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==Notes== |
==Notes== |
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− | * The incidents related in the notes on the terminals occurred over 200 years prior to the Lone Wanderer entering Vault 106. |
+ | * The incidents related in the notes on the terminals occurred over 200 years prior to the Lone Wanderer entering Vault 106 so the insane survivors would be non-ghouls over 200 years old and unprecedented in the Fallout universe. |
* None of the insane survivors of Vault 106 have Pip-boys on their arms, suggesting that they are not original inhabitants. |
* None of the insane survivors of Vault 106 have Pip-boys on their arms, suggesting that they are not original inhabitants. |
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* In lockers near the entrance common wasteland apparel such as [[Leather armor (Fallout 3)|leather armor]] can be found, suggesting they entered the Vault and changed into a [[Vault jumpsuit (Fallout 3)|Vault 106 jumpsuit]]. |
* In lockers near the entrance common wasteland apparel such as [[Leather armor (Fallout 3)|leather armor]] can be found, suggesting they entered the Vault and changed into a [[Vault jumpsuit (Fallout 3)|Vault 106 jumpsuit]]. |
Revision as of 16:48, 7 October 2013
Insane survivors are the hostile inhabitants of Vault 106 in 2277.
Background
As part of the Vault Experiment, experimental psychoactive drugs were released into the air filtration system of Vault 106 ten days after the door was sealed. The drugs affected some, but not all residents. This is evidenced by the note To Anyone Who Gets This, which was apparently written by someone who was not affected. It seems as though the drugs sparked violence in those they affected, resulting in the "insane" killing everybody else in the vault, leaving only a few survivors.
The insane survivors present seem to be unlucky wastelanders and raiders who wandered into the Vault (see note below), and were overpowered by the still-potent drugs into thinking they were dwellers.
Interactions with the player character
Interactions overview
Interactions | ||
---|---|---|
This character is essential. Essential characters cannot be killed. | ||
This character is a permanent companion. | ||
This character is a temporary companion. | ||
This character starts quests. |
- | |
This character is involved in quests. |
- | |
This character is a doctor. |
| |
This character is a merchant. | Sells: - | -|
This character can repair items. | Max Repair condition: - | |
This character rents beds. | -. | |
This character drops an ear upon death (Contract Killer). | ||
This character drops a finger upon death (Lawbringer). | ||
This character can be enslaved with the Mesmetron. |
Inventory
Apparel | Weapon | Other items | On death |
---|---|---|---|
Vault 106 jumpsuits | Assorted melee weapons | - | - |
Notes
- The incidents related in the notes on the terminals occurred over 200 years prior to the Lone Wanderer entering Vault 106 so the insane survivors would be non-ghouls over 200 years old and unprecedented in the Fallout universe.
- None of the insane survivors of Vault 106 have Pip-boys on their arms, suggesting that they are not original inhabitants.
- In lockers near the entrance common wasteland apparel such as leather armor can be found, suggesting they entered the Vault and changed into a Vault 106 jumpsuit.
- Insane Survivors are armed with a Chinese officer's sword or a combat knife, items that would be common in the wasteland but impossible to find in a vault.
- The entitled "To Anyone Who Gets This", written by an uninfected vault dweller, can be found behind a locked door inside the vault along with multiple skeletons, further evidencing that the insane survivors are in fact newcomers.
Appearances
Insane survivors appear only in Fallout 3.