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Gametitle-FNV LR.png
Gametitle-FNV LR.png

The industrial hand is a weapon in the Fallout: New Vegas add-on Lonesome Road.

Background

The industrial hand was a tool in the Divide consisting of a mechanical glove with a circular saw blade mounted on the back, self-automated by an unknown power supply. It was used in industrial work for cutting materials such as metal or plastics, now repurposed for use as a powerful unarmed weapon.

Characteristics

The blade extends forward when the weapon is used. Unlike other unarmed weapons, holding down the attack button when wielding the industrial hand will cause continuous damage to targets that come in contact with the blade. The blade's continuous cutting action penetrates defenses, so the weapon ignores both Damage Resistance and Damage Threshold.

V.A.T.S. Special Attacks

Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action pointAdditional effects
Normal0100651.54
Stomp502002010Only on knocked down enemies
Uppercut50115205.75
Cross75110205.52.5x damage to limbs
Note: Unarmed weapons do double normal damage in V.A.T.S.

Durability

The industrial hand can successfully strike about 7,995 times from full condition before breaking.

Variants

Comparison

Legend
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondEffect damage and durationBonus effectsAttacks per secondCritical Chance % multiplierCritical damageCritical effect damage and durationAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Power fist 40
43.61.09x140282.93956800133.3505
Power fist Gun Runners' Arsenal40
43.61.09x140282.93956800133.3505
Power fist With all weapon mods attached Gun Runners' Arsenal48
62.81.31x140283.479564900816.7505
Greased Lightning Gun Runners' Arsenal32
963x132282.39956150002500505
Industrial hand Lonesome Road (add-on)50
160Ignores DR/DT3.2x140651.57995102500250757
Salt-Upon-Wounds' power fist Honest Hearts45
64.4+3Poison/10s1.36x145254.849562500416.7506
Saturnite fist Old World Blues (add-on)35
631.8x135252.879541600400454
Saturnite fist super-heated Old World Blues (add-on)55
90.81.65x155+2Fire/5s254.459542400600555
Note: Unarmed damage is doubled in V.A.T.S.

Locations

  • Ashton silo control station, in a footlocker on a shelf outside, to the right when facing the entrance to the silo lift.
  • Ulysses' Temple, maintenance and storage, in a footlocker in the room with three eyebot charging stations. The door is opened with the nearby terminal.
  • Ulysses' Temple, in a footlocker next to some small stairs leading to a lot of useless consoles.
  • Between the Boxwood Hotel roof and Ulysses' Temple, found in a footlocker at a campsite in the center of the area.

Notes

  • This weapon is marked as "Player Only," meaning it cannot be equipped by non-player characters.
  • Like other automatic close combat weapons with a critical multiplier, the industrial hand checks for critical hits each damage tick, not just once per second. This results in high critical chance/damage setups doing extreme amounts of damage. Testing with no critical damage bonuses and 100% crit chance revealed the DPS being nine times the amount one could expect with 0% critical chance.
  • It is considered an improved holdout weapon.
  • The industrial hand's V.A.T.S. attack animation is unusual, due to the automatic nature of the weapon type. The attack is initiated but the automatic damage is not applied, nor does the target act as if harmed, until the end of the attack when the damage is finally applied. It also has a slight knockback effect.
  • It has the highest durability of any unarmed weapon in Fallout: New Vegas at 1,600 HP, but this is balanced, as automatic weapons degrade much faster than regular weapons.
  • The industrial hand has the highest amount of DPS when considering the Unarmed weapon category.
  • The industrial hand also has the highest critical damage out of all automatic Unarmed/Melee weapons, with a staggering 40, rather than a 10 like the thermic lance or 8 like the chainsaw.
  • The industrial hand has a unique animation when equipped, much like that of the power fist, where instead of steam/air ejecting from the ports, dirt or dust is shown blowing out of what seems to be exhaust chambers.
  • It is impossible to perform a Legion Assault, Khan Trick or a Ranger Takedown with this weapon.
  • Though it is a variant of the pneumatic power fist, it cannot be used for the challenge Vault 13's Revenge.
  • This weapon works well with the weapon binding ritual, allowing each hit to be boosted by 10, which is also unaffected by DT and DR.
  • This weapon, like all other continuous attacks (automatic) close combat weapons, has only its "start-up attack" animation sped up by attack speed bonuses, while damage dealing and DPS is completely unaffected.
  • Due to an engine bug the Ignore DT/DR effect does not apply correctly and because of this, Piercing Strike gives a marked improvement in DPS.
  • The Industrial hand cannot be bought at Commissary terminals or found on marked men, making their numbers finite.

Bugs

  • Icon pc.png Icon ps3.png Icon xbox360.png Selecting V.A.T.S. special moves (i.e. cross, uppercut) will cause the player to stand in place and continuously punch during the sequence, without contacting the target enemy. Possibly fixed by repeatedly trying to access the Pip-Boy.[verified]
  • Icon pc.png This weapon's sound will fail to play if the attack button is held and released continuously.[verified]

Sounds

Industrial hand icon.png
ReloadVB.png