| ||For other characters in the Fallout universe named Jason, see Jason.|
Jason D. Anderson, (often credited as Jason Anderson), is a game artist and designer that worked on Fallout and Fallout 2 (leaving Interplay during early stages of development). He returned to Interplay to work on the original Project V13, before leaving them for InXile to work on Wasteland 2, and later Turtle Beach studios.
Anderson started out as a contract artist for Interplay on the USCF Chess project. He was later hired to design the engine, game world and interface for Fallout. After working on the prototype design for Fallout 2, Anderson left with fellow developers Timothy Cain and Leonard Boyarsky to found Troika Games.
However InXile found it difficult to fund the project. He left the company in January 2011 to join Turtle Rock Studios, although it has been confirmed that some of his work will be included in the final Wasteland 2 product.
|1997||'Fallout Demo'||Lead Artist|
Original game design
|1998||Fallout 2||Original game artwork|
|2007||Project V13||Creative director|
|1995||Stonekeep||3D Rendering Artist|
|2001||Arcanum: Of Steamworks and Magick Obscura||Lead Programmer|
|2004||Vampire: The Masquerade - Bloodlines||Creative Director/Scriptor|
|2011||Hunted: The Demon's Forge||Secrets and Exploration|
|2014||Wasteland 2||Additional Writing and Design|
|The contents of this page were partially or entirely copied from Wikipedia, the free encyclopedia, and are therefore licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. The original version, its history and authors can be found at the Wikipedia page "Jason Anderson (artist)".|