Jason D. Anderson, often credited as Jason Anderson, is a game artist and designer that worked on Fallout and Fallout 2 (leaving Interplay during early stages of development). He returned to Interplay to work on the original Project V13, before leaving them for InXile to work on Wasteland 2, and later Turtle Beach Studios.
Career[edit | edit source]
Anderson started out as a contract artist for Interplay on the USCF Chess project. He was later hired to design the engine, game world and interface for Fallout. After working on the prototype design for Fallout 2, Anderson left with fellow developers Timothy Cain and Leonard Boyarsky to found Troika Games.
However, InXile found it difficult to fund the project. He left the company in January 2011 to join Turtle Rock Studios, although it was later confirmed that some of his work was included in the final Wasteland 2 product.
Employment history[edit | edit source]
Credits[edit | edit source]
Fallout series[edit | edit source]
|1997||Fallout Demo||Lead Artist|
Original Game Design
|1998||Fallout 2||Original Game Artwork|
|2007||Project V13||Creative Director|
Other work[edit | edit source]
|1995||Stonekeep||3D Rendering Artist|
|2001||Arcanum: Of Steamworks and Magick Obscura||Lead Programmer|
|2004||Vampire: The Masquerade - Bloodlines||Creative Director/Scriptor|
|2011||Hunted: The Demon's Forge||Secrets and Exploration|
|2014||Wasteland 2||Additional Writing and Design|
Gallery[edit | edit source]
References[edit | edit source]
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