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{{Infobox game company |
{{Infobox game company |
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+ | |image =Idlogo.jpg |
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+ | |founded in =February 1, 1991 |
− | |founded |
+ | |founded by =[[John Carmack]]<br />John Romero<br />Tom Hall<br />Adrian Carmack |
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− | |founder =[[John Carmack]]<br>John Romero<br>Tom Hall<br>Adrian Carmack |
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+ | |developer = |
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+ | |other developer =''[[Wikipedia:Quake (video game)|Quake]]'' |
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+ | |other publisher =''[[Wikipedia:Doom (video game)|Doom]]'' |
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− | |other developer =''[http://en.wikipedia.org/wiki/Rage_%28video_game%29 RAGE]'' |
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− | |other publisher =''[http://en.wikipedia.org/wiki/Doom_%28video_game%29 Doom]'' |
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+ | |wikipedia =id Software |
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+ | |mobygames =[http://www.mobygames.com/company/zenimax-media-inc id Software] |
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− | |moby =http://www.mobygames.com/company/zenimax-media-inc |
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− | '''id Software''' is an American video game development company from Mesquite, Texas, most notable for creating the ''Doom'' series. |
+ | '''id Software''' is an American video game development company from Mesquite, Texas, most notable for creating the ''Doom'' and ''Quake'' series. |
− | == |
+ | ==Proposed ''Fallout'' iPhone game== |
− | On November 5, 2009 John Carmack of id Software said that, while it |
+ | On November 5, 2009, [[John Carmack]] of id Software said that, while it was nothing official yet, he had an internal proof of concept made for a [[Fallout iPhone game|''Fallout'' iPhone game]]. Both Carmack and [[Bethesda Softworks|Bethesda]]'s [[Todd Howard]] are fans of the platform and any iPhone game based on Bethesda's IP would have likely been made as a joint project between id and Bethesda. Carmack said that he would likely be personally involved in making the game, although he was too overloaded with work on other games. "At the very least I'm going to be providing code," he said. Carmack left the company in 2013, while ''[[Fallout Shelter]]'' was released for mobile devices in 2015, with later expansions onto other consoles. |
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+ | ==Creation Club content== |
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+ | The [[Creation Club]] content "Doom BFG" incorporates into ''[[Fallout 4]]'' content from id Software's ''Doom'' series, such as the [[BFG 9000]] and [[argent plasma cell]]s with references to the Union Aerospace Corporation. |
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+ | ==''Fallout 76''== |
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+ | id Software provided development assistance on ''[[Fallout 76]]'', in the form of additional programmers. Specifically, they assisted with netcode from ''[[wikipedia:Quake Champions|Quake Champions]]'' to support the multiplayer functionality needed to realize the game.<ref>[https://www.youtube.com/watch?v=gi8PTAJ2Hjs ''The Making of Fallout 76 - Noclip Documentary'']</ref> |
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+ | ==References== |
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+ | {{References}} |
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{{Copyright Wikipedia|id Software}} |
{{Copyright Wikipedia|id Software}} |
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− | [[Category:Companies]] |
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− | [[Category: |
+ | [[Category:Id Software| ]] |
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{{DISPLAYTITLE:id Software}} |
{{DISPLAYTITLE:id Software}} |
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{{DEFAULTSORT:id Software}} |
{{DEFAULTSORT:id Software}} |
Revision as of 19:29, 26 January 2020
id Software is an American video game development company from Mesquite, Texas, most notable for creating the Doom and Quake series.
Proposed Fallout iPhone game
On November 5, 2009, John Carmack of id Software said that, while it was nothing official yet, he had an internal proof of concept made for a Fallout iPhone game. Both Carmack and Bethesda's Todd Howard are fans of the platform and any iPhone game based on Bethesda's IP would have likely been made as a joint project between id and Bethesda. Carmack said that he would likely be personally involved in making the game, although he was too overloaded with work on other games. "At the very least I'm going to be providing code," he said. Carmack left the company in 2013, while Fallout Shelter was released for mobile devices in 2015, with later expansions onto other consoles.
Creation Club content
The Creation Club content "Doom BFG" incorporates into Fallout 4 content from id Software's Doom series, such as the BFG 9000 and argent plasma cells with references to the Union Aerospace Corporation.
Fallout 76
id Software provided development assistance on Fallout 76, in the form of additional programmers. Specifically, they assisted with netcode from Quake Champions to support the multiplayer functionality needed to realize the game.[1]
References
The contents of this page were partially or entirely copied from Wikipedia, the free encyclopedia, and are therefore licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. The original version, its history and authors can be found at the Wikipedia page "id Software." |