Gametitle-FNV LR
Gametitle-FNV LR

The industrial hand is a weapon in the Fallout: New Vegas add-on Lonesome Road.


The industrial hand was a tool in the Divide consisting of a mechanical glove with a circular saw blade mounted on the back, self-automated by an unknown power supply. It was used in industrial work for cutting materials such as metal or plastics, now repurposed for use as a powerful unarmed weapon.


The blade extends forward when the weapon is used. Unlike other unarmed weapons, holding down the attack button when wielding the industrial hand will cause continuous damage to targets that come in contact with the blade. The blade's continuous cutting action penetrates defenses, so the weapon ignores both Damage Resistance and Damage Threshold.

V.A.T.S. Special AttacksEdit

Icon attackIcon abilityIcon damageIcon actionIcon dapIcon effect
Stomp502002010Only on knocked down enemies
Cross75110205.52.5x damage to limbs
Note: Unarmed weapons do double normal damage in V.A.T.S.


The industrial hand can successfully strike about 7,995 times from full condition before breaking.



Icon melee- Weapon name (melee or unarmed)Icon sequence- Attacks in V.A.T.S.
Icon gun- Weapon name (gun, energy or explosive)Icon action- Action point cost
Icon damage- Damage per attack (damage per projectile)Icon dap- Damage per action point
Icon dps- Damage per secondIcon spread- Weapon spread
Icon explosion- Area of effect damageAssault carbine extended magazines- Magazine capacity (shots per reload)
Icon effect- Effect damage & durationIcon repair- Durability (number of attacks before breaking)
Icon bonus effect- Bonus effectsIcon weight- Weight
Icon attack- Attacks per secondIcon merchant- Value in caps
Icon chance- Critical chance % multiplierIcon ratio- Value to weight ratio
Icon critical damage- Critical damageIcon ability- Skill required
Icon crit effect- Critical effect damage & durationIcon fist- Strength required
Icon plus- With all mods attached
Icon meleeIcon damageIcon dpsIcon effectIcon bonus effectIcon attackIcon chanceIcon critical damageIcon crit effectIcon actionIcon dapIcon repairIcon weightIcon merchantIcon ratioIcon abilityIcon fist
Power fist 40
Power fist Gametitle-FNV GRA40
Power fist Icon plus Gametitle-FNV GRA48
Greased Lightning Gametitle-FNV GRA32
Industrial hand Gametitle-FNV LR50
160Ignores DR/DT3.2x140651.57995102500250757
Salt-Upon-Wounds' power fist Gametitle-FNV HH45
64.4+3Icon poison/10s1.36x145254.849562500416.7506
Saturnite fist Gametitle-FNV OWB35
Saturnite fist super-heated Gametitle-FNV OWB55
90.81.65x155+2Icon fire/5s254.459542400600555
Note: Unarmed damage is doubled in V.A.T.S.


  • Ashton silo control station, in a footlocker on a shelf outside, to the right when facing the entrance to the silo lift.
  • Ulysses' Temple, maintenance and storage, in a footlocker in the room with three eyebot charging stations. The door is opened with the nearby terminal.
  • Ulysses' Temple, in a footlocker next to some small stairs leading to a lot of useless consoles.
  • Between the Boxwood Hotel roof and Ulysses' Temple, found in a footlocker at a campsite in the center of the area.


  • This weapon is marked as "Player Only," meaning it cannot be equipped by non-player characters.
  • Like other automatic close combat weapons with a critical multiplier, the industrial hand checks for critical hits each damage tick, not just once per second. This results in high critical chance/damage setups doing extreme amounts of damage. Testing with no critical damage bonuses and 100% crit chance revealed the DPS being nine times the amount one could expect with 0% critical chance.
  • It is considered an improved holdout weapon.
  • The industrial hand's V.A.T.S. attack animation is unusual, due to the automatic nature of the weapon type. The attack is initiated but the automatic damage is not applied, nor does the target act as if harmed, until the end of the attack when the damage is finally applied. It also has a slight knockback effect.
  • It has the highest durability of any unarmed weapon in Fallout: New Vegas at 1,600 HP, but this is balanced, as automatic weapons degrade much faster than regular weapons.
  • The industrial hand has the highest amount of DPS when considering the Unarmed weapon category.
  • The industrial hand also has the highest critical damage out of all automatic Unarmed/Melee weapons, with a staggering 40, rather than a 10 like the thermic lance or 8 like the chainsaw.
  • The industrial hand has a unique animation when equipped, much like that of the power fist, where instead of steam/air ejecting from the ports, dirt or dust is shown blowing out of what seems to be exhaust chambers.
  • It is impossible to perform a Legion Assault, Khan Trick or a Ranger Takedown with this weapon.
  • Though it is a variant of the pneumatic power fist, it cannot be used for the challenge Vault 13's Revenge.
  • This weapon works well with the weapon binding ritual, allowing each hit to be boosted by 10, which is also unaffected by DT and DR.
  • This weapon, like all other continuous attacks (automatic) close combat weapons, has only its "start-up attack" animation sped up by attack speed bonuses, while damage dealing and DPS is completely unaffected.
  • Due to an engine bug the Ignore DT/DR effect does not apply correctly and because of this, Piercing Strike gives a marked improvement in DPS.
  • The Industrial hand cannot be bought at Commissary terminals or are they carried by Marked men, making their numbers finite.


  • PCIcon pc Playstation 3Icon ps3 Xbox 360Icon xbox360 Selecting V.A.T.S. special moves (i.e. cross, uppercut) will cause the player to stand in place and continuously punch during the sequence, without contacting the target enemy. Possibly fixed by repeatedly trying to access the Pip-Boy.[verified]
  • PCIcon pc This weapon's sound will fail to play if the attack button is held and released continuously.[verified]


Industrial hand icon
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