Irvine is a mentioned-only location in Fallout: New Vegas.
Background[]
A pre-War city within the post-War state of the Boneyard in New California, the 452nd Battalion of the New California Republic Army, including Sgt. James Merish was stationed in the city sometime around 2281.[1]
Appearances[]
Irvine is mentioned only in Fallout: New Vegas and would have appeared in Fallout[2] but was cut from the final game.
Behind the scenes[]
- Irvine is a real-world city located in central Orange County, California, incorporated in 1971. Fallout: New Vegas developer Obsidian Entertainment is headquartered in Irvine and was founded in nearby Santa Ana.
- On the map of Fallout, Irvine (east of The Cathedral) and the surrounding area are shown to be a comically giant crater.
- In the early development stages of Fallout, the developers threw around dozens of ideas for the game. One of the joke ones included Irvine as a location. It was known as Utopia and was run by the mysterious Irvine Land Corporation. It was surrounded by massive walls and patrolled by killer robots. It included tall glass buildings, palm trees, no crime, no poverty – like an ideal pre-War society. However, the corporation controlled every level of society in Irvine, enforcing its pristine perception with an iron fist. The robots, controlled by a super computer in the middle of the city, which was manufactured by the Irvine Land Corporation, were ostensibly the "helpers" that take care of the population's needs, but were in reality their overlords, controlling every aspect of their lives.[2] Outside the walls of Utopia, the ruins of a pre-War company called Interplay could be found.[2] To access the area, the player would have to shut down lasers defending it, using a pass card of a specific Interplay employee. If disabled, this would allow an NPC in the ending slide to steal Brian Fargo's car (a subject of much amusement to employees at the time). It was never taken seriously as an option.[3]
References[]
- ↑ As seen on the dog tag fist weapon model
- ↑ 2.0 2.1 2.2 "The Origins of Fallout", part 3 - Scott Campbell
- ↑ RPG Codex interview with Leonard Boyarsky
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