FANDOM


m (Removing project tag)
m
(34 intermediate revisions by 19 users not shown)
Line 1: Line 1:
 
 
{{Infobox weapon gamebryo
 
{{Infobox weapon gamebryo
 
|games =FO3OA
 
|games =FO3OA
Line 23: Line 22:
 
|weight =3
 
|weight =3
 
|value =500
 
|value =500
|baseid ={{DLC ID|00c07c}}<br />{{DLC ID|00b554}}(sim version)
+
|baseid ={{DLC ID|00c07c}}<br />{{DLC ID|00b554}} (sim version)
 
}}{{Games|FO3OA}}
 
}}{{Games|FO3OA}}
   
'''Jingwei's shocksword''' is a unique [[Chinese officer's sword]] found in the ''[[Fallout 3]]'' [[Fallout 3 add-ons|add-on]] ''[[Operation: Anchorage (add-on)|Operation: Anchorage]]''.
+
'''Jingwei's shocksword''' is a [[Fallout 3 unique weapons|unique variant]] of the [[Chinese officer's sword]] found in the ''[[Fallout 3]]'' [[Fallout 3 add-ons|add-on]] ''[[Operation: Anchorage (add-on)|Operation: Anchorage]]''.
   
 
==Characteristics==
 
==Characteristics==
Wielded by the commander of Chinese forces in Anchorage, [[General Jingwei]]. It is available only through the ''[[Operation: Anchorage (add-on)|Operation: Anchorage]]'' [[Fallout 3 add-ons|add-on]]. It can be repaired using standard Chinese officer's swords, or another unique variant, [[Vampire's Edge]]. It electrocutes its targets, providing a damage boost of 2 per second for 5 seconds, which overall results in 10 additional damage done. It deteriorates in condition fairly quickly, in comparison to its other variants. The sword is a cleaner version of the [[Chinese officer's sword]], with a blue electrical current running up the side and a small switch on the handle, for turning the electrical current on and off.
+
Jingwei's shocksword is wielded by the military commander of the [[China|Chinese]] [[People's Liberation Army|forces]] in [[Anchorage]], [[Jingwei|General Jingwei]]. It is available only through the ''Operation: Anchorage'' add-on. The sword's appearance is a cleaner version of the [[Chinese officer's sword]], with a blue electrical current running up the side and a small switch on the handle, presumably for turning the electrical current on and off, although it has no function in-game.
   
The shocksword is tied with the [[Shishkebab (Fallout 3)|Shishkebab]] for the second most damaging melee weapon, right behind [[The Mauler]] (unless the player has acquired the [[Pyromaniac]] perk, in which case the Shishkebab becomes 50% more powerful).
+
In addition to its base damage of 35, it also deals 2 points of shock damage per second for 5 seconds, totaling 10 extra damage per hit. This effect is stacked with multiple successful strikes. The shocksword is one of the few weapons in the game that utilizes shock damage (not to be confused with the EMP damage dealt by [[Pulse grenade (Fallout 3)|pulse grenades]]), the only others being the [[Tesla cannon (Fallout 3)|Tesla cannon]] and the [[shock baton]].
  +
  +
Its durability is fairly low, being roughly half that of its variants, and even slightly less than that of the common [[Knife (Fallout 3)|knife]]. It can be repaired using standard Chinese officer's swords, or another unique variant, [[Vampire's Edge]].
  +
  +
The shocksword is tied with the [[Shishkebab (Fallout 3)|Shishkebab]] for the second most damaging melee weapon, right behind [[The Mauler]] (unless the [[Pyromaniac]] perk is active, in which case the Shishkebab becomes 50% more powerful).
   
 
===Durability===
 
===Durability===
Line 39: Line 38:
 
* [[Chinese officer's sword]]
 
* [[Chinese officer's sword]]
 
* [[Vampire's Edge]] - The weakest of the Chinese officer's sword variants, Vampire's Edge weighs only one pound, and is the only variant to use the regular sword's skin.
 
