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Jeffery "Jeff" Gardiner is a developer who worked at Bethesda Game Studios as a producer on Fallout 3 and all of its add-ons, as the lead producer of Fallout 4 and the project lead of Fallout 76 and its updates, including Wastelanders.[1]

He left the company, after almost 16 years, in August 2021.[2] He founded a gaming studio called Something Wicked Games in 2022 and joined Charles Staples, the design director on Obsidian Entertainment's The Outer Worlds and lead level designer on Fallout: New Vegas. The two are working on a new RPG known as Wyrdsong.

Employment history[]

FromToCompanyRole
20022002Midway Home Entertainment, Inc.Designer
20052005Activision Publishing, Inc.Lead Designer, Additional Game Story
October 20052021Bethesda Game StudiosProducer, Project Lead, Senior Producer, Lead Producer, Additional Production

Credits[]

Fallout series[]

YearTitleCredited as/for
2008Fallout 3Producer
2010Fallout: New VegasSpecial Thanks
2015Fallout 4Lead Producer
2018Fallout 76Project Lead

Other work[]

YearTitleCredited as/for
2002DefenderDesigner
2005Fantastic FourLead Designer, Additional Game Story
2006The Elder Scrolls IV: OblivionAdditional Production
2006The Elder Scrolls IV: Knights of the NineLead Producer
2007The Elder Scrolls IV: Shivering IslesLead Producer
2011BrinkSpecial Thanks
2011The Elder Scrolls V: SkyrimSenior Producer
2016The Elder Scrolls V: Skyrim - Special EditionSenior Producer

Quotes[]

I've been playing video games too long to admit. Years ago, I was blessed with my first job as a game designer. And then I was blessed again to be employed at Bethesda Game Studios to finish up TES IV: Oblivion and then move on to our take on the iconic Fallout universe with Fallout 3.
The Fallout franchise is one of legend. A world set in an alternative timeline, full of both horror and humor. A world where nearly anything goes, where solving problems is not a straight line, a world in which nothing is black and white.
The move into three dimensions, a first-person perspective and real time forever changed the way the game would be perceived. And now, with Fallout 76, we are moving into another dimension. One in which every other human you interact with is another player, experiencing their own story, in their own way, in their own home.
I'm excited to explore this vision with you, our amazing fans. The thrill of participating in events with your friends. The fear of stumbling on someone deep in the forest when on your own, wounded and low on ammo. The discovery of creatures of local legend. The thrill of hunting down a wanted murderer.
This game will tell you stories like none other. Set out into Appalachia and lose yourself in your new home, which you now share with others. And if you stumble across a vault dweller playing a banjo in their camp on the side of an irradiated river, wave at them—that's probably me.
Fallout 76 Vault Dweller's Survival Guide foreword

External links[]

References[]

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