m (Added level requirement) |
Scribe-Howard (talk | contribs) mNo edit summary |
||
(17 intermediate revisions by 8 users not shown) | |||
Line 13: | Line 13: | ||
|baseid2 =[[#Fallout 4|see table]] |
|baseid2 =[[#Fallout 4|see table]] |
||
|games3 =FO76 |
|games3 =FO76 |
||
− | |requires3 =[[Level]] |
+ | |requires3 =[[Level]] 3 |
− | |ranks3 = |
+ | |ranks3 =3 |
− | |cardpoints3=1 [[Strength]] |
+ | |cardpoints3=1 [[Strength]] per rank |
− | |effects3 = |
+ | |effects3 =Your punching attacks do more damage |
|baseid3 =[[#Fallout 76|see table]] |
|baseid3 =[[#Fallout 76|see table]] |
||
|footer =[[File:Iron Fist.png]]<br />''Fallout 3'' perk image<hr />[[File:Fo4 Iron Fist.png|180px]]<br />''Fallout 4'' perk image |
|footer =[[File:Iron Fist.png]]<br />''Fallout 3'' perk image<hr />[[File:Fo4 Iron Fist.png|180px]]<br />''Fallout 4'' perk image |
||
Line 23: | Line 23: | ||
{{Quotation|With the Iron Fist perk, you do an additional 5 points of Unarmed damage per rank.|Fallout 3 in-game description}} |
{{Quotation|With the Iron Fist perk, you do an additional 5 points of Unarmed damage per rank.|Fallout 3 in-game description}} |
||
− | '''Iron Fist''' is a perk in ''[[Fallout 3]]'', ''[[Fallout 4]]'' and ''[[Fallout 76]]''. |
+ | '''Iron Fist''' is a [[perk]] in ''[[Fallout 3]]'', ''[[Fallout 4]]'' and ''[[Fallout 76]]''. |
==''Fallout 3''== |
==''Fallout 3''== |
||
Line 31: | Line 31: | ||
===Notes=== |
===Notes=== |
||
* Iron Fist is a straight damage bonus during unarmed attacks, and does not increase [[Unarmed]] skill points. |
* Iron Fist is a straight damage bonus during unarmed attacks, and does not increase [[Unarmed]] skill points. |
||
− | * In the world of hand |
+ | * In the world of hand-to-hand fighting, the player can choose to max 3 levels of Iron Fist for a 15-point unarmed damage bonus, which can be especially powerful early on when combined with [[Power fist (Fallout 3)|power fists]] (26+15=41dmg). However, the player can also pursue the melee weapons route, which will save 3 perk slots, but be less powerful than unarmed combat until the level 12 [[Pyromaniac]] perk which turns the [[Fallout 3 crafting|custom-built]] shortsword known as the [[Shishkebab (Fallout 3)|Shishkebab]] into a powerhouse (60+3fire/5s). |
− | * However, Iron Fist can still pay off in late-game combat. With the use of a |
+ | * However, Iron Fist can still pay off in late-game combat. With the use of a custom-built [[Deathclaw gauntlet (Fallout 3)|deathclaw gauntlet]], the player can match the performance of the Shishkebab on many tough targets. Against [[Deathclaw (Fallout 3)|deathclaws]] and power armored soldiers who average 45 DR or more, the Shishkebab does (33+2fire/5s) per strike. The armor piercing deathclaw gauntlet would do full damage (26+15=41dmg). |
* This higher base damage against armored opponents and comparable base damage against unarmored opponents is coupled with an incredible capacity to land critical hits due to the deathclaw gauntlet's x5 critical multiplier. It is quite easy to almost always land a critical hit with perks such as Ninja, Finesse, Survival Guru, etc. |
* This higher base damage against armored opponents and comparable base damage against unarmored opponents is coupled with an incredible capacity to land critical hits due to the deathclaw gauntlet's x5 critical multiplier. It is quite easy to almost always land a critical hit with perks such as Ninja, Finesse, Survival Guru, etc. |
||
* Unarmed also pays off if the player takes the [[Paralyzing Palm]] perk, and the lowered critical hit rate from forgoing Ninja can be made up for if the player combines Grim Reaper's Sprint with Paralyzing Palm - allowing them to paralyze an opponent and kill another in one [[Vault-Tec Assisted Targeting System|V.A.T.S.]] move, finishing with replenished AP. |
