Fallout Wiki
Fallout Wiki
(Undo revision 2006660 by Tribal Wisdom (talk)It's a separate point and starting a sentence with 'And' is grammatically improper)
(→‎Notes: 200 year old non-ghouls is not canon)
Line 49: Line 49:
   
 
==Notes==
 
==Notes==
* The incidents related in the notes on the terminals occurred over 200 years prior to the Lone Wanderer entering Vault 106.
+
* The incidents related in the notes on the terminals occurred over 200 years prior to the Lone Wanderer entering Vault 106 so the insane survivors would be non-ghouls over 200 years old and unprecedented in the Fallout universe.
 
* None of the insane survivors of Vault 106 have Pip-boys on their arms, suggesting that they are not original inhabitants.
 
* None of the insane survivors of Vault 106 have Pip-boys on their arms, suggesting that they are not original inhabitants.
 
* In lockers near the entrance common wasteland apparel such as [[Leather armor (Fallout 3)|leather armor]] can be found, suggesting they entered the Vault and changed into a [[Vault jumpsuit (Fallout 3)|Vault 106 jumpsuit]].
 
* In lockers near the entrance common wasteland apparel such as [[Leather armor (Fallout 3)|leather armor]] can be found, suggesting they entered the Vault and changed into a [[Vault jumpsuit (Fallout 3)|Vault 106 jumpsuit]].

Revision as of 16:48, 7 October 2013

 
Gametitle-FO3
Gametitle-FO3

Insane survivors are the hostile inhabitants of Vault 106 in 2277.

Background

Main article: Vault 106

As part of the Vault Experiment, experimental psychoactive drugs were released into the air filtration system of Vault 106 ten days after the door was sealed. The drugs affected some, but not all residents. This is evidenced by the note To Anyone Who Gets This, which was apparently written by someone who was not affected. It seems as though the drugs sparked violence in those they affected, resulting in the "insane" killing everybody else in the vault, leaving only a few survivors.

The insane survivors present seem to be unlucky wastelanders and raiders who wandered into the Vault (see note below), and were overpowered by the still-potent drugs into thinking they were dwellers.

Interactions with the player character

Interactions overview

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion.
25 Strictly Business
This character is a temporary companion.
Icon quest starter
This character starts quests.

-

FO76 ui icon quest
This character is involved in quests.

-

FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Bottle cap -
Sells: -
2d20 Jury Rigger
This character can repair items. Max Repair condition: -
12 The American Dream
This character rents beds. Bottle cap -.
Icon severed ear color
This character drops an ear upon death (Contract Killer).
Severed
This character drops a finger upon death (Lawbringer).
Mesmetron icon
This character can be enslaved with the Mesmetron.

Inventory

Apparel Weapon Other items On death
Vault 106 jumpsuits Assorted melee weapons - -

Notes

  • The incidents related in the notes on the terminals occurred over 200 years prior to the Lone Wanderer entering Vault 106 so the insane survivors would be non-ghouls over 200 years old and unprecedented in the Fallout universe.
  • None of the insane survivors of Vault 106 have Pip-boys on their arms, suggesting that they are not original inhabitants.
  • In lockers near the entrance common wasteland apparel such as leather armor can be found, suggesting they entered the Vault and changed into a Vault 106 jumpsuit.
  • Insane Survivors are armed with a Chinese officer's sword or a combat knife, items that would be common in the wasteland but impossible to find in a vault.
  • The entitled "To Anyone Who Gets This", written by an uninfected vault dweller, can be found behind a locked door inside the vault along with multiple skeletons, further evidencing that the insane survivors are in fact newcomers.

Appearances

Insane survivors appear only in Fallout 3.