* [[Vampire's Edge]] - The weakest of the Chinese officer's sword variants, Vampire's Edge weighs only one pound, and is the only variant to use the regular sword's skin.
* [[Samurai's sword]] {{icon|FO3MZ|link=Mothership Zeta (add-on)}} - An ancient weapon from Japan that deals an extra helping of damage on critical hits, and is much more durable than the standard sword.
+
* [[Samurai's sword]] {{Icon|FO3MZ|link=Mothership Zeta (add-on)}} - An ancient weapon from [[Japan]] that deals an extra helping of damage on critical hits, and is much more durable than the standard sword.
 
{{FO3CC}}
 
{{FO3CC}}
* [[Clover's cleaver]] - A Chinese officer's sword that was [[Fallout 3 cut items|cut]] from the base game. It was intended to be used by [[Clover]] and was to be the evil follower's unique weapon, much like [[Fawkes' super sledge]] and [[Butch's Toothpick]] were for the other Karma levels.
+
* [[Clover's Cleaver]] - A Chinese officer's sword that was [[Fallout 3 cut items|cut]] from the base game. It was intended to be used by [[Clover]] and was to be the evil [[Fallout 3 companions|follower]]'s unique weapon, much like [[Fawkes' super sledge]] and [[Butch's Toothpick]] were for the other Karma levels.
* [[Katana]] {{icon|FO3MZ|link=Mothership Zeta (add-on)}} - A variant of the samurai's sword that deals much less critical damage, but knocks foes down with critical hits.
+
* [[Katana (Mothership Zeta)|Katana]] {{Icon|FO3MZ|link=Mothership Zeta (add-on)}} - A variant of the samurai's sword that deals much less critical damage, but knocks foes down with critical hits.
 
{{FO3CC|end}}
 
{{FO3CC|end}}
   
Line 58: Line 57:
 
|value1 =75
 
|value1 =75
 
|weight1 =3
 
|weight1 =3
|name2 =Jingwei&#39;s Shocksword
+
|name2 =Jingwei&#39;s shocksword
 
|ap2 =28
 
|ap2 =28
 
|attack shots/sec2 =2.3077
 
|attack shots/sec2 =2.3077
Line 71: Line 70:
 
|value2 =500
 
|value2 =500
 
|weight2 =3
 
|weight2 =3
|name3 =Samurai&#39;s sword (Fallout 3)
+
|name3 =Samurai&#39;s sword
 
|ap3 =19
 
|ap3 =19
 
|attack shots/sec3 =2.3077
 
|attack shots/sec3 =2.3077
Line 93: Line 92:
   
 
==Location==
 
==Location==
* After completing the [[Anchorage Reclamation simulation]] in ''Operation: Anchorage'', a sealed armory is unlocked in the [[Outcast outpost]] which contains several add-on exclusive weapons and armor. Jingwei's shocksword is amongst the cache located at the back of the room behind the [[winterized T-51b power armor]].
+
* After completing the [[Anchorage Reclamation simulation]] in ''Operation: Anchorage'', a sealed armory is unlocked in the [[Outcast outpost]] which contains several add-on exclusive weapons and armor. Jingwei's shocksword is in the cache located at the back of the room behind the [[winterized T-51b power armor]].
* The other location for this sword is right at the end of the simulation. One can obtain it by shooting it out of General Jingwei's hand and picking it up off the ground in the final fight of the simulation (see the [[Gary 23 glitch]] to be given a clear description on how to obtain the simulation version of this sword).
+
* The other location for this sword is right at the end of the simulation. It can be obtained by shooting it out of General Jingwei's hand and picking it up off the ground in the final fight of the simulation (see the [[Gary 23 glitch]] to be given a clear description on how to obtain the simulation version of this sword).
   
 
==Notes==
 
==Notes==
 
* [[Critical Hit|Critical hit]] kills with this weapon cause a blue "electric vaporization" that was originally unique to critical hit kills performed by the [[Alien blaster (Fallout 3)|alien blaster]] and [[Firelance]].
 
