Infobox incomplete
The infobox template in this article is missing some required data. You can help Nukapedia by filling it in.
|
Intimidation is a perk in Fallout 4.[1]
Effects
Rank | Requirements | Description | Base ID |
---|---|---|---|
1 | CH 10 | Time to show everyone who's boss! With your gun, aim at any human opponent below your level and gain a chance to pacify them. | 001D02B5 |
2 | CH 10, LVL 23 | When you successfully pacify someone, you can incite them to attack. | 001D02B6 |
3 | CH 10, LVL 50 | When you successfully pacify someone, you can give them specific commands. | 001D02B7 |
To use this perk, you must aim a ranged weapon at a human enemy and press your interact button (X on PS4, A on XBOX). This perk is not guaranteed to work, even on enemies with a significantly lower level than yours. Once an attempt is made, another is possible after waiting a short amount of time. If successful, the target will raise their arms and surrender and become a friendly according to your HUD; however, it seems like after waiting a span of several minutes some pacified targets can become hostile again.
Once intimidated, the individual appears to lose their faction allegiance, but will still react to crimes committed against them. For example, an intimidated enemy will not attack if their allies are wounded/killed, or if loose objects are looted. However if you damage them or are caught pick pocketing from their inventory, they will attempt to attack you. Note that damaging/killing one intimidated enemy will have no effects on other intimidated enemies, only that specific individual
This perk can be used on non hostile NPCs, however it is counted as an assault on them, so if it fails or if someone detects you during the act, they will become hostile and attack you.
Enemies affected by this perk:
- Raiders
- Gunners
- Synths
Dialogue
The Sole Survivor will sometimes make faction specific comments when pacifying and inciting targets.
Faction | Pacify | Incite | Command |
---|---|---|---|
Church of Atom | "Hands up, nutjob" | ? | ? |
Gunners | ? | ? | "New orders for you" |
Raiders | ? | ? | ? |
Notes
- Pacifying an enemy with this perk will not satisfy any objective that requires clearing enemies out of an area, meaning you will have to dispose of them before the objective is counted as complete.
- Although they are not human, Synths can be pacified with this perk.
- Enemies incited by Rank 2 of this perk may attack each other
- You can't command more than one target on the level 3 of the perk. Once you try to command the second target, the first one will immediately turn hostile. In addition, holstering your weapon around someone being commanded will cause them to turn hostile again.
- It's worth noting that this perk can be used on Legendary enemies.
- Pacifying powerful enemies and then while sneaking attacking them will give the sneak bonus damage this can be greatly exploited when the Ninja perk is unlocked and improved.
- You cannot pacify hostile companions.
- When you incite a pacified enemy, it will not attack you if you shoot them. (Possible bug)
Bugs
- It appears as though sometimes when you intimidate an enemy It may become immediately hostile after you succeed, forcing you to kill them.[verification overdue][platforms tag needed]
- Wearing Power armor cause hostiles to immediately start attacking after intimidating them.[verification overdue][platforms tag needed]
- Level 3 of the perk makes the target effectively your follower, however, it will be lost after any trespassing either in/out of structure or through the map navigation.[verification overdue][platforms tag needed]
- Alternatively, the target may remain "loyal" after any trespassing, but it will not do any command and also will lose its voiced dialogue or any vocal sound whatsoever.[verification overdue][platforms tag needed]
References
- ↑ Lengthy Look at QuakeCon: Page 2, paragraph 8
Expansion required
This article is too short to provide more than rudimentary information about the subject. You can help Nukapedia by expanding it.
|