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For other characters in the Fallout universe named Jason, see Jason.
 
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Jason D. Anderson, (often credited as Jason Anderson), is a game artist and designer that worked on Fallout and Fallout 2 (leaving Interplay during early stages of development). He returned to Interplay to work on the original Project V13, before leaving them for InXile to work on Wasteland 2, and later Turtle Beach studios.


CareerEdit

Anderson started out as a contract artist for Interplay on the USCF Chess project. He was later hired to design the engine, game world and interface for Fallout. After working on the prototype design for Fallout 2, Anderson left with fellow developers Timothy Cain and Leonard Boyarsky to found Troika Games.

Interplay reopened in-house development and hired Anderson as creative director for an unannounced MMO in 2007[1], later revealed to be the first Project V13.

In March 2009, Anderson left Interplay and joined InXile Entertainment, Brian Fargo's new company, to work as creative director on a sequel to Wasteland, the predecessor to Fallout).

However InXile found it difficult to fund the project. He left the company in January 2011 to join Turtle Rock Studios, although it has been confirmed that some of his work will be included in the final Wasteland 2 product.

Employment historyEdit

FromToCompanyRole
19941998Interplay EntertainmentArtist
19982005Troika GamesArtist
20072009Interplay EntertainmentArtist
20092010InXile EntertainmentArtist

CreditsEdit

Fallout seriesEdit

YearTitleCredited as/for
1997'Fallout Demo'Lead Artist
1997FalloutLead artist
Original game design
1998Fallout 2Original game artwork
2007Project V13Creative director

Other workEdit

YearTitleCredited as/for
1995Stonekeep3D Rendering Artist
1998USCF ChessArtist
2001Arcanum: Of Steamworks and Magick ObscuraLead Programmer
2004Vampire: The Masquerade - BloodlinesCreative Director/Scriptor
2011Hunted: The Demon's ForgeSecrets and Exploration
2014Wasteland 2Additional Writing and Design
2015EvolveArtist

GalleryEdit

ReferencesEdit

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