* Unarmed also pays off if the player takes the [[Paralyzing Palm]] perk, and the lowered critical hit rate from forgoing Ninja can be made up for if the player combines Grim Reaper's Sprint with Paralyzing Palm - allowing them to paralyze an opponent and kill another in one [[Vault-Tec Assisted Targeting System|V.A.T.S.]] move, finishing with replenished AP. |
||
− | * Although |
+ | * Although only obtainable in ''Fallout 3'', [[Stella (Fallout: New Vegas)|Ranger Stella]] from [[The Fort]] in ''Fallout: New Vegas'' has all three ranks of this perk. |
==''Fallout 4''== |
==''Fallout 4''== |
||
+ | {{Quotation|Channel your chi to unleash devastating fury! If you're the pugilistic sort and favor unarmed weaponry to inflict pain and suffering to an ever-more impressive degree, this is the perk for you! Let's not dwell on the slight shortfall of the difficulty in fighting multiple opponents at once; this focuses all your muscle on one hapless fall. Consult the Weapons chapter for the variety of punching weapons available.|[[Fallout 4 Vault Dweller's Survival Guide]] description}} |
||
+ | ===Effects=== |
||
{| class="va-table va-table-shaded sortable" |
{| class="va-table va-table-shaded sortable" |
||
! Rank |
! Rank |
||
Line 48: | Line 50: | ||
| [[Strength|STR]] 1 |
| [[Strength|STR]] 1 |
||
| Channel your chi to unleash devastating fury! Punching attacks do 20% more damage to your opponent. |
| Channel your chi to unleash devastating fury! Punching attacks do 20% more damage to your opponent. |
||
− | | {{ID| |
+ | | {{ID|0001dafe}} |
|- |
|- |
||
Line 54: | Line 56: | ||
| [[Strength|STR]] 1, [[Level|LVL]] 9 |
| [[Strength|STR]] 1, [[Level|LVL]] 9 |
||
| Punching attacks now do 40% more damage and can disarm your opponent. |
| Punching attacks now do 40% more damage and can disarm your opponent. |
||
− | | {{ID| |
+ | | {{ID|0001daff}} |
|- |
|- |
||
Line 60: | Line 62: | ||
| [[Strength|STR]] 1, [[Level|LVL]] 18 |
| [[Strength|STR]] 1, [[Level|LVL]] 18 |
||
| Punching attacks now do 60% more damage. Unarmed Power Attacks have a chance to cripple one of your opponent's limbs. |
| Punching attacks now do 60% more damage. Unarmed Power Attacks have a chance to cripple one of your opponent's limbs. |
||
− | | {{ID| |
+ | | {{ID|0001db00}} |
|- |
|- |
||
Line 66: | Line 68: | ||
| [[Strength|STR]] 1, [[Level|LVL]] 31 |
| [[Strength|STR]] 1, [[Level|LVL]] 31 |
||
| Punching attacks now do 80% more damage. Unarmed Power Attacks have an increased chance to cripple one of your opponent's limbs. |
| Punching attacks now do 80% more damage. Unarmed Power Attacks have an increased chance to cripple one of your opponent's limbs. |
||
− | | {{ID| |
+ | | {{ID|00065e42}} |
|- |
|- |
||
Line 72: | Line 74: | ||
| [[Strength|STR]] 1, [[Level|LVL]] 46 |
| [[Strength|STR]] 1, [[Level|LVL]] 46 |
||
| Punching attacks now do double damage. Criticals in V.A.T.S. will paralyze your opponent. |
| Punching attacks now do double damage. Criticals in V.A.T.S. will paralyze your opponent. |
||
− | | {{ID| |
+ | | {{ID|00065e43}} |
|} |
|} |
||
+ | |||
⚫ | |||
⚫ | |||
==''Fallout 76''== |
==''Fallout 76''== |
||
+ | {{Quotation|Channel your chi to unleash devastating fury!}} |
||
+ | ===Effects=== |
||
{| class="va-table va-table-shaded sortable" |
{| class="va-table va-table-shaded sortable" |
||
! Rank |
! Rank |
||
Line 83: | Line 90: | ||
|- |
|- |
||
| 1 |
| 1 |
||
− | | |
+ | | Your punching attacks now do +10% damage. |
− | | {{ID|}} |