* [[Critical Hit|Critical hit]] kills with this weapon cause a blue "electric vaporization" that was originally unique to critical hit kills performed by the [[Alien blaster (Fallout 3)|alien blaster]] and [[Firelance]].
* Followers will not equip Jingwei's shocksword, even if it has a higher damage rating than their default melee weapon. It cannot be reverse pick-pocketed onto a non-player character, either. If one obtains a second copy from General Jingwei through the Gary glitch, then followers will equip that version of the sword from the simulation.
+
* Followers will not equip Jingwei's shocksword, even if it has a higher damage rating than their default melee weapon. It cannot be reverse pick-pocketed onto another character, either. If a second copy is obtained from General Jingwei through the Gary glitch, then followers will equip that version of the sword from the simulation.
 
* To make things easier, the sword can still be shot out of Jingwei's hand if the Lone Wanderer convinces him to kill himself through a Speech challenge.
 
* To make things easier, the sword can still be shot out of Jingwei's hand if the Lone Wanderer convinces him to kill himself through a Speech challenge.
* If the player looks at the blade near the base of the hilt, one can very faintly make out (with proper lighting) an upside down Soviet hammer and sickle emblem underneath what appear to be three faded five pointed stars, all of which are lined up in the fashion of the stars found on the Chinese officer's sword.
+
* If the blade near the base of the hilt is looked at very closely (with proper lighting), it is possible to see a faint upside down Soviet hammer and sickle emblem underneath what appear to be three faded five pointed stars, all of which are lined up in the fashion of the stars found on the Chinese officer's sword.
   
 
==Bugs==
 
==Bugs==
{{Platforms|PS3|xbox360|PC}} Holding or swinging the sword will not ignite gas leaks, but striking a non-player character or creature will. {{Verify|verified}}
+
{{Platforms|pc,ps3,xbox360}} Holding or swinging the sword will not ignite gas leaks, but striking a character or creature while in the gas will. {{Verify|verified}}
  +
  +
==Gallery==
  +
<gallery widths=220>
  +
FO3 sealed armory3.jpg|Location in the [[Outcast outpost]]'s sealed armory
  +
</gallery>
   
 
{{Navbox weapons FO3}}
 
{{Navbox weapons FO3}}
Line 113: Line 112:
 
[[Category:Fallout 3 unique weapons]]
 
[[Category:Fallout 3 unique weapons]]
   
[[pl:Miecz elektryczny generała Jingwei]]
+
[[de:Schockschwert von Jingwei]]
  +
[[es:Vara de descarga eléctrica de Jingwei]]
 
[[it:Spada folgorante di Jingwei]]
 
[[it:Spada folgorante di Jingwei]]
[[ru:Шоковый меч Цзинвэя]]
+
[[pl:Miecz elektryczny generała Jingwei]]
  +
[[ru:Электрический меч Циньвэя]]
  +
[[uk:Електричний меч Ціньвея]]

Revision as of 22:00, October 2, 2019

 
Gametitle-FO3 OA
Gametitle-FO3 OA

Jingwei's shocksword is a unique variant of the Chinese officer's sword found in the Fallout 3 add-on Operation: Anchorage.

Characteristics

Jingwei's shocksword is wielded by the military commander of the Chinese forces in Anchorage, General Jingwei. It is available only through the Operation: Anchorage add-on. The sword's appearance is a cleaner version of the Chinese officer's sword, with a blue electrical current running up the side and a small switch on the handle, presumably for turning the electrical current on and off, although it has no function in-game.

In addition to its base damage of 35, it also deals 2 points of shock damage per second for 5 seconds, totaling 10 extra damage per hit. This effect is stacked with multiple successful strikes. The shocksword is one of the few weapons in the game that utilizes shock damage (not to be confused with the EMP damage dealt by pulse grenades), the only others being the Tesla cannon and the shock baton.

Its durability is fairly low, being roughly half that of its variants, and even slightly less than that of the common knife. It can be repaired using standard Chinese officer's swords, or another unique variant, Vampire's Edge.

