Jeffery "Jeff" Gardiner is a developer who worked at Bethesda Game Studios as a producer on Fallout 3 and all of its add-ons, as the lead producer of Fallout 4 and the project lead of Fallout 76 and its updates, including Wastelanders.[1]
He left the company, after almost 16 years, in August 2021.[2] He founded a gaming studio called Something Wicked Games in 2022 and joined Charles Staples, the design director on Obsidian Entertainment's The Outer Worlds and lead level designer on Fallout: New Vegas. The two are working on a new RPG known as Wyrdsong.
Employment history[]
From | To | Company | Role |
---|---|---|---|
2002 | 2002 | Midway Home Entertainment, Inc. | Designer |
2005 | 2005 | Activision Publishing, Inc. | Lead Designer, Additional Game Story |
October 2005 | 2021 | Bethesda Game Studios | Producer, Project Lead, Senior Producer, Lead Producer, Additional Production |
Credits[]
Fallout series[]
Year | Title | Credited as/for |
---|---|---|
2008 | Fallout 3 | Producer |
2010 | Fallout: New Vegas | Special Thanks |
2015 | Fallout 4 | Lead Producer |
2018 | Fallout 76 | Project Lead |
Other work[]
Year | Title | Credited as/for |
---|---|---|
2002 | Defender | Designer |
2005 | Fantastic Four | Lead Designer, Additional Game Story |
2006 | The Elder Scrolls IV: Oblivion | Additional Production |
2006 | The Elder Scrolls IV: Knights of the Nine | Lead Producer |
2007 | The Elder Scrolls IV: Shivering Isles | Lead Producer |
2011 | Brink | Special Thanks |
2011 | The Elder Scrolls V: Skyrim | Senior Producer |
2016 | The Elder Scrolls V: Skyrim - Special Edition | Senior Producer |
Quotes[]
“I've been playing video games too long to admit. Years ago, I was blessed with my first job as a game designer. And then I was blessed again to be employed at Bethesda Game Studios to finish up TES IV: Oblivion and then move on to our take on the iconic Fallout universe with Fallout 3.
The Fallout franchise is one of legend. A world set in an alternative timeline, full of both horror and humor. A world where nearly anything goes, where solving problems is not a straight line, a world in which nothing is black and white.
The move into three dimensions, a first-person perspective and real time forever changed the way the game would be perceived. And now, with Fallout 76, we are moving into another dimension. One in which every other human you interact with is another player, experiencing their own story, in their own way, in their own home.
I'm excited to explore this vision with you, our amazing fans. The thrill of participating in events with your friends. The fear of stumbling on someone deep in the forest when on your own, wounded and low on ammo. The discovery of creatures of local legend. The thrill of hunting down a wanted murderer.
This game will tell you stories like none other. Set out into Appalachia and lose yourself in your new home, which you now share with others. And if you stumble across a vault dweller playing a banjo in their camp on the side of an irradiated river, wave at them—that's probably me.”— Fallout 76 Vault Dweller's Survival Guide foreword
The Fallout franchise is one of legend. A world set in an alternative timeline, full of both horror and humor. A world where nearly anything goes, where solving problems is not a straight line, a world in which nothing is black and white.
The move into three dimensions, a first-person perspective and real time forever changed the way the game would be perceived. And now, with Fallout 76, we are moving into another dimension. One in which every other human you interact with is another player, experiencing their own story, in their own way, in their own home.
I'm excited to explore this vision with you, our amazing fans. The thrill of participating in events with your friends. The fear of stumbling on someone deep in the forest when on your own, wounded and low on ammo. The discovery of creatures of local legend. The thrill of hunting down a wanted murderer.
This game will tell you stories like none other. Set out into Appalachia and lose yourself in your new home, which you now share with others. And if you stumble across a vault dweller playing a banjo in their camp on the side of an irradiated river, wave at them—that's probably me.”— Fallout 76 Vault Dweller's Survival Guide foreword
External links[]
- The Making of Fallout 76 (featured)
- Jeff Gardiner's Fallout 3 Developer Diary: "Creating Downloadable Content"
- Interview with Jeff Gardiner on gamespy.com Mar 10, 2009
- Interview with Jeff Gardiner on talkingaboutgames.com Jul 24, 2009