+ | | {{ID|0001dafe}} |
|- |
|- |
||
| 2 |
| 2 |
||
− | | |
+ | | Your punching attacks now do +15% damage. |
− | | {{ID|}} |
+ | | {{ID|0001daff}} |
|- |
|- |
||
| 3 |
| 3 |
||
− | | |
+ | | Your punching attacks now do +20% damage. |
− | | {{ID|}} |
+ | | {{ID|0001db00}} |
|- |
|- |
||
− | | 4 |
+ | | 4 {{cut}} |
− | | Punching attacks do +80% |
+ | | Punching attacks do +80% damage with a 20% chance to stagger. |
− | | {{ID|}} |
+ | | {{ID|00065e42}} |
|- |
|- |
||
− | | 5 |
+ | | 5 {{cut}} |
− | | Punching attacks do |
+ | | Punching attacks do +100% damage with a 25% chance to stagger. |
− | | {{ID|}} |
+ | | {{ID|00065e43}} |
|} |
|} |
||
+ | |||
+ | ; ''Nuclear Winter'' |
||
+ | Iron Fist is a [[Nuclear Winter perks|perk]] in the [[Nuclear Winter (mode)|Nuclear Winter battle royale mode]]. |
||
+ | {| class="va-table va-table-shaded sortable" |
||
+ | ! Rank |
||
+ | ! Description |
||
+ | ! [[Form ID|Base ID]] |
||
+ | |- |
||
+ | | 1 |
||
+ | | Your punching attacks now do +100% damage. |
||
+ | | {{ID|00479b3f}} |
||
+ | |} |
||
+ | |||
+ | ===Modifies weapons=== |
||
+ | Iron Fist affects the following [[Fallout 76 weapons|weapons]], as well as their unique variants: |
||
+ | {{columns|2| |
||
+ | * [[Bear Arm]] {{Icon|FO76WA}} |
||
+ | * [[Boxing glove (Fallout 76)|Boxing glove]] |
||
+ | * [[Death tambo]] |
||
+ | * [[Deathclaw gauntlet (Fallout 76)|Deathclaw gauntlet]] |
||
+ | * [[Gauntlet (Wastelanders)|Gauntlet]] {{Icon|FO76WL}} {{icon|gold bullion}} |
||
+ | * [[Knuckles (Fallout 76)|Knuckles]] |
||
+ | * [[Meat hook (Fallout 76)|Meat hook]] |
||
+ | * [[Mole miner gauntlet]] |
||
+ | * [[Power fist (Fallout 76)|Power fist]] |
||
+ | }} |
||
+ | |||
+ | ===Notes=== |
||
+ | * This perk serves as the unarmed counterpart to the one-handed [[Gladiator]], [[Expert Gladiator]], and [[Master Gladiator]] perks, as well as the two-handed [[Slugger (perk)|Slugger]], [[Expert Slugger]], and [[Master Slugger]] perks. |
||
+ | * This perk works well with [[Martial Artist]], which increases melee weapon speed and decreases weight, and [[Incisor]], which causes melee weapons to ignore up to 75% of armor. |
||
==Behind the scenes== |
==Behind the scenes== |
||
Line 107: | Line 144: | ||
The perk is may be a reference to the Marvel Comics character [[Wikipedia:Iron Fist (comics)|Iron Fist]], whose chi-focusing abilities allow for powerful punches and attacks. This is further supported by the ''Fallout 4'' version carrying the description, {{Inline quote|Channel your chi to unleash devastating fury!}} |
The perk is may be a reference to the Marvel Comics character [[Wikipedia:Iron Fist (comics)|Iron Fist]], whose chi-focusing abilities allow for powerful punches and attacks. This is further supported by the ''Fallout 4'' version carrying the description, {{Inline quote|Channel your chi to unleash devastating fury!}} |
||
{{Behind the scenes|End}} |
{{Behind the scenes|End}} |
||
− | |||
⚫ | |||
⚫ | |||
{{Navbox perks FO3}} |
{{Navbox perks FO3}} |
||
Line 122: | Line 156: | ||
[[es:Puño de Hierro]] |
[[es:Puño de Hierro]] |
||
[[fr:Poing de Fer]] |
[[fr:Poing de Fer]] |
||
− | [[ru: |
+ | [[ru:Железный кулак (Fallout 76)]] |
[[uk:Сталевий кулак]] |
[[uk:Сталевий кулак]] |
Revision as of 21:15, 21 September 2020
“With the Iron Fist perk, you do an additional 5 points of Unarmed damage per rank.”— Fallout 3 in-game description
Iron Fist is a perk in Fallout 3, Fallout 4 and Fallout 76.
Fallout 3
Effects
Each time this perk is taken, it increases Unarmed damage by +5 points.
Notes
- Iron Fist is a straight damage bonus during unarmed attacks, and does not increase Unarmed skill points.
