No edit summary |
(→Notes) |
||
(25 intermediate revisions by 14 users not shown) | |||
Line 1: | Line 1: | ||
− | {{Image needed|FO3|Old image used 'Hispanic Raider' and not the correct body}} |
||
{{Infobox character |
{{Infobox character |
||
|games =FO3 |
|games =FO3 |
||
Line 7: | Line 6: | ||
|role =Resident |
|role =Resident |
||
|location =[[Vault 106]] |
|location =[[Vault 106]] |
||
− | | |
+ | |actor =[[Jeff Baker]] |
|special ={{Special|7,5,5,3,3,6,5}} |
|special ={{Special|7,5,5,3,3,6,5}} |
||
+ | |edid =<tt>Vault106LunaticTEMPLATE</tt> |
||
− | |baseid ={{ID|0004B359}} |
||
− | | |
+ | |baseid ={{ID|0004b359}} |
}}{{Games|FO3}} |
}}{{Games|FO3}} |
||
Line 17: | Line 16: | ||
==Background== |
==Background== |
||
{{main|Vault 106}} |
{{main|Vault 106}} |
||
− | As part of the [[Vault Experiment]], experimental psychoactive drugs were released into the air filtration system of |
+ | As part of the [[Vault Experiment]], experimental psychoactive drugs were released into the air filtration system of Vault 106 ten days after the door was sealed. The drugs affected some, but not all residents. This is evidenced by the note ''[[To anyone who gets this]]'', which was apparently written by someone who was not affected. It seems as though the drugs sparked violence in those they affected, resulting in the "insane" killing everybody else in the vault, leaving only a few survivors. |
− | The insane survivors present seem to be unlucky |
+ | The insane survivors present seem to be unlucky [[Wastelander (Fallout 3)|wastelander]]s and [[Raiders (Fallout 3)|raiders]] who wandered into the Vault (see note below), and were overpowered by the still-potent drugs into thinking they were dwellers. |
==Interactions with the player character== |
==Interactions with the player character== |
||
===Interactions overview=== |
===Interactions overview=== |
||
{{Interactions FO3 |
{{Interactions FO3 |
||
− | |essential = |
+ | |essential = |
− | |enslave = |
+ | |enslave = |
− | |ear = |
+ | |ear = |
− | |finger = |
+ | |finger = |
− | |temp companion = |
+ | |temp companion = |
− | |perm companion = |
+ | |perm companion = |
− | |wares = |
+ | |wares = |
− | |caps = |
+ | |caps = |
− | |max condition = |
+ | |max condition = |
− | |heal = |
+ | |heal = |
− | |cure addiction = |
+ | |cure addiction = |
− | |cure radiation = |
+ | |cure radiation = |
− | |rent = |
+ | |rent = |
− | |quests started = |
+ | |quests started = |
− | |quests involved = |
+ | |quests involved = |
}} |
}} |
||
Line 45: | Line 44: | ||
|apparel =[[Vault jumpsuit (Fallout 3)|Vault 106 jumpsuit]]s |
|apparel =[[Vault jumpsuit (Fallout 3)|Vault 106 jumpsuit]]s |
||
|weapon =Assorted melee weapons |
|weapon =Assorted melee weapons |
||
− | |otheritem = |
+ | |otheritem = |
− | |ondeath = |
+ | |ondeath = |
}} |
}} |
||
==Notes== |
==Notes== |
||
− | * None of the insane survivors of Vault 106 have Pip- |
+ | * None of the insane survivors of Vault 106 have Pip-Boys on their arms, suggesting that they are not original inhabitants. |
+ | * If the [[Lone Wanderer]] is hidden nearby, the insane survivors will speak calmly and normally to each other, greeting each other politely. |
||
* In lockers near the entrance common wasteland apparel such as [[Leather armor (Fallout 3)|leather armor]] can be found, suggesting they entered the Vault and changed into a [[Vault jumpsuit (Fallout 3)|Vault 106 jumpsuit]]. |
* In lockers near the entrance common wasteland apparel such as [[Leather armor (Fallout 3)|leather armor]] can be found, suggesting they entered the Vault and changed into a [[Vault jumpsuit (Fallout 3)|Vault 106 jumpsuit]]. |
||
* Insane Survivors are armed with a [[Chinese officer's sword]] or a [[Combat knife (Fallout 3)|combat knife]], items that would be common in the wasteland but impossible to find in a vault. |
* Insane Survivors are armed with a [[Chinese officer's sword]] or a [[Combat knife (Fallout 3)|combat knife]], items that would be common in the wasteland but impossible to find in a vault. |
||
+ | * The note entitled ''"[[To anyone who gets this]]"'' is found behind a locked door inside the vault along with multiple [[skeleton]]s, further evidencing that the insane 'survivors' are newcomers. And, along with all terminal entries, is referring to incidents that occurred over 200 years prior to the Lone Wanderer entering. |
||
==Appearances== |
==Appearances== |
||
Insane survivors appear only in ''[[Fallout 3]]''. |
Insane survivors appear only in ''[[Fallout 3]]''. |
||
− | [[Category:Fallout 3 characters]] |
||
[[Category:Vault 106 characters]] |
[[Category:Vault 106 characters]] |
||
[[Category:Fallout 3 human characters]] |
[[Category:Fallout 3 human characters]] |
||
+ | [[es:Superviviente Perturbado]] |
||
[[ru:Сумасшедший выживший]] |
[[ru:Сумасшедший выживший]] |
||
+ | [[uk:Божевільний вцілілий]] |
Revision as of 18:32, 9 February 2020
Insane survivors are the hostile inhabitants of Vault 106 in 2277.
Background
As part of the Vault Experiment, experimental psychoactive drugs were released into the air filtration system of Vault 106 ten days after the door was sealed. The drugs affected some, but not all residents. This is evidenced by the note To anyone who gets this, which was apparently written by someone who was not affected. It seems as though the drugs sparked violence in those they affected, resulting in the "insane" killing everybody else in the vault, leaving only a few survivors.
The insane survivors present seem to be unlucky wastelanders and raiders who wandered into the Vault (see note below), and were overpowered by the still-potent drugs into thinking they were dwellers.
Interactions with the player character
Interactions overview
Interactions | ||
---|---|---|
This character has no special interactions. |
Inventory
Apparel | Weapon | Other items | On death |
---|---|---|---|
Vault 106 jumpsuits | Assorted melee weapons |
Notes
- None of the insane survivors of Vault 106 have Pip-Boys on their arms, suggesting that they are not original inhabitants.
- If the Lone Wanderer is hidden nearby, the insane survivors will speak calmly and normally to each other, greeting each other politely.
- In lockers near the entrance common wasteland apparel such as leather armor can be found, suggesting they entered the Vault and changed into a Vault 106 jumpsuit.
- Insane Survivors are armed with a Chinese officer's sword or a combat knife, items that would be common in the wasteland but impossible to find in a vault.
- The note entitled "To anyone who gets this" is found behind a locked door inside the vault along with multiple skeletons, further evidencing that the insane 'survivors' are newcomers. And, along with all terminal entries, is referring to incidents that occurred over 200 years prior to the Lone Wanderer entering.
Appearances
Insane survivors appear only in Fallout 3.