Istvan Pely is a developer who worked at Bethesda Softworks as the lead artist and technician lead on Fallout 3 and Fallout 4. Pely was responsible for the conception of Mothership Zeta, pitching the DLC theme at a brainstorm meeting.[1] For Fallout 4, he worked on the design of T-60 power armor. He was also the art director on Fallout 76 and Fallout Shelter.
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Employment history
From | To | Company | Role |
---|---|---|---|
1995 | 1995 | Piranha Interactive Publishing | Producer |
1997 | Present | Bethesda Softworks | Art Director, Lead Artist |
Credits
Fallout series
Year | Title | Credited as/for |
---|---|---|
2008 | Fallout 3 | Lead Artist, Technician Lead |
2009 | Mothership Zeta | Lead Artist |
2015 | Fallout Shelter | Art Director |
2015 | Fallout 4 | Lead Artist |
2018 | Fallout 76 | Art Director |
Other work
Year | Title | Credited as/for |
---|---|---|
1995 | Majestic Part 1: Alien Encounter | Producer |
2003 | Pirates of the Caribbean | Special Thanks |
2006 | The Elder Scrolls IV: Oblivion | Lead Dungeon Artist |
Behind the scenes
Pely has an unmarked location named after him in Fallout 3, Pirate Pely's Boat and Bait.
Gallery
External links
References
- ↑ The Hachiko Interview With Joel Burgess & Jeff Gardiner: The "Easter Egg" UFO always seemed like a funny gag more than anything. Was content based around this ship always planned? If not, where did the idea come from to use this specific piece of the currently existing Fallout 3 game?
Jeff Gardiner: "No, this content was not always planned - it seemed like a fun and natural fit for our 5th DLC. The idea came out of a big brainstorm meeting we had for pitching DLC themes - this one was Istvan Pely's, our Lead Artist."
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