 |
Samurai's sword | 24 | 55.4 | 2.31 | x2 | 40 | 19 | 2.5 | 833 | 3 | 75 | 25 | |
Vampire's Edge | 15 | 34.6 | 2.31 | x3 | 20 | 28 | 1.1 | 1000 | 1 | 100 | 100 |
- Note: Melee damage is doubled in V.A.T.S.
Location
- After completing the Anchorage Reclamation simulation in Operation: Anchorage, a sealed armory is unlocked in the Outcast outpost which contains several add-on exclusive weapons and armor. Jingwei's shocksword is in the cache located at the back of the room behind the winterized T-51b power armor.
- The other location for this sword is right at the end of the simulation. It can be obtained by shooting it out of General Jingwei's hand and picking it up off the ground in the final fight of the simulation (see the Gary 23 glitch to be given a clear description on how to obtain the simulation version of this sword).
Notes
- Critical hit kills with this weapon cause a blue "electric vaporization" that was originally unique to critical hit kills performed by the alien blaster and Firelance.
- Followers will not equip Jingwei's shocksword, even if it has a higher damage rating than their default melee weapon. It cannot be reverse pick-pocketed onto another character, either. If a second copy is obtained from General Jingwei through the Gary glitch, then followers will equip that version of the sword from the simulation.
- To make things easier, the sword can still be shot out of Jingwei's hand if the Lone Wanderer convinces him to kill himself through a Speech challenge.
- If the blade near the base of the hilt is looked at very closely (with proper lighting), it is possible to see a faint upside down Soviet hammer and sickle emblem underneath what appear to be three faded five pointed stars, all of which are lined up in the fashion of the stars found on the Chinese officer's sword.
Bugs
Holding or swinging the sword will not ignite gas leaks, but striking a character or creature while in the gas will. [verified]
Gallery
|