Jason Richardson is a developer who worked at Bethesda Softworks on Fallout 76 as a systems designer.
Employment history[]
| From | To | Company | Role |
| December 2001 | January 2003 | Mutable Realms | Client Programmer |
| August 2010 | June 2012 | Human Head Studios | Senior Gameplay Programmer |
| June 2012 | December 2012 | Irrational Games | Contract AI Designer |
| January 2013 | June 2017 | Bioware | Gameplay Designer |
| July 2017 | February 2019 | Bethesda Game Studios | Systems Designer |
| March 2019 | Present | Army Game Studio | Lead Designer |
Credits[]
Fallout series[]
| Year | Title | Credited as/for |
| 2018 | Fallout 76 | Systems Designer |
Other work[]
| Year | Title | Credited as/for |
| 2003 | America's Army: Special Forces | Programmer |
| 2009 | America's Army 3 | Programmer |
| 2013 | BioShock Infinite | Additional Programmer |
| 2017 | Mass Effect: Andromeda | Gameplay Designer |