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I was a guard for the merchants of the Hub. However, I was shot during a raid by bandits. I've been staying here, since the people have helped me recover. Still, my knowledge of the outside world and my experience make me useful here.

Ian is a short, stocky former Crimson Caravan guard, now a Shady Sands guard and a possible companion who resides in Shady Sands in 2161.

Background

Fallout

A no-nonsense man, he used to be a guard for the Crimson Caravan in the Hub, but was shot during a bandit raid and recovered in Shady Sands. Having a debt to them, he remained in Shady Sands and helps defend the village from raiders and occasionally visits the Hub and Junktown to do some trading. Overall, he is very self-reliant, tough, and rather overconfident.

When asked he says his home is now Shady Sands, but mentions his hometown and having "someone waiting for me back home".

Fallout 2

According to the Vault Dweller's memoirs, part of Fallout 2, Ian died while fighting super mutants in Necropolis with the Vault Dweller, having been burned to death by a flamer. However, in the special encounter "Café of Broken Dreams", Tandi mentions that Ian may be a part of the Abbey.

At one point in the planning for Fallout 2, Ian had survived and was living in Vault City under the name of Old Joe. According to his dialogue, Ian would mistake the Chosen One for the Vault Dweller and would reminisce about events from Fallout before realizing the mistaken identity. Commenting on the prejudiced nature of Vault City's citizens, he would give the Chosen One a gun, apparently his old Colt 6520 10mm pistol before sending them away, encouraging the Chosen One to "make proud" the memory of the Vault Dweller.

Abilities

Interactions with the player character

Interactions overview

Interactions
Paving the Way
This character is a permanent companion.
25 Strictly Business
This character is a temporary companion.
Icon talkinghead
This character has a talking head.
Icon quest starter
This character starts quests.
FO76 ui icon quest
This character is involved in quests.

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FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Sells: -
40 Weaponsmith
This character can modify weapons.

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33 Protector
This character is allied with the following faction(s).

Quests

Other interactions

  • Ian is one of the possible companion NPCs in Fallout. As a companion, he is notorious (or rather, infamous) for his problematic lack of discretion with automatic firearms. He will - more often than not - make burst shots, and accidentally hit the Vault Dweller let alone other non-hostiles, if they are in the same line of fire.
  • Because of his experience from being a former caravan guard, he can inform the Vault Dweller about the locations of several towns.
  • Ian will turn hostile if the people in Shady Sands are attacked without his company.

Tell me about

Comments

Inventory

Apparel Weapon Other items
Leather jacket 10mm pistol 10mm JHP x72
Bottle cap x63
Stimpak x2

Notes

  • He can use knives, pistols, and SMGs.
  • He is also very precise on long ranges.
  • He can accidentally shoot the Vault Dweller during battle, especially when using burst fire weapons.
  • Despite having the Big Guns skill secretly tagged, Ian cannot use large weaponry like miniguns due to his sprite set not having animation frames for them.
  • In Fallout 2, a Chosen One with an intelligence below 4 can say to Angela Bishop that they travelled with someone named "Iam", who kept burst-shooting them from behind. This is a reference to Ian's reputation of accidentally causing friendly fire with SMGs.

Appearances

Ian appears in Fallout and Fallout 2.

Behind the scenes

  • Ian was a test case character designed to see if the engine could handle non-player-controlled followers who would move from map to map with the player's character. Though the initial implementation required some troubleshooting, it functioned well enough for the team to decide to implement more followers.[1]
  • The character of Ian is roughly based upon Ian Dunteman, roommate of designer Jess Heinig. However, the developer found it hard to portray the real-life Ian's characteristics in just a few short lines of dialogue.[1]
  • Ian's line when asked to Tell me about "Apocalypse" is a reference to a quote by Albert Einstein: "I do not know with what weapons World War III will be fought, but World War IV will be fought with sticks and stones."
  • Chris Avellone first mentioned in the Fallout Bible that Ian was to appear in the Den after the Abbey was cut[2], but was later corrected when his dialogue file indicated he would be in Vault City[3].

References

  1. 1.0 1.1 Jesse Heinig, a Fallout designer
  2. Fallout Bible 6#Questions galore:1. In FO2, the random encounter Café of Broken Dreams Tandi says Ian is some ware in FO2 is this true and if so, ware???
  3. Fallout Bible 8#Questions galore:Ian was actually slated for the Abbey and the Den that I know of, but something that Ausir (I think) pointed out, he was actually in Vault City before he was cut from the game.
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