Initially, he tried to enforce the Minutemen way of helping other settlers in exchange for caps and food, but after a while, their food supplies reached dangerous lows. This resulted in two of Wire's best men, Williams and Anderson, raiding caravans. After Wire discovered the actions of his men, he had them executed to show that he would not tolerate raider behavior.
Eventually, Wire himself gave in to the raider lifestyle after caravans were repeatedly stiffing his men on their escort jobs. After this, Wire begrudgingly accepted that he must do what it takes for him and his men to survive, including collecting tribute from Eager Ernie and the Triggermen at Easy City Downs for continued use of the racetrack. Wire notes in his last terminal entry that his former Minuteman leaders would be sickened by his actions and that he no longer feels like making entries.
Before the Synth Retention quest is started, the Sole Survivor can find Wire atop the largest and final shipwreck structure at Libertalia. After the start of Synth Retention, a synth named Gabriel replaces Wire as the leader of the Libertalia raiders.
Interactions with the player characterEdit
|This character is involved in quests.|
|Apparel||Weapon||Other items||On death|
|random raider armor||Sniper rifle|
- Wire is immediately hostile like any other raider.
- While at Libertalia, he may be a target for the Nuka-World quest Under the Collar. While he is a quest target, he will marked essential which could make it difficult to deal with him from a distance.
- Unlike Clint, another former Minuteman, Wire never betrayed the Minutemen outright. He simply turned away from their ideals gradually. This, however, does not stop him from attacking players in Minuteman garb or Preston Garvey.
James Wire appears only in Fallout 4.