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The event requires Dwellers to first activate the lure, trapping the scorchbeast to make it easy to take down.
When the quest appears on the map, head to the location where a scorchbeast lure was set up by the Free States. Activate the lure, and a scorchbeast in the vicinity is drawn to it and will be forced to land near it. It is then left at the mercy of the Vault Dwellers for several minutes, while the batteries on the lure last for as long as they can. If the scorchbeast is killed before the timer expires, the quest is completed. If the timer expires, the batteries on the lure run out of power, and the scorchbeast escapes by going airborne again, failing the quest in the process.
As with all scorchbeasts, Scorched human infantry will attempt to protect it from any threat, thus they will also be attracted to the lure, and can serve as a needed distraction to protect the scorchbeast until the lure runs out of power.
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- Mire quest rewards
- Scorchbeast junk parts
- One cannot trigger this event to start without first completing the quest Early Warnings.
- After completing the event, it is put on a two-hour cooldown.
- After being activated at one location, the scorchbeast lure can no longer be activated at any of the other possible locations until the server closes. [verified]
- Holdingford homestead, Huntsman's Glade, Hemlock Holes, Old Pete's End or Dusty Heap.[verified] The event will never start at