For an overview of all grenades, see Hand grenade. For an overview of other chemical and gas grenades, see Chemical and gas grenades. |
The incendiary grenade, officially the AN-205M incendiary grenade (Model 0531), is a weapon in Fallout: New Vegas.
Characteristics[]
A self-contained, hand-thrown incendiary bomb, the Army/Navy 205M incendiary hand grenade is a multi-purpose weapon that can be used to damage, immobilize or destroy a variety of targets including weapons, ammunition, vehicles and soft targets. Unlike conventional incendiary grenades, relying on thermate mixtures designed for use as a tool, the AN-205M uses a modern combat mixture that allows it to be used offensively. Upon detonation, the sheet metal casing disintegrates, creating an incendiary blast in a two yard or 1.8 meter[1] radius. The burning mixture sticks to targets like napalm, continuing to deal fire damage until it burns out several seconds later. It is considered an improved holdout weapon.
Locations[]
- 188 Trading Post - Occasionally sold by the arms merchant and Michelle Kerr.
- Goodsprings - Occasionally sold by Chet.
- Hoover Dam - Occasionally sold by Quartermaster Bardon.
- Mojave Outpost - Occasionally sold by Lacey.
- Morning Star Cavern - One grenade may be found in the nearby explosives crate.
- Novac - Occasionally sold by Cliff Briscoe.
- Primm - Occasionally sold by Johnson Nash.
- Ruby Hill Mine - May be found in an explosives crate.
- Silver Peak Mine - May be found in an explosives crate.
- During Bleed Me Dry, two can be found on the corpse of a super mutant near the pile of cazador eggs.
- Five can be found on Legate Lanius.
- Legionary assassins - Occasionally found on their corpses.
- Gun Runners - Occasionally sold by Vendortron at higher levels.
Notes[]
- If an enemy is killed by the explosion, said enemy is hurled high into the air, along with being set on fire.
- Despite being an incendiary grenade and setting enemies on fire, the up-front damage done is explosive, limiting the benefit the weapon receives from taking the Pyromaniac perk.
Bugs[]
- They will sometimes not be considered holdout items even when all other grenades are.[verified]
- Rather than simply lighting the enemy on fire after they're dead, it will turn them into a pile of plasma goo, such as when scoring a critical hit with a plasma weapon. [verified]
Gallery[]
References[]
- ↑ Radius of 450 units, 128 units = 2 yards.