Interplay Product Presentation 1999 is a press kit released by Interplay in February 1999, containing several notable pieces of media, including a very early look at Planescape: Torment while it was still using the Baldur's Gate user interface and screenshots of Fallout 2, including an old Jackhammer weapon sprite.
These are mostly not the same as the Fallout 2 press pack (although the press release is the exact same one as handed out with that press pack).
Product description[]
GAME SUMMARY
Fallout 2 is the sequel to the 1997 RPG of the Year and takes place 80 years on from the original game. The player is the direct descendant of the “vault dweller” character and his first quest is to put on the sacred vault-suit (remember Vault 13?) and head out. The player’s mission is to find the “GECK” (Garden of Eden Creation Kit), which is the farming technology his/her village needs to survive. On the mission, the player will have to return to the legendary Vault 13 and travel to other new cities that are laid out to look like Northern California. There’s New Reno (not such a savoury place) and other recognisable places like San Francisco.
KEY SELLING POINTS
- Improved combat AI for friends and foes alike.
- Bigger, smarter nastier enemies - more mutants, super-mutants, droids and ghouls who may join the adventure
- No time limits, so the player has all the time he needs to explore the post-apocalyptic landscape.
- Sex and Romance - get married then you can pimp your spouse for a little extra chump change.
- More weapons and multi-purpose weapons, you can build your own weapon combinations (eg. Building a new laser sight into the Springer rifle or the drum-fed auto shotgun).
- New death animation to make killing even more specialised by weapon.
- Over 100 skills, called “perks”, available to learn during the game.
- A player can upgrade any travelling companions with more dangerous weapons, tougher armour, or even teach them new skills and abilities.
- The player can enjoy the best that retro-technology has to offer as he cruises the wastes in a newly-repaired car.
- Tougher choices, tougher consequences - sometimes the player has to pick one side to win and no matter how small the choices are, it will effect the world he lives in - and not all have happy endings.