Hey, this is Jamaica Plain. Stay sharp. Lot of raiders end up here, looking for that lost treasure.Nick Valentine

Jamaica Plain is a neighborhood of Boston and a possible settlement in the Commonwealth.


In 2077, with the city finances at a deficit,[1] Jamaica Plain sought a way to close the huge gap in their budget without cutting the massive pay and benefits to their work staff. They decided to create an attraction to boost the local economy, called the Treasures of Jamaica Plain, a time capsule to be opened two hundred years later.[2] However, they also had another fiscal problem, as they had to appropriate funds to maintain the town hall. Instead of looking for more cuts to make, Mayor Alyssa Park decided to kill two birds with one stone and send the funds to repair the basement,[3] although not the roof or plumbing.[4] In time, the exhibit became her pet project.

The project consumed a massive amount of funding, pushing the budget into the red. They began construction by removing the storage room and laying marble floors, and later added an automated security system, a Type-V Laser Defense Grid, to guard the treasure.[5] Once completed, the treasure rooms took up most of the basement.[4] Apart from the Revolutionary era antiques, it contained battlefield mementos (as a memorial to Private McKinney), a journalist's life work (also a memorial, for M. Stahlman, a reporter of the Canadian Annexation) and donated baubles from local residents, businesses and facilities.[6] In the end, the exhibit was a disaster and very few visited.[7] On October 23, 2077, with the Great War occurring outside, the janitor made one final entry and locked down the exhibit.[8]

By the 23rd century, Jamaica Plain had become infamous for both the feral ghoul infestation and the fabled treasures that lie somewhere inside the town. In fact, an expedition of treasure hunters (Sal, Carl Everett, Luke Silverhand, Ken Standish, Tanya Standish) entered the suburb looking it, although the ghouls kept them at bay.[9]

Sal, an ex-Gunner and bounty hunter, tracked down Carl Everett and gave him an ultimatum, or else he would be turned in for a reward. Desperate, he came up with an idea,[10] and on September 1, 2287, he pitched a plan to find the treasures of Jamaica Plain to Sal and she accepted.[11]

After successfully convincing her that he could pull together a team, he called in favors and enticed several acquaintances to the team[12] with the promise of an even split in the loot.[13] All the while, Carl hoped that Sal and the others would not catch on to his eventual betrayal and abandonment. By September 22, the month long preparations were in order, learning of the nearly unheard of security and complete lack of description on what it was guarding.[11] However, unbeknownst to Carl, virtually every other member of the team was planning to betray and murder at least one other person on the team.

First was Luke Silverhand, who, after digging up the details of the security systems put in place, planned to let them get into the range of the defense grid and then activate it, killing them all.[14] By October 5, they all had gathered near the town, except for Hadrian (who would have been their sniper), who died after receiving the invitation.[15]

Despite his reservations, Carl accompanied the team into Jamaica Plain, knowing full well that once they unlocked the treasure, Sal would just kill the team and keep the loot for herself.[16] On October 6, they entered the town;[17] by this time, however, no one was willing to fight together. At the first sight of a feral they split, each trying to stand their own against the hordes.[18] Carl made it to the main road's traffic barricade before he was overwhelmed. The Standishes made it to the second story of a residential home before barricading themselves against their foes. They too were overwhelmed and died together. Luke took off to the church; behind the chained door, he believed that he would be safe from the ferals. This however didn't happen, he was overwhelmed and killed on a pew. Finally, Sal, determined to get the treasure even if she had to dig with her bare hands, made it to the second floor of the town hall before being cornered in the remains of an office and was killed.[19]

Later, the Sole Survivor can explore the ruins. If the ferals were wiped out from this town, the location could prove to be a valuable asset to the Commonwealth Minutemen.

Settlement informationEdit

Although the construction area is not as large as the entire suburb, it is still of moderate size, surrounding a main house and extending out to the adjacent parking lot and a portion of nearby street. The zone contains several junked cars that can be scrapped for steel but contains nearly no wood, which can make initial structure building more difficult.

The eastern parking lot has plenty of arable land for crops and water wells, and the house is mostly intact, able to be built upon if so desired. The entire area is situated in a dangerous part of the Commonwealth and raids are rather common, so defenses and fences could be a sound investment.


Jamaica Plain is located directly southwest of University Point and northwest of Quincy, mostly surrounded by walls with a variety of partially intact buildings within. The town has a contingent of feral ghouls within the boundaries. Once the main story has been completed the Children of Atom carrying gamma guns can be found here, that wander around hunting said ghouls.