- In the world of hand-to-hand fighting, the player can choose to max 3 levels of Iron Fist for a 15-point unarmed damage bonus, which can be especially powerful early on when combined with power fists (26+15=41dmg). However, the player can also pursue the melee weapons route, which will save 3 perk slots, but be less powerful than unarmed combat until the level 12 Pyromaniac perk which turns the custom-built shortsword known as the Shishkebab into a powerhouse (60+3fire/5s).
- However, Iron Fist can still pay off in late-game combat. With the use of a custom-built deathclaw gauntlet, the player can match the performance of the Shishkebab on many tough targets. Against deathclaws and power armored soldiers who average 45 DR or more, the Shishkebab does (33+2fire/5s) per strike. The armor piercing deathclaw gauntlet would do full damage (26+15=41dmg).
- This higher base damage against armored opponents and comparable base damage against unarmored opponents is coupled with an incredible capacity to land critical hits due to the deathclaw gauntlet's x5 critical multiplier. It is quite easy to almost always land a critical hit with perks such as Ninja, Finesse, Survival Guru, etc.
- Unarmed also pays off if the player takes the Paralyzing Palm perk, and the lowered critical hit rate from forgoing Ninja can be made up for if the player combines Grim Reaper's Sprint with Paralyzing Palm - allowing them to paralyze an opponent and kill another in one V.A.T.S. move, finishing with replenished AP.
- Although only obtainable in Fallout 3, Ranger Stella from The Fort in Fallout: New Vegas has all three ranks of this perk.
Fallout 4
“Channel your chi to unleash devastating fury! If you're the pugilistic sort and favor unarmed weaponry to inflict pain and suffering to an ever-more impressive degree, this is the perk for you! Let's not dwell on the slight shortfall of the difficulty in fighting multiple opponents at once; this focuses all your muscle on one hapless fall. Consult the Weapons chapter for the variety of punching weapons available.”— Fallout 4 Vault Dweller's Survival Guide description
Effects
Rank | Requirements | Description | Base ID |
---|---|---|---|
1 | STR 1 | Channel your chi to unleash devastating fury! Punching attacks do 20% more damage to your opponent. | 0001DAFE |
2 | STR 1, LVL 9 | Punching attacks now do 40% more damage and can disarm your opponent. | 0001DAFF |
3 | STR 1, LVL 18 | Punching attacks now do 60% more damage. Unarmed Power Attacks have a chance to cripple one of your opponent's limbs. | 0001DB00 |
4 | STR 1, LVL 31 | Punching attacks now do 80% more damage. Unarmed Power Attacks have an increased chance to cripple one of your opponent's limbs. | 00065E42 |
5 | STR 1, LVL 46 | Punching attacks now do double damage. Criticals in V.A.T.S. will paralyze your opponent. | 00065E43 |
Bugs
Sole Survivor will simply stand idle while no animation is played or AP is consumed. [verified]
Upon unlocking rank five, critical hits in V.A.T.S. while wearing power armor will no longer function; theFallout 76
“Channel your chi to unleash devastating fury!”
Effects
Rank | Description | Base ID |
---|---|---|
1 | Your punching attacks now do +10% damage. | 0001DAFE |
2 | Your punching attacks now do +15% damage. | 0001DAFF |
3 | Your punching attacks now do +20% damage. | 0001DB00 |
4 | Punching attacks do +80% damage with a 20% chance to stagger. | 00065E42 |
5 | Punching attacks do +100% damage with a 25% chance to stagger. | 00065E43 |
- Nuclear Winter
Iron Fist is a perk in the Nuclear Winter battle royale mode.
Rank | Description | Base ID |
---|---|---|
1 | Your punching attacks now do +100% damage. | 00479B3F |
Modifies weapons
Iron Fist affects the following weapons, as well as their unique variants:
Notes
- This perk serves as the unarmed counterpart to the one-handed Gladiator, Expert Gladiator, and Master Gladiator perks, as well as the two-handed Slugger, Expert Slugger, and Master Slugger perks.
- This perk works well with Martial Artist, which increases melee weapon speed and decreases weight, and Incisor, which causes melee weapons to ignore up to 75% of armor.
Behind the scenes
The following is based on unverified behind the scenes information and may be inaccurate. |
The perk is may be a reference to the Marvel Comics character Iron Fist, whose chi-focusing abilities allow for powerful punches and attacks. This is further supported by the Fallout 4 version carrying the description, "Channel your chi to unleash devastating fury!"
End of information based on unverified behind the scenes information |
|
|