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Jean Simonet is a developer who worked at Bethesda Game Studios on Fallout 3 as a programmer. Simonet was responsible for AI, animation programming and pathfinding.[1] Simonet was credited with special thanks on Fallout 4.

Work on the Fallout series[]

For Fallout 3, Simonet worked on the implementation of navmeshing, after convincing the team to rework Bethesda's pathfinding system. Simonet had to use a two-pass pathing trick to accommodate for Liberty Prime's size, which previously broke navmeshing in his path.[2]

Simonet only worked on Fallout 4 for its first year of production (2012), during which he prototyped a Behavior Graph-based AI system.[3]

Employment history[]

FromToCompanyRole
August 2005December 2012Bethesda Game StudiosProgrammer

Credits[]

Fallout series[]

YearTitleCredited as/for
2008Fallout 3Programmer
2015Fallout 4Special Thanks

Other work[]

YearTitleCredited as/for
2004BloodRayne 2Programmer
2005Æon FluxAdditional Programmer
2006The Elder Scrolls IV: OblivionAdditional Programmer
2011The Elder Scrolls V: SkyrimSystems Programmer
2016Faceted FlightCoder

References[]

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