One of the more notable buildings, an old church which has its doors chained, is found in the southern center portion of the plain. One can access it by entering the house next to it and climbing on the roof, where there is a platform which leads straight to the hole in the church's roof, or by going through the windows of the church, which are large enough to jump through without difficulty.

The most sought after place in Jamaica Plain is its town hall, found across from the church; the town hall's basement is the home of the Jamaica Plain treasures exhibit, which has lured treasure hunters in hopes of finding what lies within. Of these treasure hunters, one group in particular being the Gunner Sal and the group of raiders she assembled can be found dead and scattered throughout the town, including:

  • Sal - ex-Gunner, heavy weapons specialist, leader of the group. Found in the Mayor's office.
  • Luke Silverhand - Gearhead/tech guy. Found in the church.
  • Carl Everett - Fixer. Found east of the town hall near some concrete barriers and a trashcan fire.
  • Ken Standish - Found on the second floor of a blue house northeast of the town hall.
  • Tanya Standish - with Ken.

The basement used to be a janitor's area but it was changed into a pre-War cache, two months before the Great War. The exhibit itself features many unique pre-War items deemed as treasures by its former inhabitants.

Salvage in Jamaica Plain is rather sparse compared to other sites, but its location as one of the few southeastern settlements make it a good location for a Minutemen artillery piece. The area of Jamaica Plain that can be used to build is only a small portion of the overall ruined town. However, it's a rare settlement that is an actual town with architecture, not a place to build crude wooden shacks. There is no deep water, so simple water pumps must suffice. There are many line-of-sight breaks and natural walls, which combined with the smallish area, should prove easily defensible with some choice turret locations.

Notable lootEdit

Town Hall basementEdit

Related questsEdit


  • The body of Hadrian, the sniper accomplice of the now-dead treasure hunting crew, can randomly appear in the Commonwealth having never made it to Jamaica Plain. His inventory contains several items, among them being a Jamaica Plain flyer and a holotape titled Hadrian's invitation which will trigger the quest Find the Treasures of Jamaica Plain.
  • Two police protectrons are located in a store in the middle of town that can help clear out the feral ghouls.
  • Of the two houses within the bounds of the settlement, only one of them can be fully accessed by the Sole Survivor. In the inaccessible one, small objects such as sleeping bags may be placed carefully inside through a hole in the roof; but although the hole seems to be big enough, there is no way for the player character to get inside. If on top, the player character will walk on the space as if there is no hole.
  • The treasure room in Jamaica Plain cost $38.79 million to build in 2077.


Jamaica Plain only appears in Fallout 4.


  • PCIcon pc Playstation 4Icon ps4 Xbox OneIcon xboxone The protectrons may not respond to terminal commands of activation (they are activated if you hack the Treasures access terminal).[verified]
  • PCIcon pc Playstation 4Icon ps4 AI path finding suffers severely in this area, not recognizing the stairs leading to the main plaza, making settlers go around the whole settlement area.[verified]



  1. Jamaica Plain terminal entries; Mayor's terminal, Budget Statement
  2. Find the Treasures of Jamaica Plain
  3. Jamaica Plain terminal entries; Janitor's terminal, 7/31/77
  4. 4.0 4.1 Jamaica Plain terminal entries; Janitor's terminal, 10/4/77
  5. Jamaica Plain terminal entries; Janitor's terminal, 9/12/77
  6. Treasures inventory
  7. Jamaica Plain terminal entries; Janitor's terminal, 10/18/77
  8. Jamaica Plain terminal entries; Janitor's terminal, 10/23/77
  9. Fallout 4 Vault Dweller's Survival Guide Collector's Edition p.379-380: "[6.16] JAMAICA PLAIN
    Ask any Scavenger and they’ll tell you, Jamaica Plain is known for both its inhospitable locals and the fabled treasures that lie somewhere inside this Feral Ghoul–infested town. Rumor has it that just before the bombs fell, the neighborhood’s inhabitants sealed a vast wealth in a secure chamber somewhere near here. The aforementioned Ghouls have kept any treasure hunters at bay. Until now!"
    (Fallout 4 Vault Dweller's Survival Guide Map)
  10. Carl's Log, August Log Entries
  11. 11.0 11.1 Carl's Log, September Log Entries
  12. Ken's invitation
  13. Hadrian's invitation
  14. Silverhand's note
  15. Fallout 4 random encounters, Hadrian's Note
  16. Carl's Log, October Log Entries
  17. Torn journal page
  18. Sal's holotape
  19. The player character can find their corpses and deceased ferals surrounding them in Fallout 4.
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