Jericho was born in 2212. He was once a dangerous raider out in the Capital Wasteland, who killed and stole for measly amounts of caps and loot. After fighting with the raiders for many years and becoming a crack shot with a rifle, Jericho settled down in Megaton to enjoy his twilight years, but he did not lose his raider ways. The smarmy, rude Jericho helps protect the town, but still gets drunk and curses at passersby. He has thought about getting back out into the wastes to fight again, but not without some caps for "equipment." Jericho occasionally does some odd jobs for Colin Moriarty.
If the Lone Wanderer kills all of Megaton's inhabitants with Jericho as their follower, he will not become hostile towards them. If they kill the brahmin outside the clinic, or steal from his house and then fire him anytime after that, he will become hostile.
If one decides to blow up Megaton during the quest The Power of the Atom while he is the Lone Wanderer's companion (thus, not dying in the explosion) and fire him afterward, he will walk to the Megaton ruins and stay in front of the crater. He will mention the destruction of Megaton when one speaks to him, but will not feel sorry for its residents. He can still be hired as a companion.
If later recruited again, he will say he has begun to grow "a fourth arm" standing next to all the radiation.
With good Karma, he will make comments such as "What's going on kid? I thought you were supposed to be some kind of bad ass."
If one first speaks to him while wearing the Vault 101 jumpsuit, he will call the Wanderer a "pampered vault asshole" instead of a "wasteland asshole."
Jericho can be recruited as a follower, but one must have evil Karma for him to join their party. When asked to join the player character's party, he requests 1000 caps for "supplies" before he will join. He will not quit if your Karma improves and can be rehired free of charge.
One can persuade Jericho to tell them a secret for 20 bottle caps. He shares that Colin Moriarty keeps a key around his neck, which unlocks the upstairs locker in Moriarty's Saloon. Inside are all the caps Gob and Nova make, as well as a combat shotgun. However, the key was cut and the locker can only be lockpicked. It has a Hard level lock.
Jericho can be saved from the destruction of Megaton by being hired beforehand and taken to a safe zone outside of Megaton.
If the player character adds a pack of cigarettes to Jericho's inventory, he will begin smoking them after exiting the dialogue.
If Jericho survives the destruction of Megaton and witnesses the player character kill Moira Brown at the Megaton ruins, he will turn hostile. If he is currently employed when Moira is killed, as soon as one dismisses Jericho, he turns hostile.
Even though he coughs blood and requests that they stop so he can catch his breath, his combat skill and movement are unchanged.
He will sometimes comment on how the collar of his armor is too tight.
He mentions that he is the best shot in town with a rifle and therefore the main defender against raiders along with Lucas Simms, Deputy Weld and Stockholm.
He can also be heard muttering that he's stepped in something and worrying about the stability of the floor he and the Lone Wanderer are both standing on.
Jericho prefers the pre-War bonnet to virtually all other non-combat headgear.
Sometimes he will say "I've been here before," however this is just another line of his frequent banter and will say it regardless of where he is.
He will sometimes comment that "that's a good spot for a sniper" at various points in the wasteland.
During The American Dream, like most other companions, Jericho will not appear with the player character at Raven Rock. Instead, they can travel back to Megaton where he can be found sitting in Moriarty's Saloon or walking around nearby.
"Say what's on your mind then get out of my face."