Jessica Johnson is a developer who worked at Obsidian Entertainment on Fallout: New Vegas as an additional area designer, as well as an area designer on its add-ons.
Career[]
Work on the Fallout series[]
On the base game of Fallout: New Vegas, Johnson was credited as an additional area designer. She worked on technical design elements that were described by Chris Avellone as "heavy lifting" for the game.[1]
Johnson also served as an area designer on the game's add-ons. For Dead Money, she fleshed out the Sierra Madre Casino & Resort,[1] while on Old World Blues, Johnson worked alongside Sean Dunny to create the X-8 research center.[2] She also contributed to writing characters and ending slides for the add-ons.[1]
Employment history[]
| From | To | Company | Role |
|---|---|---|---|
| May 2010 | April 2011 | Obsidian Entertainment | Junior Designer |
Credits[]
Fallout series[]
| Year | Title | Credited as/for |
|---|---|---|
| 2010 | Fallout: New Vegas | Additional Area Designer |
| 2010 | Dead Money | Area Designer |
| 2011 | Honest Hearts | Area Designer |
| 2011 | Old World Blues | Area Designer |
| 2011 | Lonesome Road | Area Designer |
Other work[]
| Year | Title | Credited as/for |
|---|---|---|
| 2009 | Angel Cat Sugar | Artist |
External links[]
- Interview w/Chris Avellone, Jason Fader, and other Fallout: New Vegas devs (Nightdive Studios - August 22, 2016)
References[]
- ↑ 1.0 1.1 1.2 Jessica Johnson on LinkedIn
- ↑ Chris Avellone: "@jezebeljinx Thanks - for X-8, you can thank Jessica Johnson and Sean Dunny for their work there, they had a good time. :)"