The incinerator is a weapon in Fallout: New Vegas.


This weapon launches balls of fire that ignite foes from a distance. It is different from the heavy incinerator as it has a slower rate of fire, shorter range, and a less potent projectile. It does, however, possess a smaller spread.


The incinerator can fire a total of about 995 times using standard fuel, the equivalent of 34 reloads, from full condition before breaking. The flamer and heavy incinerator also fire exactly the same amount before breaking.

Ammunition typeDurability



Icon melee- Weapon name (melee or unarmed)Icon sequence- Attacks in V.A.T.S.
Icon gun- Weapon name (gun, energy or explosive)Icon action- Action point cost
Icon damage- Damage per attack (damage per projectile)Icon dap- Damage per action point
Icon dps- Damage per secondIcon spread- Weapon spread
Icon explosion- Area of effect damageAssault carbine extended magazines- Magazine capacity (shots per reload)
Icon effect- Effect damage & durationIcon repair- Durability (number of attacks before breaking)
Icon bonus effect- Bonus effectsIcon weight- Weight
Icon attack- Attacks per secondIcon merchant- Value in caps
Icon chance- Critical chance % multiplierIcon ratio- Value to weight ratio
Icon critical damage- Critical damageIcon ability- Skill required
Icon crit effect- Critical effect damage & durationIcon fist- Strength required
Icon plus- With all mods attached
Icon gunIcon damageIcon dpsIcon explosionIcon effectIcon attackIcon chanceIcon critical damageIcon crit effectIcon actionIcon dapIcon spreadAssault carbine extended magazinesIcon repairIcon weightIcon merchantIcon ratioIcon abilityIcon fist
Incinerator 1
4620+4Icon fire/8s2x1.671+2Icon fire/5s501.10.130995121300108.3256
Heavy incinerator 15
14820+8Icon fire/5s4x0.835+2Icon fire/5s501.50.5249951572004801008



  • The incinerator can be fired faster semi-automatically than it can automatically.
  • Due to the fact that the balls of flame do not explode until it comes into contact with a surface, one can aim the weapon directly up and fire. The flames will go straight up, but then fall down a few meters in front of the player character after a few seconds. This can be used to fire over buildings and other obstacles.
  • If dropped underwater, the torch at the end of the muzzle will continue to burn.
  • There is sometimes a minor animation glitch that occurs when one is killed by a hit from the lower torso with the weapon equipped. The player character's now-dead hand, still grasping the weapon, will move toward their neck. This may cause the incinerator to become stuck in their neck, and the neck will stretch out several feet, sometimes even wrapping around the weapon. This glitch has been confirmed to work on the Xbox 360 and PC version of the game and is best performed with spore carriers as the killers.


Incinerator icon Firing Idle
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