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Jesse Tucker is a developer who worked at Bethesda Game Studios as a level designer on Fallout 3.

Work on the Fallout series[]

As a Level Designer on Fallout 3, I was responsible for the layout, enemy placement and behavior, loot placement, puzzles and overall theme and background of various places within the game. I also was responsible for the traps system, including scripting the traps and working with artists, programmers and others to get the traps functioning in-game.Website

Locations that Tucker worked on for Fallout 3 include:[1][2][3]

In addition to his work on locations in Fallout 3, Tucker also created some custom weapons, including the Victory rifle.[3]

Employment history[]

FromToCompanyRole
January 2006August 2009Bethesda Game StudiosLevel Designer / Quality Assurance
April 2010February 2015Runic GamesLevel Designer
July 2016November 2017MotigaDesigner
January 2018August 2018Heart MachineDesigner
August 2018PresentGalvanic GamesLead Designer

Credits[]

Fallout series[]

YearTitleCredited as/for
2008Fallout 3Level Designer

Other work[]

YearTitleCredited as/for
2007The Elder Scrolls IV: OblivionQuality Assurance
2012Torchlight IILevel Designer
2017GiganticDesigner
2021Solar AshAdditional Designer

References[]

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