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Istvan Pely is a developer who worked at Bethesda Softworks as the lead artist and technician lead on Fallout 3 and Fallout 4. Pely was responsible for the conception of Mothership Zeta, pitching the DLC theme at a brainstorm meeting.[1] For Fallout 4, he worked on the design of T-60 power armor. He was also the art director on Fallout 76 and Fallout Shelter.

Employment history

FromToCompanyRole
19951995Piranha Interactive PublishingProducer
1997PresentBethesda SoftworksArt Director, Lead Artist

Credits

Fallout series

YearTitleCredited as/for
2008Fallout 3Lead Artist, Technician Lead
2009Mothership ZetaLead Artist
2015Fallout ShelterArt Director
2015Fallout 4Lead Artist
2018Fallout 76Art Director

Other work

YearTitleCredited as/for
1995Majestic Part 1: Alien EncounterProducer
2003Pirates of the CaribbeanSpecial Thanks
2006The Elder Scrolls IV: OblivionLead Dungeon Artist

Behind the scenes

Pely has an unmarked location named after him in Fallout 3, Pirate Pely's Boat and Bait.

Gallery

External links

References

  1. The Hachiko Interview With Joel Burgess & Jeff Gardiner: The "Easter Egg" UFO always seemed like a funny gag more than anything. Was content based around this ship always planned? If not, where did the idea come from to use this specific piece of the currently existing Fallout 3 game?
    Jeff Gardiner: "No, this content was not always planned - it seemed like a fun and natural fit for our 5th DLC. The idea came out of a big brainstorm meeting we had for pitching DLC themes - this one was Istvan Pely's, our Lead Artist."
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