Institute scientists are members of the Institute residing in its underground facility in the Commonwealth in 2287. They appear in Fallout 4.
Background[]
Descended from the survivors that sheltered within the sub-basements of the Commonwealth Institute of Technology's Boston campus during the Great War,[1] the modern-day workforce of scientists within the underground facility of the Institute are employed throughout its four divisions. Working under each division's head member, they are involved in several scientific programs ranging from genetic modification of mutated crops to the creation of synthetic gorillas.[2][3]
Following the introduction of the pre-War infant Shaun to the facility around 2227, with his eventually growing up and becoming the Institute's director by 2287, the scientists of the Robotics division used his pure, un-irradiated DNA to finalize the design for, and mass produce generation 3 synths;[4] in this role, a level of xenophobia and fear of uncontrolled advancement in synth development became apparent in the division staff.[5] This caused the staff of the Synth Retention Bureau division to demand a bigger role in scrutinizing the work done in Robotics as well as inviting liaisons between divisions for assisting in operations to recover runaway synths that escaped into the Commonwealth.[6] Though the previous stages of synth development have been long surpassed by the third generation, some still harbor concern over discarding the earlier models like generation 1 synths.[7]
Outside of their workplaces, the scientists will comment on events occurring around the Institute, showing awareness of the top-secret Phase 3 of facility development,[8] frustration over discontinuation of food supplements,[9] and wariness towards the presence of coursers.[10] Many of the scientists do very little in their personal lives apart from work, to the point that their spare time is also spent working (for "fun").[11]
Interactions with the player character[]
Interactions overview[]
Interactions | ||
---|---|---|
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This character is involved in quests. |
Effects of player's actions[]
- Depending on the actions of the Sole Survivor following their introduction to the Institute and completing quests like Building a Better Crop, Plugging a Leak, and A House Divided, Institute scientists will comment on the outcomes, expressing praise at being able to deal with situations and concern at banishment of members of the Institute,[12][13][14] viewing banishment to the surface as worse than death.[15]
- Should the Sole Survivor become an enemy of the Institute by murdering Father or any of the named division heads, a scientist will be the one to threaten that the Institute will hunt them down and kill them in turn.[16]
- If the Sole Survivor sides with the Commonwealth Minutemen and destroys the Institute during The Nuclear Option (Minutemen) while fulfilling the optional objective to issue the evacuation order from Shaun's terminal, the quest Resettle Refugees may possibly trigger if there is at least one settlement that the player character has not previously acquired. In this quest, the Sole Survivor can encounter a group of Institute scientists as refugees wearing dirtied Institute lab coats, who beg for help in finding a new home on the surface where they can be safe. After completing the quest, the scientists will become settlers and will have unique dialogue in which they lament the Institute's destruction and the conditions on the surface.
Inventory[]
Apparel | Weapon | Other items |
---|---|---|
Institute lab coat | Modified Institute laser | Fusion cells |
Notable scientists[]
- Alan Binet
- Alana Secord
- Dr. Allie Filmore
- Brendan Volkert
- Dr. Brian Virgil (formerly)
- Dr. Clayton Holdren
- Dr. Dean Volkert
- Enrico Thompson
- Evan Watson
- Father
- Janet Thompson
- Dr. Justin Ayo
- Lawrence Higgs
- Liam Binet
- Dr. Madison Li
- Max Loken
- Nathan Filmore
- Newton Oberly
- Rosalind Orman
- T.S. Wallace
- William Moseley
- Dr. Zimmer
Notes[]
Almost all residents in the Institute are scientists, including Father and the division heads, while the rest are synths, including Coursers and workers from each of the three synth generations. The human children of the scientists are the exception.
Appearances[]
Institute scientists appear only in Fallout 4.
References[]
- ↑ Fallout 4 loading screens: "The Institute was officially founded in the year 2110 by a group a of former Commonwealth Institute of Technology students who took refuge in the college's underground level at the time of the Great War."
- ↑ Institute BioScience conversations; DialogueInstituteHydroponics5
- ↑ Institute BioScience conversations; DialogueInstituteGorillaHabitat1
- ↑ Institute Robotics conversations; DialogueInstituteRobotics6
- ↑ Institute Robotics conversations; DialogueInstituteRobotics7
- ↑ Institute SRB conversations; DialogueInstituteSRB5
- ↑ Institute SRB conversations; DialogueInstituteSRB7
- ↑ Institute concourse conversations; InstituteSS2
- ↑ Institute concourse conversations; InstituteSS7
- ↑ Institute concourse conversations; DialogueInstituteCourserScientist1
- ↑ Institute concourse conversations; DialogueInstituteGenericScientists4
- ↑ Institute scientist: "Sounds like things got pretty tense up at Warwick Homestead."
(Institute scientist's dialogue) - ↑ Institute scientist: "Doctor Binet hasn't been the same since Liam was banished. He's... not doing well."
(Institute scientist's dialogue) - ↑ Institute scientist: "If it wasn't for you, Doctor Ayo would still be manipulating everyone"
(Institute scientist's dialogue) - ↑ Institute scientist: "Banished to the surface... it might have been kinder just to have Higgs and Loken executed."
(Institute scientist's dialogue) - ↑ Relay ref speaker: "You... you killed him!" "How could you do that? He was your son! You... You'd better run, because if we find you, we're going to kill you! You hear me? You're dead!"
(Institute scientist's dialogue)