The shocksword is tied with the Shishkebab for the second most damaging melee weapon, right behind The Mauler (unless the Pyromaniac perk is active, in which case the Shishkebab becomes 50% more powerful).

Durability

Jingwei's shocksword can successfully strike about 486 times from full condition before breaking.

Variants

  • Chinese officer's sword
  • Vampire's Edge - The weakest of the Chinese officer's sword variants, Vampire's Edge weighs only one pound, and is the only variant to use the regular sword's skin.
  • Samurai's sword Gametitle-FO3 MZ - An ancient weapon from Japan that deals an extra helping of damage on critical hits, and is much more durable than the standard sword.
Icon cut contentThe following is based on Fallout 3 cut content and has not been confirmed by canon sources.
Icon cut contentEnd of information based on Fallout 3 cut content.

Comparison

Legend
Icon melee- Weapon name (melee or unarmed)Icon sequence- Attacks in V.A.T.S.
Icon gun- Weapon name (gun, energy or explosive)Icon action- Action point cost
Icon damage- Damage per attack (damage per projectile)Icon dap- Damage per action point
Icon dps- Damage per secondIcon spread- Weapon spread
Icon explosion- Area of effect damageAssault carbine extended magazines- Magazine capacity (shots per reload)
Icon effect- Effect damage & durationIcon repair- Durability (number of attacks before breaking)
Icon bonus effect- Bonus effectsIcon weight- Weight
Icon attack- Attacks per secondIcon merchant- Value in caps
Icon chance- Critical chance % multiplierIcon ratio- Value to weight ratio
Icon critical damage- Critical damageIcon ability- Skill required
Icon crit effect- Critical effect damage & durationIcon fist- Strength required
Icon plus- With all mods attached
Icon meleeIcon damageIcon dpsIcon effectIcon attackIcon chanceIcon critical damageIcon actionIcon dapIcon repairIcon weightIcon merchantIcon ratio
Chinese officer's sword 10
23.12.31x215280.7100037525
Jingwei's shocksword Gametitle-FO3 OA35
82.8+2Icon electrical/5s2.31x225282.94863500166.7
Samurai's sword Gametitle-FO3 MZ24
55.42.31x240192.583337525
Vampire's Edge 15
34.62.31x320281.110001100100
Note: Melee damage is doubled in V.A.T.S.

Location

  • After completing the Anchorage Reclamation simulation in Operation: Anchorage, a sealed armory is unlocked in the Outcast outpost which contains several add-on exclusive weapons and armor. Jingwei's shocksword is in the cache located at the back of the room behind the winterized T-51b power armor.
  • The other location for this sword is right at the end of the simulation. It can be obtained by shooting it out of General Jingwei's hand and picking it up off the ground in the final fight of the simulation (see the Gary 23 glitch to be given a clear description on how to obtain the simulation version of this sword).

Notes

  • Critical hit kills with this weapon cause a blue "electric vaporization" that was originally unique to critical hit kills performed by the alien blaster and Firelance.
  • Followers will not equip Jingwei's shocksword, even if it has a higher damage rating than their default melee weapon. It cannot be reverse pick-pocketed onto another character, either. If a second copy is obtained from General Jingwei through the Gary glitch, then followers will equip that version of the sword from the simulation.
  • To make things easier, the sword can still be shot out of Jingwei's hand if the Lone Wanderer convinces him to kill himself through a Speech challenge.
  • If the blade near the base of the hilt is looked at very closely (with proper lighting), it is possible to see a faint upside down Soviet hammer and sickle emblem underneath what appear to be three faded five pointed stars, all of which are lined up in the fashion of the stars found on the Chinese officer's sword.

Bugs

PCIcon pc Playstation 3Icon ps3 Xbox 360Icon xbox360 Holding or swinging the sword will not ignite gas leaks, but striking a character or creature while in the gas will. [verified]

Gallery

Community content is available under CC-BY-SA unless otherwise noted.