Jesse Tucker is a developer who worked at Bethesda Game Studios as a level designer on Fallout 3.
Work on the Fallout series[]
“As a Level Designer on Fallout 3, I was responsible for the layout, enemy placement and behavior, loot placement, puzzles and overall theme and background of various places within the game. I also was responsible for the traps system, including scripting the traps and working with artists, programmers and others to get the traps functioning in-game.”— Website
Locations that Tucker worked on for Fallout 3 include:[1][2][3]
- Anchorage Memorial
- Bethesda ruins
- County sewer mainline
- Deathclaw sanctuary
- Farragut West station
- Franklin Metro utility
- Georgetown
- Gold Ribbon Grocers (and Rube Goldberg machine)
- GNR building plaza
- L.O.B. Enterprises
- L'Enfant Plaza
- Meresti Metro station
- National Archives
- Oasis caves (damp cave)
- Rivet City bow
- Shalebridge
- Tenleytown/Friendship station
- Vault 112
- Abandoned apartments
- Haven
- The Pitt Downtown
- The Pitt Uptown
- Mobile base crawler
- Ritual site
- Experimentation lab
- Hangar
- Robot assembly
- Weapons lab
In addition to his work on locations in Fallout 3, Tucker also created some custom weapons, including the Victory rifle.[3]
Employment history[]
From | To | Company | Role |
---|---|---|---|
January 2006 | August 2009 | Bethesda Game Studios | Level Designer / Quality Assurance |
April 2010 | February 2015 | Runic Games | Level Designer |
July 2016 | November 2017 | Motiga | Designer |
January 2018 | August 2018 | Heart Machine | Designer |
August 2018 | Present | Galvanic Games | Lead Designer |
Credits[]
Fallout series[]
Year | Title | Credited as/for |
---|---|---|
2008 | Fallout 3 | Level Designer |
Other work[]
Year | Title | Credited as/for |
---|---|---|
2007 | The Elder Scrolls IV: Oblivion | Quality Assurance |
2012 | Torchlight II | Level Designer |
2017 | Gigantic | Designer |
2021 | Solar Ash | Additional Designer |