Background[edit | edit source]
Upon entering the Memory Den, one can persuade Irma to let them relive a memory. When she asks if a memory comes to mind, the Sole Survivor can be upfront or elusive. Depending on dialogue choices, she may grant the Sole Survivor a "free trial." If they go into the memory stasis pod, a screen with "Please Stand By" appears.
The memory that is replayed to the Sole Survivor is that of them waking briefly and seeing their spouse shot and son kidnapped. The memory plays like an out-of-body experience. When awoken, the Sole Survivor is distressed, and Irma apologizes for putting them through that again.
Interactions with the player character[edit | edit source]
Interactions overview[edit | edit source]
|This character is essential. Essential characters cannot be killed.|
|This character starts quests.|
|This character is involved in quests.|
Inventory[edit | edit source]
Notes[edit | edit source]
Irma and Nick will greet each other flirtatiously, indicating that they have been acquainted prior to the events of Dangerous Minds.
Appearances[edit | edit source]
Irma appears only in Fallout 4.
Behind the scenes[edit | edit source]
- According to concept art, Irma was originally named Emma during development.
|The following is based on unverified behind the scenes information and has not been confirmed by canon sources.|
- Irma shares a name with the famous burlesque performer Mary Goodneighbor, who used the stage name "Irma the Body" and performed in Scollay Square in the 1940s and 50s. Her last name was also borrowed for the town in which the Memory Den is located.
|End of information based on unverified behind the scenes information.|
Bugs[edit | edit source]
Gallery[edit | edit source]