Jesse Heinig (born July 20, 1973) is a developer who worked at Interplay Entertainment as a programmer and designer on the original Fallout. He was also credited with game design for the Fallout 2 SPECIAL system. More recently, Heinig was a developer on Winter of Atom, a sourcebook for Fallout: The Roleplaying Game.
Career[]
Among other things, he was responsible for scripting and designing the companions, including Ian and Tycho (originally, the engine did not really have support for party members and they were not in the original design), as well as ZAX. He was also one of the people responsible for creating the SPECIAL character system, for which he was credited also on Fallout 2, despite not being directly involved in the development of the game.
After Fallout, he went on to work at White Wolf as a developer for their role-playing games, working primarily on Mage: The Ascension, Kindred of the East and Mind's Eye Theatre, with some contributions to Vampire: The Masquerade. Later, he worked at Decipher and headed the development of the Star Trek role-playing game until Decipher's RPG division was eventually closed. He spent some time at Activision as a production coordinator on Call of Duty 2 and then went back to college to finish a Computer Science degree.
Employment history[]
From | To | Company | Role |
---|---|---|---|
1997 | 1998 | Interplay Entertainment | |
1998 | 2009 | White Wolf | |
2010 | 2024 | Cryptic Studios | Senior Content Designer |
2024 | Present | Blizzard Entertainment | Designer |
Credits[]
Fallout series[]
Year | Title | Credited as/for |
---|---|---|
1997 | Fallout | Programmer, additional design |
1998 | Fallout 2 | SPECIAL game system design |
2023 | Fallout: The Roleplaying Game | Winter of Atom sourcebook |
Other work[]
Year | Title | Credited as/for |
---|
Quotes[]
See also[]
- Jesse Heinig's user page at Nukapedia
External links[]
- Jesse Heinig's developer profile at No Mutants Allowed
- Jesse Heinig at the White Wolf Wiki