Jesse Heinig (born July 20, 1973) is a developer who worked at Interplay Entertainment as a programmer and designer on the original Fallout. He was also credited with game design for the Fallout 2 SPECIAL system.


Among other things, he was responsible for scripting and designing the companions, including Ian and Tycho (originally, the engine did not really have support for party members and they were not in the original design), as well as ZAX. He was also one of the people responsible for creating the SPECIAL character system, for which he was credited also on Fallout 2, despite not being directly involved in the development of the game.

After Fallout, he went on to work at White Wolf as a developer for their role-playing games, working primarily on Mage: The Ascension, Kindred of the East and Mind's Eye Theatre, with some contributions to Vampire: The Masquerade. Later, he worked at Decipher and headed the development of the Star Trek role-playing game until Decipher's RPG division was eventually closed. He spent some time at Activision as a production coordinator on Call of Duty 2 and then went back to college to finish a Computer Science degree.

Employment historyEdit

19971998Interplay Entertainment
19982009White Wolf
2010PresentCryptic StudiosSenior Content Designer


Fallout seriesEdit

YearTitleCredited as/for
1997FalloutProgrammer, additional design
1998Fallout 2SPECIAL game system design

Other workEdit

YearTitleCredited as/for

See alsoEdit

Jesse Heinig's user page at Nukapedia

External linksEdit

Community content is available under CC-BY-SA unless otherwise noted.

Fandom may earn an affiliate commission on sales made from links on this page.

Stream the best stories.

Fandom may earn an affiliate commission on sales made from links on this page.

Get Disney+